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Covert .3ds to .md2

by mukkan on 08/23/2005 09:04, 7 messages, last message: 08/25/2005 01:03, 2114 views, last view: 05/01/2024 21:32

First I would just like to say how wet I got when I saw those new models.

Fucking awesome, really nice work. I love the shotgun fucking love it.

Anyway, can anyone convert a .3ds model for me to .md2? I want to use it as one of the weapons in the game. I baught the models in a big CD pack of models the otherday. (about £60).

Anyway if anyone can do this for me thank you very much, just email me mukkan@phreaker.net and I will send you the model, or alternativly I use AIM, MSN and ICQ just email me for the details.

Thanks,
Mukkan :)

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#1: ..

by makkE on 08/23/2005 14:19

Use milkshape.

reply to this message

#2: ..

by mukkan on 08/23/2005 15:15

I tried but it dsoent seem to work. :(

reply to this message

#3: ..

by makkE on 08/23/2005 18:04

I might know why.
md2 (at least in milkshape afaik)
demands you to put at least one joint into the model and assign all vertexes to it, before you can export it.
It doesn´t matter where the joint is btw.



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#4: try this plugin for 3d max

by mitaman at dark cave on 08/23/2005 18:36

mukkan,

below is the link to download a free .md2 - 3dmax import/export plugin

http://homepages.slingshot.co.nz/~dgar/md2imex.zip

this is where i found it.

http://forums.newdoom.com/archive/index.php/t-24148.html


hope it helps

MitaMAN

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#5: Re: ..

by dcp on 08/23/2005 20:11, refers to #3

this is nescessary in milkshape, because it uses skeletal animation. don't ask me why you need to do this for a static model, it's the way how milkshape wants to have it done. the joint isn't saved in the .md2 file of course...

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#6: On a related note...

by NightWind (a.k.a. mistermath) on 08/25/2005 00:32

Is there a way to extract/convert .pk3 files to .md2s? I found a lot of Polycount's Quake 3 models I'd like to use in Sauer.

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#7: Re: On a related note...

by Pxtl on 08/25/2005 01:03, refers to #6

No. pk3's are constructed completely differently - torso, legs, and head are different models in Q3, whereas they're all 1 model in Q2.

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