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Question center for new people.

by 1337ness on 11/12/2005 01:12, 136 messages, last message: 02/09/2007 19:45, 48145 views, last view: 12/09/2021 00:12

Question center for new people.

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#42: saving

by Jane on 11/23/2006 21:24

maybe this is a stupid question, but is it possible to save in solo mode ?
thnak u.

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#43: Re: saving

by Passa on 11/23/2006 22:42, refers to #42

No, but there are save checkpoints. Unfortunately they are not persistent if you close Sauerbraten, so you have to really finish the level in one go.

Cube however has a save function.

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#44: Re: saving

by Jane on 11/24/2006 17:30, refers to #43

Ok, :(
thanks.

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#45: Two questions

by Alexmbr on 11/25/2006 15:22

Can I make a commercial game with this engine?

Is it possible to prevent the user to edit the game?

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#46: ..

by makkE on 11/25/2006 16:26

1. Yes
2. No, you have to include the source code, see the license(s).

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#47: Re: ..

by Alexmbr on 11/25/2006 18:25, refers to #46

What about just preventing the users to edit the running game, but allowing them to edit it another Editing icon from the games\' folder?

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#48: Re: ..

by c0rdawg on 11/25/2006 22:59, refers to #47

Are you talking about preventing users from editing maps? or preventing them from editing the source code?

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#49: ..

by Alexmbr on 11/26/2006 21:36

Preventing the users from editing maps.
Can I do that?

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#50: ..

by Der/Nalia on 11/27/2006 02:14

yeah... the easiest way is to remove the Editing menu in menus.cfg in your data folder

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#51: Re: ..

by Heresiarch on 11/29/2006 21:02, refers to #47

Dont you know what opensource is? Get your head out of the money machine!

COPYLEFT!

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#52: Editing + characters

by RedFox5 on 11/30/2006 22:54

1) How come I can't spawn monsters and many other things in a sp level.?

2) How, exactly, can you modify the cubes?

3) Is there only one main character model?

4) Can you ever change your character model?

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#53: Re: Editing + characters

by Pxtl on 12/01/2006 20:07, refers to #52

I\'m sure someone will come along with a much better hint for you later, but in the meantime:
1)RTFM
2)RTFM
3)1
4)No.

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#54: Poly count of the engine

by MattStar on 12/06/2006 03:51

I\'m thinking of making a MOD using the engine, and i\'m just wondering how many polys per scene it can handle without too much trouble?

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#55: Editing

by MattStar on 12/06/2006 03:55

O, also, can I use 3Ds Max and import models and levels into this engine or do I have to use something else, sorry if this is a stupid question.

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#56: ..

by makkE on 12/06/2006 14:17

You canīt import whole level geometry.
Maps are build with the ingame editor only. You can build your models in max, if you have a plugin to export to md3 (or md2). Not sure if such a plugin exsists for latest max versions.
You can use props of course, but for all map geometry you need to use the in-game editor (by design).

Look at the wtr count, or look at levels with /wireframe 1 to get an estimate on polycount.(I am not sure myself right now how wtr translates to tri-count).

Note that the md3 format is aging and may become inefficient if the polycount exceeds ca 1500 (especially if itīs animated).

Also check out:
http://cube.wikispaces.com/Mapping+and+Editing

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#57: Move this topic up

by cohadar on 12/07/2006 21:08

Note to Admins:
This topic should be on top.

Not in the middle.
New people need to spot it at first glance on the page

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#58: Re: ..

by Eivets on 12/07/2006 21:41, refers to #46

\"2. No, you have to include the source code, see the license(s).\"

You don\'t have to include the source code. It's not GPL, it's zlib.

If you use textures/maps/models from sauerbraten, the user must download and install the original version, which includes the sauerbraten source code, yes. But then you may add a different executable, which may prevent users from editing. And no one forces you to publish your changed version\'s source code. If this makes sense is a different question...

And you can also just use the source code and publish a standalone game. No need to include the source code as well.

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#59: Re: License(s)

by Aardappel_ on 12/07/2006 22:13, refers to #58

you can't distribute modified copies of sauerbraten at all... sauerbraten AS A WHOLE is a freeware game, not open source.

Only the engine source is open source. That you can distribute modified, or modified exes without the source etc.

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#60: congrats to Admins

by cohadar on 12/07/2006 22:53

Great response time man, I am impressed

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#61: lol

by cohadar on 12/07/2006 23:00

oh topics move up if recent posts. :)

anyway i think you should make this a sticcer topic.
to always stay on top.

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