home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten Colaboration

by SilentFox2000 on 02/17/2006 13:04, 41 messages, last message: 02/23/2006 20:20, 17743 views, last view: 05/18/2024 21:00

I was thinking that all mappers, music makers, and modders get together and make a slew of maps on one cgz. file. But everyone has to be willing to do that of course.
___________________________________________
For all you FPS freaks, register here
http://invisionfree.com/directory.php?go=1195710

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: ..

by CC_machine4 on 02/18/2006 00:10

im not much of a mapper but sure id love to contribute, ive made 2 multi maps(both in coopedit) and 5 SP maps(on my own) for cube so far.

btw cgz is just the map files in the original cube, sauer maps are ogz, and this is the map only, no extra models, scripts or anything - mods need to be zipped up into a *.zip file or something similiar.

reply to this message

#2: ..

by CC_machine4 on 02/18/2006 00:12

that is, you'd need to include all the files (textures, maps, models, scripts, etc) so you could just unzip it into your sauerbraten folder and start playing

(or even it could be able to run without unzipping into the sauerbraten directory, less hassle for n00bs)

---------------------------------------
model: aries 5563N (go 2 savastore.com)
CPU: AMD sempron 3400@2.0 ghz (i hate intel's)
GPU: 256mb nvidia 6600
RAM: 1gb DDR1 PC3200
HDD: some 200gb ATA drive
3dmark:
'05: 2106
'06: 1004
a good PC, cost me £650

reply to this message

#3: Re: ..

by Passa on 02/18/2006 02:19, refers to #2

how about a complete change to the sauer engine?

a cool singleplayer campaign with a killer storyline. it could be made as accessible as possible (setup exe file, complete frontend application etc).

reply to this message

#4: Re: ..

by Passa on 02/18/2006 02:31, refers to #3

i think a singleplayer standalone game for sauer would help attract people to the cube community. one of the main problems with cube is that it is inaccessible to people who are not that proficent with computers.

reply to this message

#5: ..

by SilentFox2000 on 02/18/2006 06:03

That is up to the creator.

reply to this message

#6: Re: ..

by Passa on 02/18/2006 07:16, refers to #5

whats up to the creator? i didnt say that a frontend should be implemented into sauer or cube, im saying if there was a collaboration mod or 'game' then i could do us a frontend. it would not only make the game more accessible, but it would also help get people into cube and sauerbraten.

reply to this message

#7: Re: ..

by CC_machine4 on 02/18/2006 11:14, refers to #6

if we do choose to use sauer rather than cube we'd need to do some modding of the engine (making it work on multiplayer masterserver, adding music, etc.) but we could use cube which is already stable on multiplayer, and has the ability to play music and everything

---------------------------------------
model: aries 5563N (go 2 savastore.com)
CPU: AMD sempron 3400@2.0 ghz (i hate intel's)
GPU: 256mb nvidia 6600 (PCI-x)
RAM: 1gb DDR PC3200
HDD: some 200gb ATA drive
3dmark:
'05: 2106
'06: 1004
a good PC, cost me £650

reply to this message

#8: Re: ..

by Passa on 02/18/2006 13:34, refers to #7

yer i guess... its just the lighting and editing ease of sauerbraten is hard to give up. maybe we should wait for a stable sauer release?

reply to this message

#9: Re: ..

by Passa on 02/18/2006 13:45, refers to #8

i think the point of this should be to show off the sauerbraten engine with a well made 'game' that will appeal to newcomers. this mod should be entirely new content also.

reply to this message

#10: ..

by makkE on 02/18/2006 15:24

1. Sauerbraten is a `game`

2. An SP rpg game is already been worked on.

3. Anyone too stupid to extract a .zip,
find the "docs" folder, double click "index.html" and read the first sentence (I understand younger people might not know what a bat file is)... come on.

4. "Maybe we should wait for a stable Sauerbraten release"

Yeah that´s the right attitude, just wait till someone does the work, then start.. omg, If you really want to do a singleplayer tc, you should be working on a concept/creating content all day right now. But of course noone can start modding without such invaluable features as "play music" and servers.

I´d suggest you two make 1 prop, 1 texture, or 1 hudgun, or 1 proper map (it should be if it shall "show off" the engine) or 1 player model, or 1 decal.. or just 10 lines of working code, then talk about an SP TC and ask yourself if are willing and able to multiply that amount of work by 100.

This has become just yet another "Let´s make a mod/tc/game" thread that will end up nowhere... like the innumerable others we´ve seen here. Just try searching "mod" on this board. My browser crashes on that.

reply to this message

#11: Re: ..

by MitaMAN in the cave on 02/18/2006 16:37, refers to #10

I have to agree with makkE. There are already many good working features in Sauer. Use what there is and make something, anything.
Over the couple of years I've been part of this community so many have talked about making this or making that, but not that many have actually completed anything.
For me, I personally thank Aard and the others that have created the code to make such an easy engine (cube and sauer) to map for. As far as I know there is no other engine that makes mapping so fun and easy. And I have worked with several other engines so I feel I know first hand.
So come on, just make something. It seems that many of those that want to make "the next great mod" don't even bother reading the included docs. Use your imagination and see how far you can "push the envelope" with the tools available now.
MitaMAN

reply to this message

#12: Re: ..

by Aardappel_ on 02/18/2006 20:56, refers to #10

I agree. The fundamental problem seems to be that everyone always wants to make their OWN game, never help other games. Especially those who never do anything.

It is fine, because I already know this project won't get get anywhere 99.9% sure. But still it gets kind of boring.

I gotta stop advertising sauerbraten as an engine. It is not an engine. An engine is modular and designed for easy modding. It is not suitable for people that basically want an "FPS maker".

These engines require C++ to get anywhere. You know what the easiest engine is to make your own FPS with? Unreal. There is no friendlier modding system than unrealscript. Go use that. Please.

But I guess people don't like unrealscript because you then make a mod, whereas they want to make a game, because then they can release it on their website as standalone and claim it as their work. They assume because sauer is open source, everything about it is open source (noone reads docs). How can we make it more clear that only the source is freely usable?

It is because of people like this that I have decided to cancel a mod friendly scripting engine for sauer. I would have loved to do that. But frankly, the people that I want to attract to this project are real programmers, artists, level designers, and lots of players. Not the crowds of people that have never done anything and want an "fps maker" and think they are game designers or producers. If I'd add a scripting engine, the latter crowd would multiply 10x.

Cube is "done" so I care less how that is perceived. But any advice from the regulars on how we could promote sauer more as an FPS and RPG GAME project and less of an open source steal all you want claim it your own fps maker, would be great. I am really getting tired of all of this.

I do not want to have to stop making it open source, that would really suck.

reply to this message

#13: Re: ..

by >driAn<. on 02/18/2006 21:16, refers to #12

A first step could be a relaunch of the wiki (its read-only atm) and setting up a page about 'sauerbraten modding' where we describe what is possible and what not. A menu-button 'modding' at the left of the main page could link to it, to make it clear to everyone.

reply to this message

#14: ..

by Passa on 02/18/2006 22:18, refers to #10

maKKe:
i never said sauerbraten was not a game, i was pointing out this should be a 'game' with complete new content rather than a mod. when i said wait for a stable release i was saying to wait for the next release until coding anything. the difference (i was hoping) between this idea and another of the MMORPG ones is that SilentFox suggested a community project that everyone gets behind.

Aardappel:
i didnt say that i wanted to make my OWN game and neither did SilentFox. he actually suggested a community project. and its not like im trying to create my 'idea' or SilentFox is trying to create his 'idea'. all i have put forward is that it should be single-player and should have a frontend. so im not trying to take your 'FPS maker' and turn it into a 'game' i can call my own.

the first thing my friends say when they see the game is "omg, what is that ogre thing man its gay". an easy to use simple 'game' to promote sauer would be cool and help get sauer to more people. the 'game' could be singleplayer only, and the multiplayer features could even just be cut out of the menus.cfg file. whenever the game frontend is quit, it directs the person to the cube engine homepage.

if this project was helped by people on these forums, it could be a really good way of promoting sauer. the problem with getting content? youre all right, its too hard to make and very hard to find any that you can use legally. so this 'game idea' will probably also slip off the recent thread list, just like the other thousands of ideas before it.

reply to this message

#15: game design document

by da_555_id on 02/18/2006 22:32

i have an idea to attract/motivation
content creation for Sauerbraten RPG.
Aard, you might think about posting
some specific game design documents.
outlining what you want this game to be.
i\\\\\\\'d love to contribute, but i feel like
it\\\\\\\'s kind of futile without knowing what
you\\\\\\\'re looking for. I get the feeling that the RPG you have in mind for Sauer is a knight-wizard-dragon kind of thing from the couple of maps that are out there.
but going into somemore detail would
get people interested. i understand that
you might want this game to grow organically and not stifle anyones creativity. but we need a path. think characters, mood, realism vs cartoony.
more people are likely to walk down a road that has been mapped out for them.

reply to this message

#16: ..

by SilentFox2000 on 02/19/2006 00:33

I never said anything about changing the engine. Just make a multiplayer map pack from the game using the editor. These guys are in another dimension. "Let's change this!" and "Let's change that!". When I mean by Collaboration is not changing a damn thing in engine or gameplay. Just build maps, when music is supported, use that.
__________________________________________
For all you FPS freaks out there, Register here
http://invisionfree.com/directory.php?go=1195710

reply to this message

#17: ..

by makkE on 02/19/2006 00:50

I know it wasn´t the intention of the thread.
A map-pack.. well sauerbraten and cube are continiously updated "map packs" so to speak. Just make a map and post it here or on quadropolis, and if it´s good, it will be in the next release.

reply to this message

#18: Proper editor...?

by Lava C. on 02/19/2006 00:54

Hi, first off, Cube is nifty little engine and as a game it's fun too, but, as I do some mapping for Quake II, I would like to see a proper editor, similar to Radiant/WorldCraft. What are the chances of you guys coding such a thing?

reply to this message

#19: Re: Proper editor...?

by CC_machine4 on 02/19/2006 01:01, refers to #18

Lava C., cube already has it's own built in editor which is easy to pick up and use, and which is one of cube's great features over other engines.

and why isnt cube's editor "proper"? because you havent got the hang of it yet? because it's different from everything else? :/

---------------------------------------
model: aries 5563N (go 2 savastore.com)
CPU: AMD sempron 3400@2.0 ghz (i hate intel's)
GPU: 256mb nvidia 6600 (PCI-x)
RAM: 1gb DDR1 PC3200
HDD: some 200gb ATA drive
3dmark:
'05: 2106
'06: 1004
a good PC, cost me £650

reply to this message

#20: Re: ..

by Aardappel_ on 02/19/2006 01:33, refers to #14

Passa, we ALREADY have a community project. It is called sauerbraten. I am not sure what you people are all confused about. Like Makke said, if you want to make maps, JUST MAKE THEM, and if they have quality they will get added to sauerbraten, the game.

There will always be people that will judge a game instantly like "its lame look at the ogro" or whatever. Sauer is never going to look as good as the latest and greatest commercial FPS (not until I get 20 fulltime artists or so). So there is absolutely no point in trying to cater for these short attention span people.

If people can't unzip and click a .bat (I will even switch to an installer once it gets more mature), then that is their own problem. I am not trying to make money here so there is no point in trying to win over the "can only click on shiny buttons" crowd. There will be no frontend.

Most people assume that the only purpose of any project is maximum exposure. It is not. I am more interested in great gamedesign, great content, and great code.

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54039260 visitors requested 71819979 pages
page created in 0.021 seconds using 9 queries
hosted by Boost Digital