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Cube & Cube 2 FORUM


Cube Legends

by tentus on 03/27/2005 05:45, 199 messages, last message: 04/29/2007 19:50, 100038 views, last view: 12/09/2021 04:21

This thread exists for discussion of my MOD, Cube Legends. This block of text introducing it is nonspecific so I'm not stuck with outdated or blatantly wrong information at the top of the thread.

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#81: ..

by makkE on 08/04/2005 14:50

What I don´t really understand, Tentus, why would you want to make sauer legends, wouldn´t it be wiser to work on the main sauer rpg with the others that are/will be involved?

You´ve shown a good sense for rpg-ish stuff on CL, the main Sauer rpg would definately benefit from your input I think.

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#82: ..

by makkE on 08/04/2005 17:36

Ok, thanks morgaine, but I think you have stated clearly enough by now how much you think Aardappel sucks.

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#83: Re: ..

by mitaman-at-the-cave on 08/04/2005 18:36, refers to #82

darn cookies

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#84: ..

by JCDPC tossed his cookie on 08/04/2005 18:43

yeah. i have trouble keeping my cookies too. :)

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#85: Re: ..

by mitaman-at-the-cave on 08/04/2005 18:43, refers to #82

hey morgaine2,

If you don't care for what direction Sauer is going or don't respect all the great work that Aard (and many others)have done on Cube and Sauer, please feel free to move on.

Please, make your own engine, come back here and then let us tear down all your hard work.

Or at the very least, mod Sauer to what you want it to be and then show us what you've done. Actions speak louder than words, and to be honest I'm tired of your words.

MitaMAN

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#86: Re: ..

by JCDPC tossed his cookie on 08/04/2005 19:46, refers to #86

but people do work together on cube and on cube forks. The small groups making mods get stuff done, and have fun doing it. And thats what this is about, this isnt anyones job, and no one gets paid for this.

if you care so much, why not just make all the changes to the code you want and stop telling Aard how to code his engine?

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#87: ..

by makkE on 08/04/2005 20:10

What the f*'k?

Look at the "sauerbraten timeline" thread you two.

All you whine about is actually planned. Just be patient ffs.

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#88: Re: ..

by Aardappel_ on 08/04/2005 20:16, refers to #86

Your "total moronic content" quota on the forums has just surpassed jean pierre, congratulations. I don't really want to ever ban people, so why don't you preserve your dignity just a little bit and annoy another group of people.

You must have replied "this is because there aren't plugins.." to how many posts now? 100+? Do you have a script for this? I presume you are currently unemployed given the time you put into this.

What are you expecting to achieve, rallying people to share your opinion? I am afraid there's two kinds of people on this forum, the non-technical ones that don't know what you are on about anyway, and the technical ones who know that you don't have a clue. Which ones are you targeting, exactly?

And yes, I agree, why don't you stop talking and start coding. You don't have to fork anything, if you produce good work I will put it sauer, and give you CVS access. Then again, something tells me that we won't be seeing a single line of C++ from you.

And yes, if you think I am so clueless, why do you spend so much time here? I hope you realize that cube and sauer exist, are very usuable and popular is because of DESIGN. Because of my minimalism and ideas for engine/world structure, etc. There are thousands of engines out there, most didn't get anywhere, most having an audience of 1. Because they used your kinds of methods. Why don't you point us to something you have created, that has an original, useful design, and is highly popular?

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#89: ..

by makkE on 08/04/2005 20:42

I definately agree on that issue. Though let´s take it into the general thread, or anywhere, we´ve been abusing the CL thread enough :) (sorry tentus)

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#90: Re: ..

by tentus on 08/04/2005 21:36, refers to #89

it's ok, it's not a terribly derogatory conversation. at least it's talking about MODs in general.

i'll be glad to help out with the sauer RPG, once it shows up, because i think it'll benefit everyone. however, i like the freedom the having a completely seperate mod gives me- i can mess with just about everything imaginable, with only myself to answer to. That's pretty luxurious.

i'm interested by the rpg elements already showing up in Sauer (thridperson etc) but i've been thwarted in actually testing them out. is anyone else having fatal errors from the 1.90 version?

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#91: Re: ..

by rootnis on 08/04/2005 22:10, refers to #90

me :( and 1.89 exits with calling debugger :(

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#92: i

by heh on 08/05/2005 00:58

it doesnt take your jump if your using some other button to jump besides the default

=\

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#93: Re: ..

by Aardappel_ on 08/05/2005 02:14, refers to #89

4 lines sounds great! why don't you post it :)

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#94: new weapon model

by shadow.516 on 08/05/2005 07:55

Well, I decided that the flamerod weapon was kinda cheesy, and since you suggested that all the weapons would become spells, I decided to make a new model, making the weapon look like a spell. It uses a modified RL skin for the gauntlet, and a slice of makkE's fist model for the skin.

Get it here: http://files.filefront.com/flamerod/;3991013;;/fileinfo.html

Note: I didn't bother applying a skin on the flame, as I figured tentus would eventually change the source code to use particles instead (like the rifle)

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#95: Re: new weapon model

by tentus on 08/05/2005 16:44, refers to #94

i've actually been having some trouble with that bit of coding... i've been trying to work it so that each CG shot has the fireball texture. that would make a much more convincing effect than doing it with md2s. but so far nothing has happened (typical theme of all my coding attempts)

interesting model. i may end up using it, in a modified form. i really wish there was a way to let it sort of burn while it's not being fired :)

@ heh:
not much point in playing the level if you're not going to abide by it's underlying premises :) i should probably figure out how to get around that cheat at some point though...


CL news (of sorts): i've been working on textures a bit. i'm most of the way through developing some new CTF textures, which fit CL moderately well. I'm also planning out a concept map (SP). I thought that it may be fun to have a map that looks like it's a parchment map come to life. So i'll be making some textures for that, and spending some time getting that idea hammered out.

Also new to CL is a new skybox, a redone Lair (i think i'll rename it), and several new songs by Giovanni Dania.

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#96: Re: ..

by sinsky on 08/05/2005 19:05, refers to #89

SDLmixer has stereo, there are no stereo problems on Windows systems :) I hope some day when I grow old and buy 3D sound hardware there will be support for it too, for the few people remaining, who still play old-fashioned 3D games.

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#97: Re: ..

by sinsky on 08/05/2005 19:14, refers to #96

3D sound for SDLmixer I mean. Cube already has FMOD on Windows to do that:)

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#98: Re: ..

by sinsky on 08/05/2005 19:43, refers to #98

I thought the library does all the work, the code you posted is probably part of an interface to it. If it's not like this then it's another solid proof I don't know what I'm doing but I can tell with absolute certainty that Cube can have stereo sound using SDLmixer on Windows. 100% sure, been listening to rockets going all around the stereo line numerous times.

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#99: Re: ..

by sinsky on 08/05/2005 20:49, refers to #99

In principal, SDL has been used successfully to port games to Linux, what I was trying to say was that I'm kinda crazy to go the other way. Starting SDLmixer stereo on Windows means it will run with at least the same quality on a modern functuonal Linux system. Sorry I didn't explain it seriously, hope I didn't waste too much of everyone's time here.

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#100: Re: ..

by sinsky on 08/05/2005 21:44, refers to #100

Good news - I've been listening to rockets carefully and can can confirm that I'm 100% stupid, thought it was stereo :) Wow.. and now I intend to make music..

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