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Cube & Cube 2 FORUM
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Multi-User Death Code Problem (Causes other player to d/c) |
by mukkan
on 09/26/2005 23:12, 2 messages, last message: 09/27/2005 22:50, 1022 views, last view: 03/30/2024 18:40 |
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player1->health=0;
addmsg(1, 2, SV_DIED, player1);
player1->lifesequence++;
player1->attacking = false;
player1->state = CS_DEAD;
player1->pitch = 0;
player1->roll = 60;
if(local)
{
playsoundc(S_FALL1);
}else{
if(pl->monsterstate)
{
playsound(S_FALL1, &pl->o);
}
}
This is what I am currently doing when a player dies from high jumps. This works fine on SP but on MP it causes the other player to disconnect? Why is this?
Thanks,
Mukkan
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#1: .. |
by -Rick-
on 09/27/2005 19:53
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Yeah...better use getclientnum() instead ;)
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#2: .. |
by mukkan
on 09/27/2005 22:50
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Thanks for that addmsg(1, 2, SV_DIED, getclientnum()); seems to work fine. :)
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