Mouse Control for Crosshair |
by mukkan
on 09/29/2005 17:36, 7 messages, last message: 09/30/2005 18:58, 1462 views, last view: 05/02/2024 23:27 |
|
I noticed the mouse control in Cube for moving around the crosshair could do with some improvement, it just seems a bit crappy and plain, for example the mouse movement in the Quake 3 engine in great and fun to use.
Anyone know how I could possibly improve the cube's crosshair movment?
|
|
Board Index
|
|
#1: .. |
by kracho.
on 09/29/2005 17:45
|
|
People like the "plain" thing.
reply to this message
|
|
#2: .. |
by makkE
on 09/29/2005 18:58
|
|
Make sure you get enough/consistant framerates, if your mouse movement feels choppy.
Kracho´s right, by the way, most ppl turn all the "fancy" stuff off (mouseaccel, m_filter, etc..) to get the most direct mouse control anyways,so cube has all you need. And with sensitivityscale up to 1000 after the last release, noone should have problems to fine tune.
reply to this message
|
|
#3: .. |
by mukkan
on 09/29/2005 19:18
|
|
My fps seem to stick around 60, how could I make them higher?
reply to this message
|
|
#4: Re: .. |
by tentus
on 09/30/2005 03:06, refers to #3
|
|
i wouldn't mess with FPS if they're staying at 60, but... since you asked, about the 15th line down in autoexec you'll see fpsrange. read the comments on that.
reply to this message
|
|
#5: .. |
by kracho.
on 09/30/2005 17:27
|
|
FPS has been removed.
reply to this message
|
|
#6: .. |
by kracho.
on 09/30/2005 17:28
|
|
s/FPS/fpsrange
reply to this message
|
|
#7: .. |
by >.>.>.>...Sauce...<.<.<.<
on 09/30/2005 18:58
|
|
Why bother fuck around with cubes mouse controle its fine dude, you should not waste your time and code something inmtresting.
reply to this message
|
|
|
Board Index
|
|