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Sauerbraten 2006-03-20 release!

by Aardappel_ on 03/20/2006 11:13, 54 messages, last message: 03/28/2006 20:44, 16261 views, last view: 05/06/2024 04:15

# registersound now allows individual sound volume adjustment
# can now render md2s without back face culling (good for vegetation models), custom specularity, custom shader.
# console now supports line-editing
# calclight now forces a map remip automatically, and has 4 quality settings you can pass (see ref)
# added workaround for texgen bug in nvidia drivers
# added goal-oriented team player mode (mode 12, "capture", see game.html, try playing it on face-capture map)
# added initial version of the grenade launcher
# added macros to the scripting language
# everything in the engine is now rendered using shaders
# converted the engine's use of OpenGL from xzy to xyz (don't ask)
# added phong lighting for models
# added shader system, each world surface can now have its own shader, and maps can have their own shaders. Look at the shader and setshader commands.
# reorganized directory structure
# can now specify custom animations and other properties for md2s (see docs/dev/md2.txt)
# clip material no longer stops bullets (only the glass material does)
# added spectator mode (toggled by "spectator" command, or mastermode 2)
# many mastermode bug fixes
# fixed line wrapping to depend on screen resolution
# added map model shadows for md2s (available in maximum quality mode of "calclight", see ref)
# added Cube-like "replace" command that will repeat a texture edit across matching parts of a selection
# maxhealth now persists across disconnects

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#49: Grenadelauncher skin

by makkE on 03/25/2006 22:13

Hi check out this :

http://www.geocities.com/toke_gardens02/gl_01.jpg

http://www.geocities.com/toke_gardens02/gl_01_ingame.jpg

the hand´s skins are TEMPORARY ;)

I added a custom md2.cfg:

mdlspec 12
mdlambient 65

wich I find best. I suggest using those or similar values for all the hudguns (less plastic)

Do you like? See any room for improvement ?

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#50: Re: Grenadelauncher skin

by Passa on 03/26/2006 09:34, refers to #49

wow makkE!
a VERY nice grenade launcher ;)

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#51: Clip material

by CrazyTB on 03/26/2006 21:22

Aardappel said:
# clip material no longer stops bullets (only the glass material does)

But it does stop grenades. Grenades should not be different from bullets.

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#52: bump mapping info

by Mad Merv on 03/27/2006 17:29

http://www.pieterg.com/Tutorials/bump_normal.php

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#53: lighting bug... plus explosions

by Passa on 03/28/2006 14:19

im not sure if this was in older versions of sauerbraten as well, but this weird lighting bug turned up in my latest map...

http://suprfile.com/get.php?id=ccwbdc

if you dont notice where, look at the pillars at the end of the room.


also, just a rant on explosions, if a grenade explodes, and you then straight away, walk into the explosion, then you get no damage. it looks a little weird when this happens.

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#54: Re: far, far away models

by Aardappel_ on 03/28/2006 20:44, refers to #45

there's a variable for this, maxmodelradiusdistance. I will fix this to not cull gameplay objects later, for now you can just set it to a higher number.

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