playstation 2 port? |
by Hyperslug
on 10/23/2005 13:14, 12 messages, last message: 10/26/2005 13:11, 1299 views, last view: 04/28/2024 17:39 |
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Hey it wouldnt be totally stupid to hope for a ps2 port. afterall quake 1&2 have been ported to this system. Winvice the commodore 64 emulator also works fine on a ps2 so does SNES games. i anyone hears anything about a ps2 port post it here ok?
I love cube!
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#1: .. |
by dcp
on 10/24/2005 00:40
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oh and by the way, i would like to have a port for my n64... or gamecube... or ps one... or GBA... or as we're at it, a symbian60 version for my 6630 would be fine...
just kidding ;-)
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#2: .. |
by CC_machine2
on 10/24/2005 11:33
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and a port for DS or PSP would be cool :)
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#3: Re: .. |
by Aardappel_
on 10/24/2005 12:02, refers to #1
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no problem... I have devkits for all these devices lying around anyway. And porting an engine to something like a ps2 only takes a few hours anyway, not months like some crappy programmers would have you believe.
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#4: Yeah |
by Pxtl
on 10/24/2005 15:35
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And I want a pony. And a car. And a ponycar.
Although apparently you can get some of the old Id games for the DS. Very cool.
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#5: Re: .. |
by pushplay
on 10/25/2005 02:03, refers to #3
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It would be even faster to port Cube to the SNES and then use the SNES emulators to play it on all those other systems.
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#6: Re: .. |
by dcp
on 10/25/2005 02:36, refers to #5
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but it should better be a console which already has 3d capabilities... ;-)
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#7: .. |
by makkE
on 10/25/2005 02:41
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I want it on atari vc26000
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#8: Re: .. |
by Aardappel_
on 10/25/2005 03:14, refers to #7
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I want it on my pocket calculator. Infact, lemme go check if the controller chip in my fridge has opengl support.
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#9: .......wow |
by nieb
on 10/25/2005 04:54
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..now now be nice people...
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#10: Re: .. |
by dcp
on 10/26/2005 01:44, refers to #7
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@ makke: vcs26000? there's a '0' too much, i think... ;-)
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#11: Re: .. |
by Aardappel_
on 10/26/2005 03:04, refers to #10
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why don't you go read about the ps2 first before making assumptions? I have actually used the ps2 devkits... there is no OpenGL (at least not free or fast), and development is a complete nightmare. It took a decent programmer several weeks to get a textured cube on screen (optimized, from scratch).
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#12: Re: .. |
by sinsky
on 10/26/2005 13:11, refers to #11
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Well there's always a chance Cube gets ported to some new hardware like Intel did.
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