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compiling under Visual C++ 2005 Express Edition

by Passa on 01/13/2006 13:11, 43 messages, last message: 03/11/2006 22:54, 18385 views, last view: 05/05/2024 01:54

when i compile sauerbraten under Visual C++ 2005 Express Edition, it comes up with an error saying it could not find windows.h. i have never coded c++ and only wanted to tinker with the weapons.

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#24: Re: ..

by Passa on 03/07/2006 06:01, refers to #23

no ideas?

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#25: Re: ..

by Passa on 03/07/2006 13:16, refers to #24

i am making a mod for cube that simply has a pistol only gamemode and a supercharged weapons game mode. it is almost complete but as I am having problems with fullscreen viewing im not sure if i should release it... does this bug really matter?

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#26: Re: ..

by Passa on 03/07/2006 21:03, refers to #25

also, how can you give a .zip file a folder structure? im trying to zip my mod so it extracts into the sauerbraten directory but I cant give it a folder structure :(

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#27: ..

by makkE on 03/07/2006 21:19

well, I think thereĀ“s more proper ways to do it, but I do it like this:

recreate the dir structure on the root of any of your drives
for example
c:\mod.exe
c:\packages
c:\packages\base

etc..
put everything where its supposed to be

then select all those and zip them up.

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#28: Re: ..

by Passa on 03/08/2006 06:57, refers to #27

oh ok thanks.
I am going to upload to quadropolis soon but before I do I just want to check again if anyone knows anything about this weird compiling bug where the fullscreen view sits above the taskbar. I compiled with Visual Studio 2005 and this bug turns up if I compile my slightly edited version and the original version without changes.

Also, as I was creating a 'super weapons' mode, I tried increasing the rl radius from 40 to something higher. no matter how much or how little I increased it, this weird bug turned up... if you were caught in the radius of the explosion, you would be pulled toward it, and if you had brown armour then sometimes you would get more armour, which is really weird.

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#29: Re: ..

by Aardappel_ on 03/08/2006 17:36, refers to #28

for all you aspiring modders, there's now a section in the sauer readme that is hopefully more clear on what you can do:

http://sauerbraten.org/README.html

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#30: Re: ..

by Passa on 03/08/2006 21:05, refers to #29

so does anyone know about this weird RL_RADIUS bug and the weird 'window floating above the taskbar' bug?? the RL one is produced by increasing the RL_RADIUS even fractionally, and the window floats above the taskbar before I even modified the source, it seems Visual Studio 2005 is the culprit.. please help cos I bought VS2005 for the sole purpose of compiling sauerbraten..

Aardappel:
It is very clear on what you can do.. but unfortunately many people neglect to read the docs.. maybe you can 'protect' the media some way, make it all a .pak file and password it so only the original exe can open it?

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#31: Re: ..

by Aardappel_ on 03/08/2006 21:47, refers to #30

easy solution to your RL_RADIUS problem: learn C++ before you attempt to modify it.

Figuring out solutions for people that don't read docs in this context is asinine, we're not talking a simple help balloon in a gui app here, we're talking people that use an entire engine not even looking at the docs for it.

Yes there is a "protection" for those kinds of people, and it is the only one that works: it is called "closed source".

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#32: Re: ..

by Passa on 03/08/2006 22:12, refers to #31

ok.. ill learn c++...
:D

erm forgetting the RL_RADIUS thing.. how come the window hovers above the taskbar??

closed source.. while that sounds depressing as well, it also wont fix the problem.. unfortunately, cube+sauerbraten are both known as open source and people will just add a few new maps and rerelease it as a 'mod', as alot of mods dont even 'mod' the source code.. is the problem here that you feel people take credit for your engine by using the source when they hardly modify a thing? (which I can fully understand) Or is it about how you dont want content to be illegally used (which is also understandable)

also wouldent older versions still be open source??

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#33: Re: ..

by Passa on 03/09/2006 06:03, refers to #32

btw is c++ a bad first programming language to learn?

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#34: Re: ..

by Passa on 03/09/2006 08:02, refers to #32

wait I just realised the irony in my response, Im just a bit sloow understanding things...

I know there is a problem.. I know one of these is people using the content of cube and sauerbraten in their own 'mods'.. is that the only problem that is making you contemplate making sauerbraten open source?

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#35: Re: ..

by Passa on 03/09/2006 08:02, refers to #34

i meant closed source.. closed source dammit

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#36: Re: ..

by Aardappel_ on 03/09/2006 19:53, refers to #33

c++ is a tough first language to learn, but if you are serious about becoming a kick ass programmer, it would be a good one to start with.

Yes. Open source tends to attract the worst people... I would like to focus on just making games, not being an engine maker, or worse, a "make your own game in 5 minutes" factory.

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#37: Re: ..

by Passa on 03/09/2006 20:40, refers to #36

A good idea would be to call Sauerbraten a game rather than an engine. Calling it a 'game engine' attracts these people to it.

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#38: Re: ..

by asdff on 03/10/2006 00:11, refers to #37

a good idea would be if you limit yourself to 1 or 2 posts a day Passa.

the way i see it, you are the
#1 spammer and
#1 aggravator.
you require constant attention from the team to answer your almost always thoughtless questions.
i believe you are also the
#1 reason why they may close the source code.
so they dont feel obligated to answer your half-baked questions/suggestions
anymore.

and even forgetting about the team, i get annoyed to see that what seems to be half of the new posts on these boards (actually maybe more) are from Passa.
rarely do you add any insight or good ideas, but feel like you have to comment on every little thing.

if i had a forum and you were on it, i would probably warn you a few times to quit posting so much, and remove most of your posts. then if you didnt stop, i would ban you from the forums.

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#39: Re: ..

by Passa on 03/10/2006 06:06, refers to #38

Well these arent your forums are they, there aardappel's and if he wants to tell me off then he will..

this is the only thread ive made so what is the big deal..

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#40: ..

by BlueBox on 03/10/2006 09:00

When i compile Cube under VC 2005 i got a strange bug. Mad editor is corrupted and i have a specie grey screen. I can\\\'t resolve this bug! Somedody know what is my problem?

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#41: Re: ..

by Passa on 03/10/2006 09:35, refers to #40

how did you get it to compile in the first place? mine dosent :(

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#42: Re: ..

by boilover_atwork on 03/11/2006 01:34, refers to #38

omg asdff these arent ur forums, go bitch around sum other forum allright cos no 1 wants u ere okay? btw ur the #1 spammer and aggrevtr allright?? u got that?

btw i started my MMORPG mod people and is workin well, ill keep u posted on how its going, a website and some screenshots will b comin soon.

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#43: Re: ..

by asdff on 03/11/2006 22:54, refers to #42

i am the #1 spammer eh?
so that means i post in the forums everyday?


nice to know that your "MMORPG" has just started and is ALREADY WORKING WELL!!

you are amazing!
the quickest MMORPG developer in history!

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