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Cube Engine - Zombie Mod

by Mukkanovich on 12/29/2005 21:41, 29 messages, last message: 01/15/2006 19:18, 7215 views, last view: 05/05/2024 08:43

Okay well, I have experiance in modding the cube engine as I created the Sopo mod not long back, however, now I have an idea that is better suited.

A zombie mod. A total of two player models, human and zombie. I havent checked polycount for any zombie ones yet but they will have plenty of decent humans.

It will have one main map, more if other want to contribute to more maps.

It will have four weapons, knife and three types of pistol:
Degal
(pistol from sopo)
and a normal pistol

For one of the poistols we can ask if we can borrow makke\'s pistol model and skin I am sure he wont mind.

However for the knife and other two pistols we will have to ask makke if he can make us two new pistol models and/or skins and a knife model.

The maps will be town like area\'s.

I am more than capable of doing the coding side to all of this. I have experiance in map making (I know everything about making maps, I just lack some creativity skills).

Seeming as we will need diffrent floors in the houses maybe we should use the sauer engine?

Who is interested in helping then? :D

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#10: ..

by Mukkanovich on 12/31/2005 22:33

Sure, but I would like to make a stand-alone release as well maybe untill Saur is stable enough for its first proper release and it has it's own multi-player server like Cube does. :)

But that would be great having it as a part of Saur, like a game mode! :D

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#11: Re: ..

by CC_machine2 on 12/31/2005 23:30, refers to #9

aren't there zombies in cube legends that we could borrow? (with tentus' permission, of course)

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#12: Re: ..

by tentus on 01/01/2006 04:10, refers to #11

I didn't make the model- the permission it comes with is that you just include the readme with it. it's in there, so just copy the monster/zombie folder into your mod and you're fine, no permission from me nescessary.

Though actually, I suppose an addition readme should be included to reference the fact that it was included in Death Illustrated, where I found it, and then I partially reskinned it from there (added color and whatnot). The original can still be found on polycount I believe. the name is Hueztal or something like that... I can't remember off the top of my head, it was an unusual name.

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#13: ..

by Mukkanovich on 01/01/2006 12:57

Where can I get cube legends then? :D

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#14: ..

by tentus on 01/02/2006 04:36

The site is down ATM, due to the network it's hosted on being down. However, once that gets fixed I'll post an update in the Cube Legends thread [the thread that is usually near the bottom of the main forum page. :) ]

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#15: ..

by Mukkanovich on 01/03/2006 11:18

Okay well the first release will just be mostly changes to the plysics and maybe a very cude start to a map. This won't be intended for playing but just to prove this is going to happen.

I am not very good at mapping but I will have a go and start a map, I do enjoy mapping no matter how much I suck at it. :P

I was thinking about weapons, tentus are you any good at modeling? Because I was thinking we could keep the rifle but change it completly into a different type of rifle with maybe zoom which has a slow rate of fire because of reloading. (some what like the AWP on counter-strike).

The shotgun we will keep, double barrel and can shoot one shot at a time, max number of shells that can be loaded at a time are 2. Reload will be SLOW.

Then there will be a few pistols and the fist will be a knife. :)

Pistols will be the only weapons with the fastest reload.

Knife will be a bit pointless (obviously) because it means close combat and it does a lot less damage than a zombie slash but they are good because it shows the player that this is his "end of the line" and he has only two choises, run and hide for as long as he possibly can or, face the zombie 1v1 in his last crazed attempt to win. But onviously, as allways, he will loose.

The knife plays a huge role in making games fun, not only are they a useless last resort they are also a fun "play tool" to slash walls with and team mates when you are bored, rather than waste ammo. :)

I have dissabled jumping because zombies obviously CANNOT jump and I figured it would be very unfair to let humands jump into places zombies couldent get them (sure it may be fun when the zombie team are all bots but, if you are playing as a zombie and have no choise other than to be shot down then it sucks). So no one can jump. I may replace jumping with some sort of crouch.

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#16: Re: ..

by shadow'516 on 01/03/2006 18:02, refers to #15

Hrm, I might be willing to help with the mapping on this if you get a proof of concept out. How about making the zombies able to mantle (slowly) to offset the jumping instead of just removing it altogether?

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#17: ..

by Mukkanovich on 01/03/2006 19:22

Nah it's not bad without jumping all of the maps you wont be required to jump in anyway.

As for mapping, we needs maps that give the human player a feeling of "security" like a small city of houses with different rooms and floors in where the human player can feel "secure" and look down on the street. That's what will make this game fun, the feeling of security and hiding, always being on the run.

So mainly the game needs maps with different smalll cities with houses and such in, an abandoned park in one of the cities would look cool too.

All mapping will be done on the Saur Engine Build 2005_05_24

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#18: Re: ..

by dcp on 01/03/2006 19:36, refers to #17

lol, i think you should visit http://www.zombiesurvivalguide.com if you haven't already...

do you know the book? it's fun... :-)

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#19: ..

by Flynn Taggart on 01/03/2006 19:38

Please make some cemetery and laboratory map too :)

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#20: Re: ..

by dcp on 01/03/2006 19:41, refers to #18

oh, i forgot, the author of this book is max brooks (a son of mel brooks, so you should know how serious you should take all this...)

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#21: ..

by tentus on 01/03/2006 23:11

hm. some interesting ideas.
and a very amusing site DCP, that was fun.

I'll see what I can cook up as far as weapons go- a knife was already on my list, but i see no reason to make a pistol- shouldn't makkE's pistol do the job just fine?

Some ideas of my own:
-allow humans to jump, but not much. in compensation, the zombies don't suffer from kickback or falling damage.
-allow greater speed for humans but greater health for zombies (or let zombies absorb damage as 1/2 compared to humans)
-allow humans a small natural zoom but zombies a radar (inspired by the sight/hearing discussion on that zombie survival page)
-make the pistol or some other small weapon unusable to zombies (can't use triggers properly) but let them use a biological weapon that would kill a human (i'm thinking something along the lines of a poison gas sprayer)
-have security mechanisms. perhaps a silver cross would stop a zombie, while a heat-triggered device would close out a human.

just a few ideas.

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#22: ..

by Mukkanovich on 01/04/2006 12:29

-allow humans to jump, but not much. in compensation, the zombies don't suffer from kickback or falling damage.
*Okay I will do this, sounds good! :D

-allow humans a small natural zoom but zombies a radar (inspired by the sight/hearing discussion on that zombie survival page)
*Great idea, will do this as well. :D

-allow greater speed for humans but greater health for zombies (or let zombies absorb damage as 1/2 compared to humans)
*Done! :D

-make the pistol or some other small weapon unusable to zombies (can't use triggers properly) but let them use a biological weapon that would kill a human (i'm thinking something along the lines of a poison gas sprayer)
*I am thinking fire and poision gas? :D

-have security mechanisms. perhaps a silver cross would stop a zombie, while a heat-triggered device would close out a human.
*Not sure what your getting at with that?

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#23: Re: ..

by tentus on 01/05/2006 02:08, refers to #22

Think about the stories where the undead / unholy can't enter a shrine or holy place because there is a cross or lamb's blood in the threshold. That's kind of where I'm going- define areas with an "offlimits N" tag, with N= 0 being humans only, and N= 1 being zombies only (this could be cursed ground or a place with a poison gas leak, etc.)

glad to see such enthusiasm. I'll see what I can make for you this weekend (i have examinations this week).

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#24: Re: ..

by dcp on 01/05/2006 22:17, refers to #23

hey tentus, you didn't read the book, hm? ;-)

the zombies described in there have nothing to do with some occult stuff, therefore crosses or churches or lambs blood (???) will not prevent them from entering...

maybe watch '28 days later', 'resident evil 2' or movies like that, then it will get much clearer... it's a more modern sort of zombies, with some virus involved in their 'genesis'...

;-) (once more)

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#25: help

by frankkk on 01/05/2006 23:00

if you need help with maps , i wouldnt mind to help

email me Frank__in33dskate@hotmail.com if you want me to do maps and stuff. and about the textures ? are you going to use sauburbian textures or ???

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#26: Re: ..

by tentus on 01/06/2006 13:49, refers to #24

ehh, that was being drawn from my own equally valid ideas about zombies. And it does say the virus has an aversion to carrion in favor of live meat. the idea so far as lamb's blood was to
a) reference some old christian ideas stemming from Exodus
b) fool the sombie into think you just dies, and it'd be worth it's while to g elsewhere.

the cross was just a symbolic idea- and besides, have you ever been hit with a metal cross? that hurts man, they leave some awful bruises.

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#27: ..

by Mukkanovich on 01/06/2006 22:36

The "civilian" model on polycount I think would be best for living players. Think you could give the skin a bit of a cleanup tentus?

As for zombie, still waiting to see the one you made in Cube Legends. ;)

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#28: ..

by Mukkanovich on 01/11/2006 18:47

Tentus you still alive? :S

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#29: Re: ..

by tentus on 01/15/2006 19:18, refers to #28

Eh. Been busy. I'll get back to work tonight, after I get my priorities finished.

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