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Single Player Episode

by Vlo on 05/23/2002 01:06, 28 messages, last message: 06/23/2002 19:43, 5820 views, last view: 05/17/2024 22:55

i think there was a thread about episode making, but i didn't find it anymore. anyway: i started making two singleplayer episodes/mods, but i miss some features: 1. I need a possibility to start a script on an event. 2. A way to comunicate with the player (I thought already of recording some waves and activate playback via script -> 1.), but I need also a way to write informations direct on screen (like a chatmessage in multiplayermode). 3. One of the episodes is a bit like a "Deep Sea" game: I need a Underwater-Skybox and of Course: would be great if monsters would be able to act under water ;-)

Any help is welcome !

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#1: COOL

by AgentOrange on 05/23/2002 13:46

A Singleplayer eoisode would be Very cool !!! Like Quake and so on ... !!!

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#2: um

by Aardappel on 05/23/2002 14:22

what "scripts" are you talking about... you want to execute a .cfg file?

custom skyboxes will hopefully be supported next release

monsters acting underwater: I hope to have that fixed next release too (have them swim up if needed)

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#3: Re: um

by Vlo on 05/23/2002 15:10, refers to #2

1. Scripts:
For example, the player has just entered an elevator. To simulate an elevator I need the possibility to change the map as soon as the player enters the room (with the map command). It would be cool if you could insert also some small new script features like "delay", "print" (on screen printing like multiplayerchat), "leveltitle" (you know this from halflife: title of the chapter printed on the center of screen). If it's not too difficult it would be great to use entities as conditions. (Like: [on entity_4 print "Operator: Jack.... Can you hear me ?"] and so on.
I think you'll have some good ideas, too.

2. The problem with the skyboxes is not to change them for the whole game, but to change them every map. My idea is to make a file like "level.ini", which is put in the *.cgz file. It defines the used skybox and backgroundmusic.

3.So the problem with the monsters underwater seems to be solved..

I think about AgentOranges idea. I could start a singleplayer episode like UnrealTournament or Quake 3 Arena, which should be simple to make. But this could require a new feature for this "Eventthing": A new event called "AllMonstersKilled" or sumit, to get to the next "tier".

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#4: forgot something

by Vlo on 05/23/2002 15:21

I just forgot something:
If I do an episode, I think it I need more than 4 different episodes, and I need to define some things about the enemies by myself (if that's not too difficult to do) - the speed of the monster (like the BlackOps in HalfLife who are really fast and the big mechs, which move slowly), their weapon - (I think I'll define the same monsters with different weapons an skills, so it looks like they improve their skill and abilities in later levels).

And Aardappel, you talked about using HUD weapons. Is it possible to integrate this in the cube, so that the user can disable the HUD weapon in the autoexec.cfg, if the model doesn't look good enough ;-) ? But this feature hasn't to be in the next release, it just would give the whole project more "style".

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#5: vlo

by Aardappel on 05/23/2002 18:28

1. ok, I'll think about scripts (or maybe aliases) that can be triggered from the map.

2. yes that is what I meant.. next release every map can have a script file which can set textures, skybox, music and more.

You won't be able to change the monster properties... if you make SP maps, they are for the cube SP game, which has a certain design.

I've said it a million times already: I will add hud weapons when someone makes or I find some good quality, free to use ones.

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#6: ..

by Vlo on 05/23/2002 21:30

monsters: ok, but I need some more monsters than 4.

hud weapons: there are some free doom models, which can easily be turned to q2 models. they can be found here:

<a href="http://chebpage.narod.ru/jdoom/downloads.htm">http://chebpage.narod.ru/jdoom/downloads.htm</a>

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#7: vlo:

by Aardappel on 05/24/2002 01:44

the most recent version of cube, out soon I hope, has 8 monsters.

those aren't "free" models. Even though they have been re-made, they come from Doom, and not 100% legal.

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#8: Re: vlo

by captmellow on 05/24/2002 09:07, refers to #5

Personally, I like the absence of the hud weapons & projectiles models.

What is the certain design that delineates cube sp?

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#9: Informations about the status so far

by Vlo on 05/24/2002 21:48

To Aardappel:
oh, they seemed to be free models, sorry.

To Captmellow:
like i said: you don't have to use the hud models, it will be possible to disable them in the config menu of the game.

About the SP games I work on:

At the moment there are 3 projects I do (partially with a friend of mine):

1. Deep Blue
Handles with a crashed submarine (or deep sea research station). Lots of water and monsters you have to fight.

2. Final Exit
It's a bit like "Matrix" or "The Crow" from it's atmosphere. "Dark City" skyboxes and human enemies instead of monsters.

3. Emagula 3D

Mixes up science fiction with fantasy and has it's own story elements. So you have to fight through modern cities, ancient kingdoms and alien empires. (Using timegates ;-)

All these three games come with the episode and, of course, an excellent botmatch mode. We try to use every engine feature and give you an windows surface to config your game. (Like "Totally Cubism", which I work on at the moment)

We also think about make a "Cube" Episode, which is more like Unreal Tournament, but with the typical Cube elements and levels like "Aard";

There will be a website soon, which will inform you about the actual status of the projects and some BETAs to download.

PLEASE:
If anyone has a good idea for a storyline, too: Post it in this thread!

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#10: Sky Boxes

by Shockie on 05/25/2002 15:27

if u want sky boxes now, goto http://www.cube-world.tk

and just download the boxes u want and replace the old ones

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#11: Re: Sky Boxes

by Vlo on 05/26/2002 16:44, refers to #10

thanks, I already did that ;-)

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#12: Homepage of the games....

by Vlo on 05/27/2002 19:04

You guys can see more informations about the games / programs for cube on our homepage. I'll upload the newest screenshots and BETAs there and in a few days....

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#13: Re: Homepage of the games....

by Vlo on 05/27/2002 19:08, refers to #12

sorry, forgot the url *g*
http://www.adletec.dd.vu

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#14: Re: Homepage of the games....

by Vlo on 05/27/2002 19:09, refers to #13

UNGHHHHHHH was the wrong url
http://www.adletecgames.dd.vu

That's the right URL. It's german, but there is an English version, too !

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#15: url

by Shockie on 05/28/2002 12:38

not the right url either i thinks...

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#16: Re: url

by Vlo on 05/29/2002 01:18, refers to #15

really ? on my pc it works..... I just tested !

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#17: Re: url

by Shockie on 05/29/2002 07:08, refers to #16

works now....

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#18: Scripts

by Vlo on 06/01/2002 13:37

I read that Goetzenzar wrote about an existing script language..... well, could anyone post the commands/syntax of it.. ?

THX

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#19: vlo

by Aardappel on 06/01/2002 18:09

you'll be able to use this scripting language in the next release

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#20: Skyboxes

by Vlo on 06/10/2002 15:54

Is anybody out there who has experience with designing skyboxes for Cube ? I need a skybox (perfect: 3 or 4 different ones) that shows an underwater landscape (not like atlantis, more like an cliff, with some underwaterplants and so on).... Your name will be shown on our website and of course you will appear in the credits....

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