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Cube Engine - Zombie Mod

by Mukkanovich on 12/29/2005 21:41, 29 messages, last message: 01/15/2006 19:18, 6039 views, last view: 12/09/2021 02:39

Okay well, I have experiance in modding the cube engine as I created the Sopo mod not long back, however, now I have an idea that is better suited.

A zombie mod. A total of two player models, human and zombie. I havent checked polycount for any zombie ones yet but they will have plenty of decent humans.

It will have one main map, more if other want to contribute to more maps.

It will have four weapons, knife and three types of pistol:
Degal
(pistol from sopo)
and a normal pistol

For one of the poistols we can ask if we can borrow makke\'s pistol model and skin I am sure he wont mind.

However for the knife and other two pistols we will have to ask makke if he can make us two new pistol models and/or skins and a knife model.

The maps will be town like area\'s.

I am more than capable of doing the coding side to all of this. I have experiance in map making (I know everything about making maps, I just lack some creativity skills).

Seeming as we will need diffrent floors in the houses maybe we should use the sauer engine?

Who is interested in helping then? :D

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#21: ..

by tentus on 01/03/2006 23:11

hm. some interesting ideas.
and a very amusing site DCP, that was fun.

I'll see what I can cook up as far as weapons go- a knife was already on my list, but i see no reason to make a pistol- shouldn't makkE's pistol do the job just fine?

Some ideas of my own:
-allow humans to jump, but not much. in compensation, the zombies don't suffer from kickback or falling damage.
-allow greater speed for humans but greater health for zombies (or let zombies absorb damage as 1/2 compared to humans)
-allow humans a small natural zoom but zombies a radar (inspired by the sight/hearing discussion on that zombie survival page)
-make the pistol or some other small weapon unusable to zombies (can't use triggers properly) but let them use a biological weapon that would kill a human (i'm thinking something along the lines of a poison gas sprayer)
-have security mechanisms. perhaps a silver cross would stop a zombie, while a heat-triggered device would close out a human.

just a few ideas.

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#22: ..

by Mukkanovich on 01/04/2006 12:29

-allow humans to jump, but not much. in compensation, the zombies don't suffer from kickback or falling damage.
*Okay I will do this, sounds good! :D

-allow humans a small natural zoom but zombies a radar (inspired by the sight/hearing discussion on that zombie survival page)
*Great idea, will do this as well. :D

-allow greater speed for humans but greater health for zombies (or let zombies absorb damage as 1/2 compared to humans)
*Done! :D

-make the pistol or some other small weapon unusable to zombies (can't use triggers properly) but let them use a biological weapon that would kill a human (i'm thinking something along the lines of a poison gas sprayer)
*I am thinking fire and poision gas? :D

-have security mechanisms. perhaps a silver cross would stop a zombie, while a heat-triggered device would close out a human.
*Not sure what your getting at with that?

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#23: Re: ..

by tentus on 01/05/2006 02:08, refers to #22

Think about the stories where the undead / unholy can't enter a shrine or holy place because there is a cross or lamb's blood in the threshold. That's kind of where I'm going- define areas with an "offlimits N" tag, with N= 0 being humans only, and N= 1 being zombies only (this could be cursed ground or a place with a poison gas leak, etc.)

glad to see such enthusiasm. I'll see what I can make for you this weekend (i have examinations this week).

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#24: Re: ..

by dcp on 01/05/2006 22:17, refers to #23

hey tentus, you didn't read the book, hm? ;-)

the zombies described in there have nothing to do with some occult stuff, therefore crosses or churches or lambs blood (???) will not prevent them from entering...

maybe watch '28 days later', 'resident evil 2' or movies like that, then it will get much clearer... it's a more modern sort of zombies, with some virus involved in their 'genesis'...

;-) (once more)

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#25: help

by frankkk on 01/05/2006 23:00

if you need help with maps , i wouldnt mind to help

email me Frank__in33dskate@hotmail.com if you want me to do maps and stuff. and about the textures ? are you going to use sauburbian textures or ???

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#26: Re: ..

by tentus on 01/06/2006 13:49, refers to #24

ehh, that was being drawn from my own equally valid ideas about zombies. And it does say the virus has an aversion to carrion in favor of live meat. the idea so far as lamb's blood was to
a) reference some old christian ideas stemming from Exodus
b) fool the sombie into think you just dies, and it'd be worth it's while to g elsewhere.

the cross was just a symbolic idea- and besides, have you ever been hit with a metal cross? that hurts man, they leave some awful bruises.

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#27: ..

by Mukkanovich on 01/06/2006 22:36

The "civilian" model on polycount I think would be best for living players. Think you could give the skin a bit of a cleanup tentus?

As for zombie, still waiting to see the one you made in Cube Legends. ;)

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#28: ..

by Mukkanovich on 01/11/2006 18:47

Tentus you still alive? :S

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#29: Re: ..

by tentus on 01/15/2006 19:18, refers to #28

Eh. Been busy. I'll get back to work tonight, after I get my priorities finished.

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