Sauerbraten Windows Installer-HERE! |
by bmwboy
on 03/02/2006 01:56, 20 messages, last message: 04/11/2006 07:42, 1819 views, last view: 05/03/2024 17:20 |
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Hi,
My name is bmwboy,
I have packed a windows installer for sauerbraten for those computer illiterate folks...
http://files.filefront.com/Sauerbraten/;4825851;;/fileinfo.html
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Board Index
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#1: FPS to slow |
by FRAGKILLA32
on 03/06/2006 18:33
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Is there anyway to get your FPS up higher for windows? mine always starts at 29 and goes down which makes it very choppy. if you have any solutions then tell me
Fragkilla32
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#2: Re: FPS to slow |
by Passa
on 03/06/2006 20:53, refers to #1
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How is this the most suitable thread for that comment? Geez...
Whatever you are playing (Sauerbraten or Cube) then it is most likely you have a bad computer, maybe try lowering the resolution by modifying the .bat file.
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#3: Re: FPS to slow |
by FRAGKILLA32
on 03/06/2006 21:50, refers to #2
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How do you do that? and i just got a new computer is cant be bad
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#4: Re: FPS to slow |
by Passa
on 03/06/2006 21:57, refers to #3
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yes, you can get intergrated graphics on a new computer though, and thats probably what you have.
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#5: .. |
by makkE
on 03/06/2006 22:37
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Fragkilla, make sure antialiasing and anisotropic filtering in your card´s settings is turned off or 2x.
Those are the biggest performance killers (with a visual benefit that is neglegible for gaming).
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#6: Re: .. |
by FRAGKILLA32
on 03/06/2006 23:51, refers to #5
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and how do you do that
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#7: Re: .. |
by FRAGKILLA32
on 03/07/2006 00:09, refers to #5
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ok i downloaded Sauerbraten to see if my PC ran better on it. But when i try to open the file it says "No texture_env_combine extension!()"
what does that mean and how do i fix it??
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#8: Re: .. |
by kurtis84
on 03/07/2006 00:25, refers to #7
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Tell what video card, or video chipset you are using...and driver version. Cannot help much without that info.
Might be a new computer, but if it cannot run cube and sauerbraten at a good framerate, it must not be very powerfull.
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#9: Re: .. |
by FRAGKILLA32
on 03/07/2006 00:27, refers to #8
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where do i tell what Video card i am using? and how do i find out what card im using?
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#10: Re: .. |
by kurtis84
on 03/07/2006 00:39, refers to #9
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If you're running windowsXP-
from the start menu - control panel - system - hardware - device manager. Look at the list for a section named "Display Adaptors" and click the + next to it...that'll show you what video card and/or chipset you have.
If you double-click on the video card name, you can see the driver version it's running in the screen that pops up, just look for the Driver tab.
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#11: Re: .. |
by FRAGKILLA32
on 03/07/2006 00:53, refers to #10
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ok now how do i tell Sauerbraten what card im using??
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#12: Re: .. |
by FRAGKILLA32
on 03/07/2006 01:11, refers to #10
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and what does this mean "No texture_env_combine extension!()"
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#13: Re: .. |
by kurtis84
on 03/07/2006 02:38, refers to #11
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Sorry, maybe I was unclear...when I typed "tell what video card", I meant type the info in this forum, and maybe we could direct you to proper drivers, etc.
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#14: well |
by Aardappel_
on 03/07/2006 02:43
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its not a new computer. cards that don't have texture_env_combine died out 5 years ago, even integrated ones.
Time to upgrade.
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#15: Re: .. |
by FRAGKILLA32
on 03/07/2006 02:52, refers to #13
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when you say time to upgrade.. what do i upgrade?
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#16: Re: .. |
by FRAGKILLA32
on 03/07/2006 03:05, refers to #13
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Here is all my info
// automatically written on exit, do not modify
// delete this file to have defaults.cfg overwrite these settings
// modify settings in game, or put settings in autoexec.cfg to override anything
name ""
team ""
gamma 100
soundvol 255
particlesize 100
waterlod 1
hidehud 0
watersubdiv 2
crosshairsize 15
maxparticledistance 512
sparklyfix 1
sensitivity 10
undomegs 1
animationinterpolationtime 150
sensitivityscale 1
musicvol 128
invmouse 0
hidestats 0
crosshairfx 1
maxmodelradiusdistance 80
fov 105
maxroll 3
// default for cube imports
// reset the mapmodels used for this map (replace this with your own mapmodel defs if you want):
// the number in comments is what you use with "newent mapmodel N"
mapmodelreset // start counting from 0 again
mapmodel 1 8 0 0 "tree1" // 0
mapmodel 4 3 4 2 "bridge" // 1
mapmodel 6 12 0 0 "dcp/tree2" // 2
mapmodel 2 8 0 0 "dcp/tree3" // 3
mapmodel 1 9 0 0 "dcp/palmtree" // 4
mapmodel 1 4 0 0 "dcp/thorns" // 5
mapmodel 1 2 0 0 "dcp/plant1" // 6
mapmodel 1 0 0 0 "dcp/grass" // 7
mapmodel 3 0 0 0 "dcp/ivy" // 8
mapmodel 1 3 0 0 "dcp/barrel" // 9
mapmodel 1 11 0 0 "dcp/streetlamp" // 10
mapmodel 3 2 0 0 "dcp/bench" // 11
mapmodel 1 8 0 0 "dcp/pillar" // 12
mapmodel 2 2 0 0 "dcp/waterbowl" // 13
mapmodel 2 0 0 0 "dcp/jumppad2" // 14
mapmodel 2 2 0 0 "dcp/leafs" // 15
mapmodel 3 3 0 0 "dcp/valve" // 16
mapmodel 3 1 0 0 "dcp/palette" // 17
mapmodel 2 2 0 0 "dcp/vent" // 18
mapmodel 1 1 0 0 "dcp/mushroom" // 19
mapmodel 3 8 0 0 "dcp/biotank" // 20
mapmodel 1 3 0 0 "dcp/groundlamp" // 21
mapmodel 2 3 0 0 "dcp/console" // 22
mapmodel 1 3 0 0 "dcp/turret" // 23
// the skybox for this map:
loadsky "ik2k/env/iklake"
//loadsky "socksky/desert"
//loadsky "socksky/frozen"
//loadsky "socksky/mars"
//loadsky "socksky/emerald"
//loadsky "stecki/snow"
// texture definitions for the map:
// texture 0 is hardcoded as the sky
// texture 1 is hardcoded as the default liquid texture
// texture 2 is the default wall texture (for new maps)
// texture 3 is the default floor texture
// texture 4 is the default ceiling texture
texturereset // starts the texture slot/index at 0
// ik2k
texture 0 "ik2k/ik_sky_day_back.jpg" // 0, dummy
texture 0 "golgotha/water2.jpg"
texture 0 "ik2k/ik_brick_3216d.jpg"
texture 0 "ik2k/ik_floor_brick128a.jpg"
texture 0 "ik2k/ik_floor_wood128b.jpg"
texture 0 "ik2k/ik_brickwall_gry.jpg" // 5
texture 0 "ik2k/ik_brick_6432a.jpg"
texture 0 "ik2k/ik_brick_6464a.jpg"
texture 0 "ik2k/ik_brick_6464c.jpg"
texture 0 "ik2k/ik_brick_12832a.jpg"
texture 0 "ik2k/ik_brick_12864a.jpg"
texture 0 "ik2k/ik_brick_trimh32a.jpg"
texture 0 "ik2k/ik_cliff256.jpg"
texture 0 "ik2k/ik_floor_brick128b.jpg"
texture 0 "ik2k/ik_floor_tile128b.jpg"
texture 0 "ik2k/ik_floor_wood128d.jpg"
texture 0 "ik2k/ik_ground_cobbles128.jpg"
texture 0 "ik2k/ik_ground_deadgrass128.jpg"
texture 0 "ik2k/ik_ground_grass128.jpg"
texture 0 "ik2k/ik_ground_lawn128.jpg"
texture 0 "ik2k/ik_ground_pavement128.jpg"
texture 0 "ik2k/ik_ground_pebbles128.jpg"
texture 0 "ik2k/ik_stonestep25632.jpg"
texture 0 "ik2k/ik_tree128moss.jpg"
texture 0 "ik2k/ik_woodv256a.jpg"
texture 0 "ik2k/ik_woodwall128128b.jpg"
texture 0 "ik2k/ik_wood_planks128b.jpg"
texture 0 "ik2k/ik_wood_planks128d.jpg"
texture 0 "ik2k/ik_wood_trimh64d.jpg"
texture 0 "ik2k/ik_wood_trimh64e.jpg"
texture 0 "ik2k/ik_wpaperplain128a.jpg"
texture 0 "ik2k/ik_wpaperplain128b.jpg"
texture 0 "ik2k/ik_wpaperplain128c.jpg"
texture 0 "ik2k/ik_wpaperplain128d.jpg"
texture 0 "ik2k/ik_wpaperplain128e.jpg"
// from ikbase dir
texture 0 "ikbase/ik_conc_gmoss.jpg" // 35
texture 0 "ikbase/ik_cwall03a2.jpg"
texture 0 "ikbase/ik_cwall04a.jpg"
texture 0 "ikbase/ik_cwall06a.jpg"
texture 0 "ikbase/ik_floor_conc128a.jpg"
texture 0 "ikbase/ik_floor_conc128b.jpg"
texture 0 "ikbase/ik_floor_met1f.jpg"
texture 0 "ikbase/ik_floor_met64d.jpg"
texture 0 "ikbase/ik_floor_met64e.jpg"
texture 0 "ikbase/ik_floor_met64f.jpg"
texture 0 "ikbase/ik_floor_met128e.jpg"
texture 0 "ikbase/ik_floor_met128f.jpg"
texture 0 "ikbase/ik_gtrimh_64b.jpg"
texture 0 "ikbase/ik_gtrimh_lit1a.jpg"
texture 0 "ikbase/ik_gtrimv_64b.jpg"
texture 0 "ikbase/ik_gtrimv_lit1a.jpg"
texture 0 "ikbase/ik_gtrimv_lit2b.jpg"
texture 0 "ikbase/ik_gtrimv_lit3b.jpg"
texture 0 "ikbase/ik_gtrimv_lit4b.jpg"
texture 0 "ikbase/ik_htrimh_64b.jpg"
texture 0 "ikbase/ik_htrimh_64c.jpg"
texture 0 "ikbase/ik_htrimh_64d.jpg"
texture 0 "ikbase/ik_htrimv_64b.jpg"
texture 0 "ikbase/ik_htrimv_64c.jpg"
texture 0 "ikbase/ik_itrimv_128b.jpg"
texture 0 "ikbase/ik_metplatef_6464b.jpg"
texture 0 "ikbase/ik_wtrimh_32a.jpg"
texture 0 "ikbase/ik_wtrimh_32b.jpg"
texture 0 "ikbase/ik_wtrimh_32c.jpg"
texture 0 "ikbase/ik_wtrimh_32d.jpg"
texture 0 "ikbase/ik_wtrimh_64a.jpg"
texture 0 "ikbase/ik_wtrimh_64c.jpg"
texture 0 "ikbase/ik_wtrimh_64d.jpg"
texture 0 "ikbase/ik_wtrimv_32a.jpg"
texture 0 "ikbase/ik_wtrimv_32b.jpg"
texture 0 "ikbase/ik_wtrimv_32c.jpg"
texture 0 "ikbase/ik_wtrimv_32d.jpg"
texture 0 "ikbase/ik_wtrimv_64a.jpg"
texture 0 "ikbase/ik_wtrimv_64c.jpg"
texture 0 "ikbase/ik_wtrimv_64d.jpg"
// some good textures from max payne
texture 0 "payne/Box12b.jpg" // 75
texture 0 "payne/Brick52a.jpg"
texture 0 "payne/Brick58_512x512.jpg"
texture 0 "payne/Grate09b.jpg"
texture 0 "payne/SlimyTile02_128x128.jpg"
texture 0 "payne/Tile28b.jpg"
texture 0 "payne/Tile41a.jpg"
// from than's industrial tex
texture 0 "than_ind/floor02.jpg" // 82
texture 0 "than_ind/floor05.jpg"
texture 0 "than_ind/floor06.jpg"
texture 0 "than_ind/light03.jpg"
texture 0 "than_ind/trim04.jpg"
texture 0 "than_ind/trim21.jpg"
texture 0 "than_ind/trlight01.jpg"
texture 0 "than_ind/trlight06.jpg"
// some of John Fitzgibbons' Rubicon textures
texture 0 "jf1/jf32.jpg" // 90
texture 0 "jf1/jf64.jpg"
texture 0 "jf1/jf128.jpg"
texture 0 "jf1/jfbutn.jpg"
texture 0 "jf1/jfflr.jpg"
texture 0 "jf1/jfgrid.jpg"
texture 0 "jf1/jfhatch.jpg"
texture 0 "jf1/jflite.jpg"
texture 0 "jf1/jflitestr.jpg"
texture 0 "jf1/jfrock.jpg"
texture 0 "jf1/jfrust.jpg"
texture 0 "jf1/jfstripe.jpg"
texture 0 "jf1/jfwall.jpg"
// misc textures (mine/schwenz/some tech1soc)
texture 0 "aard/aardfdry256_1.jpg" // 103
texture 0 "tech1soc/spring3.jpg"
texture 0 "tech1soc/sqrlig02wb.jpg"
texture 0 "tech1soc/sqrlig03bc.jpg"
texture 0 "tech1soc/zdetlig01bb.jpg"
texture 0 "tech1soc/zdetlig02bb.jpg"
texture 0 "aard/aardmbr16_2.jpg"
texture 0 "tech1soc/zdetlig04bb.jpg"
texture 0 "tech1soc/zdet_trim2a.jpg"
texture 0 "aard/aardmmet32_1.jpg"
texture 0 "tech1soc/zdet_trim5b.jpg"
texture 0 "schwenz/dt_tile_check.01.jpg"
texture 0 "aard/aardograss_1.jpg"
// Sock's egyptian textures
texture 0 "egyptsoc/032-01a.jpg" // 116
texture 0 "egyptsoc/032-03a.jpg"
texture 0 "egyptsoc/032-04a.jpg"
texture 0 "egyptsoc/032-05d.jpg"
texture 0 "egyptsoc/064-07d.jpg"
texture 0 "egyptsoc/064-08f.jpg"
texture 0 "egyptsoc/128-01pc.jpg"
texture 0 "egyptsoc/128-03c.jpg"
texture 0 "egyptsoc/128-04a.jpg"
texture 0 "egyptsoc/128-04d.jpg"
texture 0 "egyptsoc/256-03b.jpg"
texture 0 "egyptsoc/block01a.jpg"
texture 0 "egyptsoc/block01b.jpg"
texture 0 "egyptsoc/block01d.jpg"
texture 0 "egyptsoc/block07b.jpg"
texture 0 "egyptsoc/block10c.jpg"
texture 0 "egyptsoc/lig_032-01b1.jpg"
texture 0 "egyptsoc/lig_032-01r1.jpg"
texture 0 "egyptsoc/lig_032-03b1.jpg"
texture 0 "egyptsoc/lig_032-03r1.jpg"
texture 0 "egyptsoc/lig_032-04b1.jpg"
texture 0 "egyptsoc/lig_032-04r1.jpg"
texture 0 "egyptsoc/lig_064-01b1.jpg"
texture 0 "egyptsoc/lig_064-02r1.jpg"
texture 0 "egyptsoc/lig_064-04b1.jpg"
texture 0 "egyptsoc/lig_064-04r1.jpg"
texture 0 "egyptsoc/lig_064-04y1.jpg"
texture 0 "egyptsoc/lig_b064-02a.jpg"
texture 0 "egyptsoc/lig_b064-02d.jpg"
texture 0 "egyptsoc/s064-01b.jpg"
texture 0 "egyptsoc/s064-01e.jpg"
texture 0 "egyptsoc/s064-03a.jpg"
texture 0 "egyptsoc/s064-05f.jpg"
texture 0 "egyptsoc/solidgrate1b.jpg"
texture 0 "egyptsoc/stone01a.jpg"
texture 0 "egyptsoc/stone01b.jpg"
texture 0 "egyptsoc/stone03b.jpg"
texture 0 "egyptsoc/stone04b.jpg"
texture 0 "egyptsoc/stone10b.jpg"
texture 0 "egyptsoc/v064-02a.jpg"
texture 0 "egyptsoc/v064-03b.jpg"
texture 0 "egyptsoc/wood17.jpg"
texture 0 "egyptsoc/woodmgrid1a.jpg"
texture 0 "egyptsoc/032-03c.jpg" // 159
texture 0 "egyptsoc/048-01a.jpg"
texture 0 "egyptsoc/048-02h.jpg"
texture 0 "egyptsoc/064-02b.jpg"
texture 0 "egyptsoc/064-03a.jpg"
texture 0 "egyptsoc/064-08c.jpg"
texture 0 "egyptsoc/128-02a.jpg"
texture 0 "egyptsoc/256-01a.jpg"
texture 0 "egyptsoc/block02b.jpg"
texture 0 "egyptsoc/block03b.jpg"
texture 0 "egyptsoc/lig_128-05b1.jpg"
texture 0 "egyptsoc/s064-05c.jpg"
texture 0 "egyptsoc/stone01d.jpg"
texture 0 "egyptsoc/stone02b.jpg"
texture 0 "egyptsoc/stone03d.jpg"
texture 0 "egyptsoc/stone04d.jpg"
texture 0 "egyptsoc/stone08d.jpg"
texture 0 "egyptsoc/stone10d.jpg"
texture 0 "egyptsoc/v064-01b.jpg"
texture 0 "egyptsoc/v064-03c.jpg"
texture 0 "egyptsoc/v096-01b.jpg"
texture 0 "egyptsoc/v128-02a.jpg"
texture 0 "egyptsoc/v128-03a.jpg"
// Sock's tech1 textures
texture 0 "tech1soc/032-01c.jpg"
texture 0 "tech1soc/032-02b.jpg"
texture 0 "tech1soc/032-03d.jpg"
texture 0 "tech1soc/032-10a.jpg"
texture 0 "tech1soc/032-10b.jpg"
texture 0 "tech1soc/032-12d.jpg"
texture 0 "tech1soc/032-14b.jpg"
texture 0 "tech1soc/032-15a.jpg"
texture 0 "tech1soc/032-15b.jpg"
texture 0 "tech1soc/032lig10bb.jpg"
texture 0 "tech1soc/032lig11bb.jpg"
texture 0 "tech1soc/032lig11rb.jpg"
texture 0 "tech1soc/032lig12bb.jpg"
texture 0 "tech1soc/032lig12rb.jpg"
texture 0 "tech1soc/032lig12ya.jpg"
texture 0 "tech1soc/032lig20yb.jpg"
texture 0 "tech1soc/064-11b.jpg"
texture 0 "tech1soc/064-12a.jpg"
texture 0 "tech1soc/064-13b.jpg"
texture 0 "tech1soc/064-15b.jpg"
texture 0 "tech1soc/064-20a.jpg"
texture 0 "tech1soc/064-20b.jpg"
texture 0 "tech1soc/064-22b.jpg"
texture 0 "tech1soc/064lig20bb.jpg"
texture 0 "tech1soc/064lig22bb.jpg"
texture 0 "tech1soc/064lig22rb.jpg"
texture 0 "tech1soc/064lig22wb.jpg"
texture 0 "tech1soc/128-05b.jpg"
texture 0 "tech1soc/128-05c.jpg"
texture 0 "tech1soc/blank01a.jpg"
texture 0 "tech1soc/blank01c.jpg"
texture 0 "tech1soc/blank02a.jpg"
texture 0 "tech1soc/blank02b.jpg"
texture 0 "tech1soc/blank03a.jpg"
texture 0 "tech1soc/blank03d.jpg"
texture 0 "tech1soc/block01b.jpg"
texture 0 "tech1soc/block01c.jpg"
texture 0 "tech1soc/block10b.jpg"
texture 0 "tech1soc/block19b.jpg"
texture 0 "tech1soc/chain_mesh2.jpg"
texture 0 "tech1soc/grate1b.jpg"
texture 0 "tech1soc/grate_brown1.jpg"
texture 0 "tech1soc/grate_brown3.jpg"
texture 0 "tech1soc/grill_wall01b.jpg"
texture 0 "tech1soc/half_grill_wall01b.jpg"
texture 0 "tech1soc/half_grill_wall03b.jpg"
texture 0 "tech1soc/mat4b.jpg"
texture 0 "tech1soc/matbrown_lgt2.jpg"
texture 0 "tech1soc/met_wall01a.jpg"
texture 0 "tech1soc/met_wall01c.jpg"
texture 0 "tech1soc/mix_wall03a.jpg"
texture 0 "tech1soc/mix_wall03ab.jpg"
texture 0 "tech1soc/o128-02a.jpg"
texture 0 "tech1soc/octlig01bc.jpg"
texture 0 "tech1soc/panel20c.jpg"
texture 0 "tech1soc/panel40c.jpg"
texture 0 "tech1soc/s064-02a.jpg"
texture 0 "tech1soc/s064-02b.jpg"
texture 0 "tech1soc/s064-02c.jpg"
texture 0 "tech1soc/s064-03a.jpg"
texture 0 "tech1soc/s064-03b.jpg"
texture 0 "tech1soc/s064-03c.jpg"
texture 0 "tech1soc/s128-01c.jpg"
texture 0 "tech1soc/s128-02a.jpg"
texture 0 "tech1soc/s128-02b.jpg"
texture 0 "tech1soc/s128-03b.jpg"
texture 0 "tech1soc/s128-06b.jpg"
texture 0 "tech1soc/s128-07e.jpg"
texture 0 "tech1soc/s256-01c.jpg"
texture 0 "tech1soc/s256-01d.jpg"
texture 0 "tech1soc/s256-02a.jpg"
texture 0 "tech1soc/s256-02b.jpg"
texture 0 "tech1soc/spring1.jpg"
texture 0 "tech1soc/spring2.jpg"
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#17: Re: .. |
by Passa
on 03/07/2006 05:46, refers to #16
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they are sauerbraten config files and have nothing to do with your gpu...
your gpu is TOO OLD to play sauerbraten. also TOO SLOW to play cube. there is NO POSSIBILITY your computer is 'new'. even sis intergrated chips from like 2 years ago can play sauerbraten 25fps+. you need to find your system specifications, if you bought your computer from a computer dealer or something then you should have documents with your system components. or try downloading 'cpu-z' and saving a html file of your specs then copying its contents and putting them here. get cpu-z here:
http://www.cpuid.com/download/cpu-z-132.zip
once you open cpu-z, go to the last tab labelled 'about' then click 'HTML report'. choose where to save your html report file. once it is saved, open it in your browser and copy its contents and paste it into this thread ok.
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#18: free BSD |
by torg
on 03/11/2006 11:50
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verie nice,
now make the instller for the Free BSD.
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#19: no texture_env_combine extension |
by randpoger
on 04/10/2006 15:20
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hi,
i have this error too, but i have a newer card (gforce fx 5200)!
hmhm....baad thing!
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#20: Re: no texture_env_combine extension |
by Passa
on 04/11/2006 07:42, refers to #19
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got new drivers? what OS are you running and what drivers are you using? windows XP default drivers will cause this problem
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