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Sauerbraten 2006-02-27 release

by Aardappel_ on 02/27/2006 10:31, 98 messages, last message: 08/26/2006 00:09, 73660 views, last view: 04/24/2024 03:35

A new release! get it from:

http://sourceforge.net/project/showfiles.php?group_id=102911

The changelog:

# added Fanatic's new soundtrack! 15 2 minute tracks, played at random in sequence (they were meant to "connect"), an endlessly varying song! :)
# experimental gameplay feature: the health boost / megahealth now only gives you +10, except it is permanent to your maxhealth for this game, as opposed to just health.
# experimental forward push on jump. Let me know if this is cool..
# text particles can now be any size, and now show the player's name permanently in 3d as well as any chat
# made T default key for multiplayer chat again, Y is now default for texture edits.
# frags now persist across disconnects
# fixed hellpig bounding sphere
# added menu page scrolling
# "sleep" command now supports multiple timers
# "music" command can now execute commands when a song is done playing
# optimized material rendering by grouping into larger surfaces (toggled by "optmats" var)
# many tiny tweaks to the multiplayer gameplay
# "maxfps" var for limiting fps
# "showmat" var for rendering invisible materials and selecting materials in edit mode
# edited cubes default to fullbright until calclight/patchlight
# added coopedit support back in | no map uploading yet...
# rewrote physics to be closer to the original Cube physics

I will make seperate threads for each new release from now on. It'd be good to have discussion on specific releases in seperate threads.

Enjoy!

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#59: Re: ..

by aphid on 03/09/2006 00:50, refers to #56

I think that's an excellent idea.

reply to this message

#60: Re: ..

by rancor on 03/09/2006 07:07, refers to #52

If the server had a console like that of the quake 3 server, modifications like aphid's could be made without changing the source of the server. I might go look into how hard that'd be to accomplish, since it'd also allow the server operator more control.

reply to this message

#61: ..

by asdff on 03/09/2006 16:08

bug reports should now go in these specific version threads?

there are several issues with coopedit mode.

changing from coopedit to a non-editing normal game, wont switch you out of editmode if you were editing.

also i think i was in local edit mode during a coopedit game, and then joined another server and was still in editing mode even tho everyone else on the map could only play.

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#62: Re: ..

by asdff on 03/09/2006 16:09, refers to #61

on killfactory, the bottom Boost and green armour are both about impossible for me to get without using a gun-kickback-jump.

the steeper the angles of walls, the weirder your guy moves/warps around.


reply to this message

#63: bug

by asdff on 03/09/2006 16:15, refers to #62

on AARD3,

there is a spot on the map where you can get hung up. completely frozen motionless.
go to the spot with the 2 chaingun
ammo boxes. avoid the nearby teleport.
travel around the outside level, where it opens up into open-air on your right over a low wall.
before getting too close to the rocket pack with the 2 health packs at the corner, hold LEFTSTRAFE and scrape the left wall while pushing forward also.


theres also a spot where you will go backwards while pressing forwards.
go into that little hall/alcove where the yellow armour is....now turn back towards the main part of the level.
look at the steps...there are 3 levels, joined by a middle step....get on the middle step....
turn MOSTLY to the right against the wall, but also so forward is pushing you slowly up the stairs, back towards the main/middle part of the arena.....
you will actually be moving BACKWARDS down the stair, as long as you are scraping that right wall.

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#64: Re: ..

by CC_machine4 on 03/09/2006 18:59, refers to #53

---quote-----------------------
on the net, legality means shit.
-------------------------------

aphid, the fact is that you can do what you want with your server and aard wont be able to stop you. I loved the ranking system, i just thought it could be made better than it is now.
I was shocked when i connected to your server and found all the rankings and "the oracle" was gone!

---quote-----------------------
Changing server or client for the official game is considered cheating/sabotaging, irrespective of your intentions.
--------------------------------

not to be rude aard, but if aphid wants to add a personal flare to his server then why not? if it doesnt make the game unfair and to the client everything still works as it should, then why not? anyway if someone believes it is wrong what aphid has done to the server code, then s/he can play on another server.

reply to this message

#65: uhh

by Aardappel_ on 03/09/2006 19:32

on the net, legality means shit? what planet are you from? just because it is easy to stay under the radar for most people doesn't mean you are free to do whatever, people have been jailed for what they did on the net.

I *could* sue aphid, you're just relying on the fact that I won't. And of course I won't. But that doesn't make it right nor legal.

And though his mod is fairly non-intrusive, it is the principle of it that people are modifying the way I want to see MY game, without my permission. You can only legally do this to your OWN game.

reply to this message

#66: Re: uhh

by StillPeter on 03/09/2006 19:41, refers to #65

Um, that\'s not *strictly* true.

I mean the bit about Aphid doing something illegal, not about legality meaning nothing on the \'net (that be crazy talk!). Aphid has done nothing illegal, you may consider it wrong and sabotage (I personally wouldn\'t), but nothing illegal.

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#67: Re: uhh

by aphid on 03/09/2006 19:48, refers to #66

Well, I'm a developer, not a lawyer. :) I took the rankings mod down because I wanted to respect Aard's wishes in this matter.

If a bunch of us want to get together and use the source code (and only the code) to create a mod-able Sauerbraten (though we couldn't call it that, of course) I think there would be no objection. But Sauerbraten as it is, is the property of its developers, and I probably should have consulted them before going ahead with this.

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#68: ..

by StillPeter on 03/09/2006 20:05

In my opinion, part of the whole beauty of an open source license is that you don't need to personally ask permission to use, alter and redistribute something open-source you just abide by the license that lets you do those things.

However, I also believe that if you can, its far nicer to ask.

Stuff like this though "... the principle of it that people are modifying the way I want to see MY game, without my permission. You can only legally do this to your OWN game." is, and I mean no disrespect - quite the opposite, I have a lot of respect, but this is just plain wrong. ZLib specifically says anyone *can* do this with the sauerbraten sourcecode and binary - so long as they abide by the license.

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#69: Re: ..

by Aardappel_ on 03/09/2006 20:34, refers to #68

it surprises me that you all argue about what is legal and what not, without even reading the licenses you talk about.

http://www.gzip.org/zlib/zlib_license.html

read clause 2. Aphid's mod is in clear violation of that rule.

Also, the ZLIB license ONLY covers the source, not the game and its media.

That's what I mean with MY game vs your OWN game. Aphid has created a sauerbraten server, not an AphidsAmazingFPS server.

reply to this message

#70: Re: ..

by Passa on 03/09/2006 20:46, refers to #69

Aard.. is it possible you could use Aphids server code in the official release of the game? I liked the ranking system and I thought it was a brilliant idea.

reply to this message

#71: Re: ..

by StillPeter on 03/09/2006 20:48, refers to #69

I have read it, thanks, but it's a pleasure to be insulted (I have a theory this is actually required of a OS project leader).

You really shouldn't accuse people of doing something illegal when you don't know if they have, (oddly, he could sue you for that). As far as I'm aware I haven't seen clause two broken. (and no masking a compatible server wouldn't count).

reply to this message

#72: ..

by StillPeter on 03/09/2006 20:49

Ha, making a compatible server, not masking.

reply to this message

#73: Re: ..

by aphid on 03/09/2006 21:21, refers to #71

Hmm...if someone writes an FTP server and publishes the code under the zlib license, and someone else comes along and modifies that code, does the binary have to use a different port than port 21? Can the modified code still use the FTP protocol?

I have no idea if this is a proper analogy, but I'm throwing it out there.

reply to this message

#74: Re: ..

by CC_machine4 on 03/09/2006 21:55, refers to #74

so change the name from "TempleOfAphid" to "aphid's modded server" and it'd be fine

oh and aard, i was just quoting someone else to get my point across.

reply to this message

#75: Stuff & things

by StillPeter on 03/09/2006 22:29

"Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software"

See, I'd argue that this particular clause means that the sourcecode must make it clear thast it's altered, I don't feel this applies to a binary made from that source since it talks specifically of the source version.

Of course, I do think that you *should* tell people that it's a modified server, to not do so would not be illegal though.

This was really just a side point though. Ideally. What I think would be grand would be like I mentioned easier about the mod beach, this would be advantageous for many reasons. Inclusive of this would be tweaks like Aphid's would be thoroughly tested before making it to the official client and server. A bit Like having a team of map testers and approvers would be advantageous because it would mean Aard still gets final say, yet it would remove most not 'up to par' maps beforehand.

(Or does a system like this already exist?)

reply to this message

#76: ..

by StillPeter on 03/09/2006 22:31

Man is my typing off today, easier / earlier, 'modified server' should be 'modified server binary'

reply to this message

#77: Re: ..

by Aardappel_ on 03/09/2006 22:42, refers to #73

This is not a very good comparison. the ftp protocol is an open protocol. The sauer protocol is particular to the GAME. While the source is open, the game is not yours to modify.

Try making a new game server with different functionality for other games out there (even with entirely your own code!) and see how fast you get a "cease and desist" letter. Just because sauerbraten is free and I can't afford a team of lawyers doesn't mean I have no rights.

reply to this message

#78: Re: ..

by Aardappel_ on 03/09/2006 22:50, refers to #77

oh and, before this discussion turns nasty, let me make clear that I have nothing against aphid, and I'll gladly consider putting features like that in the official release. I am just using his case as an example to clarify to people the difference between the source (open source) and sauerbraten, the game (not open, owned by me and indvidual media authors).

I would like this whole open source thing to work. But with all the cool stuff we're adding to the engine & game, it will become more attractive to all sorts of people, and I hope the above distinction can somehow be made clear and people can create their own stuff using it in the RIGHT way. But sofar I don't have high hopes.

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