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water

by Gamer on 04/30/2005 13:27, 48 messages, last message: 06/20/2005 22:31, 20510 views, last view: 05/19/2024 00:24

how do i add moving water to my level?? Please help, i' making a cool map!!!

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#1: Re: Water

by jean pierre on 04/30/2005 16:57

Modify the source-code or nothing will happen.

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#2: ..

by makkE on 05/01/2005 22:43

see, this is what I mean :S

okay for jean pierre: If you spent more time on getting to know cube instead of just babbling here, you´d know what he´s asking for. You are misinforming people, because you don´t know anything about cube.

Gamer: to get water in your levels, use the /waterlevel command

example:

/waterlevel 5

adjust the number till it fits, also negative values work (0 is the ground level, where u start when making a new map)

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#3: Water Moving

by jean pierre on 05/02/2005 14:18

Idiot he ment moving water like rivers not normal water and that is not possible so if he know coding then i suggest he makes special effects tough the source code for you i a toy for non programmers then he/she cant make this unless he has Quake or any other game that supports rivers(GTA for start)

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#4: ..

by jean pierre on 05/02/2005 14:22

"you don´t know anything about cube"

I dont like doing this but i have to start makkE is blacklisted!

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#5: Re: ..

by >driAn<. on 05/02/2005 15:15, refers to #4

</ignore>

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#6: ..

by jean pierre on 05/02/2005 16:13

Gamer:Hint you can always show us your map at the forum

>drian< added to ignore list!

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#7: Re: ..

by >driAn<. on 05/02/2005 17:41, refers to #6

Nice, could you post your awesome 'ignore list'? I'm sure the whole cube community is listed there.

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#8: ..

by jean pierre on 05/02/2005 20:39

"how do i add MOVING water to my level?? Please help, i' making a cool map!!!"

Even my sister can read that well so if you dont know to read then make me a favor and fuck off!

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#9: Re: ..

by Aardappel_ on 05/02/2005 22:27, refers to #8

jean pierre, please behave or I will have to ban you from the board.

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#10: Re: ..

by dcp on 05/02/2005 23:56, refers to #9

lol, now i'm curios if jean pierre will add aardappel to his 'blacklist' ... ;-)

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#11: Re: ..

by tentus on 05/03/2005 01:07, refers to #10

oo00oohh, that would be funny.

moving water would be nice, but it could be a real problem resource-wise. *idea* perhaps if you could select the amount of area you wanted it to apply to first, completely independant of waterlevel, then it'd be feasible. but to render something like that'd take some resources, way more than ordinary water. *shudders at thought of waterfall*

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#12: ..

by Jcdpc Mozilla_is_teh_cookie_monster on 05/03/2005 02:57

jean pierre, could you add me to this ignore list?

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#13: Re: ..

by sinsky on 05/03/2005 12:58, refers to #11

I guess I'm off-topic again.. Waterfalls :)) very nice thing, maybe isn't that hard, with particles or otherwise. And fountains too. If you look at today's games, they're everywhere.

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#14: Enough.......

by jean pierre on 05/03/2005 14:04

Off-TOPIC
Enough of this fight no i dont want to be banned and im a member yes i did abused on riddles/short messages

ON-TOPIC
You can use water by /waterlevel BUT you cant make rivers A.K.A canyon water unless you modify the sourcecode and make the liquid pushes or animate or both.

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#15: Water

by dugout on 05/04/2005 11:58

I hope I can have a copy of your cool map

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#16: Water answer

by dugout on 05/04/2005 12:00

Press the ~ button on your keyboard and type waterlevel 1. You can lower the water by making the number lower. Same with higher.

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#17: Happy

by dugout on 05/04/2005 12:51

Happy

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#18: Water level

by jean pierre on 05/04/2005 14:42

The water level default isnt 0 it is -160 or something lower

Most maps has waterlevel 0(obvius some maps dont tough who dont need water in it)

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#19: defaults

by Sparr on 05/06/2005 06:22

The default water level is -128. The default GROUND level is 0. And I think the default sky level is 16.

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#20: Re: Defaults

by jean pierre on 05/06/2005 14:38

Sky level what the hell are you talking about and ground level?

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