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Models

by Saltatempo on 11/09/2005 11:13, 16 messages, last message: 12/08/2005 13:30, 3256 views, last view: 05/04/2024 02:33

Hi,
i'm new to this game. And i thx all for this funny game. It's the only game i play on my mac!!
I only want to ask why the multyplayer models are so ugly! Why don't u make more skin? Or better models!?
Maps are wonderfull!!!

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#1: New Player Models

by shadow516.away on 11/09/2005 14:25

Very few people have the time to make new player models, as they take the longest to do. There has been some talk of doing so however, and I have a couple of sketches for possible monsters if anyone wants me to upload them.

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#2: models

by mystic_mage on 11/16/2005 04:53

I am looking into making player models. bu t I am not that good at animating or textureing. plus I can't find a Good program that will convert from 3ds to MD2. every time I try the models turn out Extremely small. distorted or upside down.

if someone could make a Detailed tutorial on model importing for cube I would find it extremely helpful.

2nd option is IF someone could give details or links to Download the plugins for 3dmax on that NEW model format that will be used for sur.

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#3: ..

by >_< Sauceofallevils >_< on 11/17/2005 23:32

Mystic you could just go to polycount and pick up some md2's, it would save you the converting time and they have some amazing models there. www.planetquake.com/polycount

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#4: Re: models

by tentus on 11/18/2005 03:29, refers to #2

i rarely use the 3ds format, but i believe that q2Modeller can import and export it. i'd bet that blender can too.

there are some good writings in Quadropolis on modelling, so i suggest you peruse that. Also, be sure to stick your models ingame to test them- i believe that the model size is irrelevant to cube, it'll scale it on it's own. look at the rhino and the hellpig- the rhino is pretty large, while the hellpig is so timy you can hardly see it.

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#5: Re: models

by CrazyTB on 11/20/2005 00:52, refers to #2

Using blender and q2modeller to make Cube models:
http://cube.snieb.com/taxonomy/term/21

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#6: Re: models

by CrazyTB on 11/20/2005 00:52, refers to #2

Using blender and q2modeller to make Cube models:
http://cube.snieb.com/taxonomy/term/21
(make you sure you read the comments too)

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#7: Installing Models

by playerOne on 11/30/2005 22:32

Please forgive my ignorance, but does anyone know where to install new player models and how to choose them? I'm using the OS X version and I grabbed a quake2 skin (with the .md2 files) and I wanted to try it out.

Thank you for your response.

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#8: Re: Installing Models

by tentus on 11/30/2005 22:39, refers to #7

the models convert fine, but you have to change the skin from PCX to jpeg. this is a simple edit, but sometimes you have to muck around a lot.

Aard, i've been thinking- you know the old RPG trick, where you have the same monster sprites reused, just with different colors or skins? why don't we implement something similar for Sauer? Add a thrid value to the monster entities, which would change what skin they load and a few small value changes (more health, slightly faster, etc). any monster that does not already have several custom skins i'd be glad to make skins for. It just seems like a very conservative way of enriching SP.

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#9: Re: Installing Models

by Aardappel_ on 12/01/2005 06:15, refers to #8

for the RPG we'll have to, yes.
The FPS has so few monsters, we could simply add more.

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#10: Re: Installing Models

by playerOne_again on 12/01/2005 12:31, refers to #8

Thanks a lot for the conversion tip. Do you happen to know what directory I should put the converted model in?

Also, if anyone knows how I could choose the model, or how to choose between a number of models, that would be great.

Thanks again.

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#11: Default Model

by paf27 on 12/01/2005 18:26

Hi there

How to set the default model during multiplayer game...?

Please ?

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#12: Team Play

by paf27 on 12/01/2005 18:42

I really enjoy that game in multiplayer, but is it possible to set something different of a death match ?
It seems to be the only way to play ?

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#13: Re: Installing Models

by tentus on 12/02/2005 04:46, refers to #10

to use a new model you'll have
A) change the source, or
B) replace an existing monster.

B is probably the best option for you, considering your questions. It's mostly a question of aethetics then- what monster do you think will fit? the engine will scale the monster appropriately, and the model has no effect on gameplay.

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#14: Monster

by paf27 on 12/02/2005 11:40

Thanks, well, it's about multiplayer game.
As playing DeathMatch, it could be cool to différentiate each other like to choice a different model each.
That was the question.
Like the possibility to play team (Red \ Blueu)

I really appreciate what you did, I work in a IT firm but really have no time to help you in developping.
A bit younger, and perhaps still at university it would have been a real pleasure.

Continue like you did.
See you

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#15: Re: Installing Models

by playerOne_again on 12/08/2005 05:21, refers to #13

I'm sorry. i should have been more specific. I was talking about replacing the player model, rather than the monster. I haven't quite figured out where the player model is. If you happen to know, it would help me out a lot.

Thanks again.

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#16: Re: Installing Models

by tentus on 12/08/2005 13:30, refers to #15

model/monster/ogro

they're all the same, players and monsters. the most human-looking of the monster sprites is also the model for other players

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