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Cube & Cube 2 FORUM
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Laser Particle Effect |
by mukkan
on 09/16/2005 14:12, 3 messages, last message: 08/25/2008 07:15, 1567 views, last view: 04/24/2024 11:18 |
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Could some one possibly help me out in understanding how the particle system works? What I want is basically a solid red line like the rifle line, but just solid red. I know how to make the particles fade quicker.
Anyone possibly tell me how I could do this?
I would be very greatfull.
Thanks,
Mukkan
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#2: particles numbers |
by JackOfSpades
on 08/24/2008 16:13
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thats how the particles numbers works:
1st: type 2nd: subtype(shape) 3rd: size 4th: color
red should be -255, i have no idea how this system works.
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#3: Re: particles numbers |
by Hirato Kirata
on 08/25/2008 00:12, refers to #2
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the colour is actually a value out of 4096, ie, 0xRGB, it means you have 16 choices per colour channel.
15 is full blue, 240 is full green, and 3840 is full red to name a few examples :)
keep in kind, as the initial choice is 0, the final choice of the 4096 choices is a value of 4095
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#4: laser particle |
by a~baby~rabbit
on 08/25/2008 07:15
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Do you want, 1) a solid red line in the map via existing particle entities, or 2) modify one of the weapons to show a red laser beam effect?
1) /newent particles 4 <direction> <length> 0xF00 (see documentation)
2) from weapons code call renderparticles.cpp:particle_flare(..), and reference a new entry in partmaps[] - { 9, 0xFF0000, 0.28f} - for a redflare.
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