FUSION |
by gnarley
on 02/27/2006 07:29, 89 messages, last message: 04/13/2006 20:17, 45739 views, last view: 12/09/2021 06:34 |
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here's a link where you can DL the awesome Fusion Mod.
check it out. it's really well made.
http://www.fileplanet.com/145734/140000/fileinfo/Cube---Fusion-Mod
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#61: Re: .. |
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by dbox_
on 04/02/2006 00:12, refers to #60
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That would be a shame. Unfortunately, that would punish those of us who legitimately want to contribute to the project.
For example, I've recently been posting about my joystick support mod. I have no delusions that I've created a new game by adding this one feature. I just wanted to contribute back (in a small way) to a project and game that I enjoy.
It's sad that such an antagonistic stance towards Aard has been taken by certain individuals on this forum. Remember, he made available to you the game you liked enough to "mod".
If you really want to impress people with your game development skills, do more than just asthetic changes to the existing game; make a wholly new game built on the Sauerbraten engine. For example, a space shooter where you fly around asteroids and shoot it up with other ships. I think you would get a lot more positive feedback and support from everyone in the community.
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#62: Re: .. |
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by Passa
on 04/02/2006 00:19, refers to #60
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dont close the source, one of the reasons why I like sauerbraten so much is that as it is open source, its so easy to suggest stuff..
dunno i just hate the idea of closed source..
could you POSSIBLY put all base textures and models into a .pak or something file, password protect it, and program sauer to open it with a password? when you give the source code out, then simply change the password in the source so modified clients cannot access program data.
if this means that small 1mb add-on mods cannot work properly, then they ask you for the password, and you would most likely trust them if they are a regular on the forums, and if their mod is only a 1mb addon etc.
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#63: Re: .. |
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by Passa
on 04/02/2006 00:25, refers to #61
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lol i was writing my response while you posted
all agreed there, or at least if someone DOES make a mod, could they change the FPS gameplay a bit?
lol mukkan's description for Sopo gets me everytime.. 'A complete modifacation of the Cube Engine.'
he even calls it cube engine lol.. and what did he change? he made the hellpig eyes all swirly looking and he copied the pistol model from sauerbraten..
i think my password idea would stop people like this.. closed source might be the easiest answer, but you need to look for another way Aard..
it would stop legitimate mods like dbox's joystick mod, which i have and is pretty cool.
there IS another way, we just need to find it
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#64: Re: .. |
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by Passa
on 04/02/2006 00:26, refers to #63
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wait i forgot to add rick's CubeBots ;-)
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#65: well |
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by Aardappel_
on 04/02/2006 04:10
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while close sourcing the game code would ensure only very serious people would use the engine, it does not stop people from making those "replace a few files" mods. And I don't particularly feel like putting lots of obstacles in place to stop people accessing the media.
The most damage is done by the words "open source", which translates to "you can do whatever you want with it, and don't bother reading the docs" to some people. I don't see closed source freeware games having the same amount of trouble that people repackage the game with their own media. Or maybe replacing media is not as easy in these games?
Anyway I intend a big web page overhaul which presents the sauerbraten project as a freeware fps game, with in very tiny font somewhere "oh and btw the engine is open source". Maybe that helps.
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#66: .. |
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by Phantom
on 04/02/2006 09:53
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Try the Golgotha texture package. It's professional made, and in public domain, because the game was shut down before release.
http://www.fileshack.com/file.x?fid=1978
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#67: Re: .. |
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by Phantom
on 04/02/2006 09:54, refers to #66
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And I put that in the wrong thread. OOps.
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#68: .. |
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by >driAn<.
on 04/02/2006 12:15
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> Anyway I intend a big web page overhaul which presents the sauerbraten project as a freeware fps game, with in very tiny font somewhere "oh and btw the engine is open source". Maybe that helps.
All the gaming/OSS sites will still promote sauerbraten as OSS. And since the project is hosted on sf.net, its clear that its code has to be OSS.
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#69: Re: well |
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by Passa
on 04/02/2006 12:42, refers to #65
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LOL nice idea, i would also remove the 'engine' part from the name, and promote sauer as a 'GAME' rather than an engine.
with the name 'sauerbraten game engine', people start saying they 'modified the engine'..
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#70: new name for the game OR the engine |
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by Corpus Callosum
on 04/02/2006 19:00
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....would be a good idea.
seperate names for each, to reduce confusion as to what people are referring to.
maybe YOU (the reader) aren't confused, but we are talking about matters of public perception, and sometimes particular IDIOT'S misperceptions.
so, perhaps you should come up with a new word, and from then on "sauerbraten" would specifically mean either the game OR the engine (however you wanna do it).
maybe the fps and rpg should also have seperate names too, as right now, the word sauerbraten can mean 3 different things.
the fps game, the engine, or the rpg game.
not too much cconfusion YET about the rpg, but thats only because it is a very small topic right now. in the future it will be a huge topic.
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#71: Re: new name for the game OR the engine |
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by tentus
on 04/02/2006 19:57, refers to #70
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That's not a half bad idea, really. By making a linguistic seperation of the engine and the game, we'd avoid a lot of confusion.
Moreover, it'd make it possible to make the /game/ closed source, while the engine is open, so that we don't have the really cheap, stupid mods springing up claiming to be something totally new. Modders who just want to make a new story or theme wouldn't have to know much code to succeed in just that. At the same time, people who are interested in contributing to the engine would have a clearer path to take.
Quick question- will the RPG have teams? Most RPGs try to enrich their stories and gameplay by adding in multiple characters who move as a group, and I didn't know if that would be the case for Sauer.
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#72: Re: new name for the game OR the engine |
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by Passa
on 04/02/2006 22:32, refers to #71
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Another thing, when someone creates an add-on mod, rather than standalone, it can get them kudos in this community.
tentus: the rpg from MY understanding, will not be multiplayer. then again, you never know..
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#73: Re: new name for the game OR the engine |
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by tentus
on 04/03/2006 06:55, refers to #72
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I'm not saying multiple players, I'm saying have several sprites in your party. Rick made this possible in his bot mod for cube (something I became very interested in before I finally gave up on modding). I'm thinking that such a thing would not be hard to do for the RPG- make it so when you engage an enemy your comrades fade in and lend a hand, and in cutscenes (a distant possiblility?) they'll be present so we can have dialog and all.
But what I'm think on requires both friendly AI and some sort of logic for determining what the player is doing (in battle, out of battle, falling off stuff and hurting oneself...) It's a long way in the future.
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#74: Re: new name for the game OR the engine |
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by Passa
on 04/03/2006 07:56, refers to #73
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oh i get what ya mean now.. im not sure that would work that well in a FPS though...
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#75: Re: new name for the game OR the engine |
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by tentus
on 04/04/2006 00:38, refers to #74
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i thought we were talking about the RPG, not the FPS. as far as i'm concerned, they have very little to do with each other.
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#76: Re: new name for the game OR the engine |
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by pushplay
on 04/04/2006 05:40, refers to #73
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"I'm thinking that such a thing would not be hard to do for the RPG"
No. I can point you to several professors that can explain to you exactly why this is hard.
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#77: Re: new name for the game OR the engine |
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by Pxtl
on 04/06/2006 13:44, refers to #76
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*cough* *daikatana* *cough*
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#78: Re: new name for the game OR the engine |
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by Aardappel_
on 04/07/2006 01:36, refers to #77
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to be clear:
"sauerbraten" is the name of the FPS game. It happens to have an engine that doesn't have its own name, but could be called "sauerbraten engine".
Yes, from this respect, "cubeengine.com" was a bit of a misnomer, but it was the only halfway relevant domainname available... I don't thing cubegame.com or whatever was available.
The RPG sofar is called "an RPG built on the sauerbraten engine", but will get its own unique name once it takes more shape.
I don't know what foodstuff I will be eating once the need for a name arises ;)
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#79: .. |
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by makkE
on 04/07/2006 01:54
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Have some moepkenbrot mit rübenkraut, it owns :)
hmm not a great name though :)
At least sauerbraten has this "wtf?!-factor" wich makes it memorable.
If you had started cube even later you had possibly not found any domain name at all, nintendo does it´s best to grab everything cube :)
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#80: Re: .. |
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by pushplay
on 04/07/2006 02:14, refers to #79
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Memorable if not easily spellable. :)
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