Cube Legends |
by tentus
on 03/27/2005 05:45, 199 messages, last message: 04/29/2007 19:50, 100037 views, last view: 12/09/2021 02:39 |
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This thread exists for discussion of my MOD, Cube Legends. This block of text introducing it is nonspecific so I'm not stuck with outdated or blatantly wrong information at the top of the thread.
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#41: Re: more entities! |
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by tentus
on 05/22/2005 02:29, refers to #40
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if you can code them, i'll include them :)
you have to realize that i'm teaching myself C++ by expirimentation. i have yet to have a formal computer class, everything i know is self taught or advice tossed to me by people i know. it doesn't help that i have very limited time available to me, and i'm dealing with serious video card problems right now.
#1 is being incorporated, i'd like to get 6, 8, 9, 13 and 16 in there. if anyone wants to send me coding i will most likely include it (that even include you jean, if you want to make a diff file for your boss monster)
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#42: dont look at me for coding |
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by CC_machine
on 05/22/2005 10:52
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as i said in the water thread, i have no idea how to compile cube, never mind program C++. I have used VB6 and game maker (http://www.gamemaker.nl) before,so i do have basic programming knowledge, but thats all the programming ive ever done
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#43: Re: dont look at me for coding |
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by tentus
on 05/22/2005 23:27, refers to #42
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i've looked at gamemaker. i found that no matter how simple a game you make, the stuff it produces is ridiculously large.
i have no C++ knowledge either, but it doesn't stop me from trying my hand. through trial and error i've actually got some things to work. you try it, it grows on you after a while.
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#44: Re: dont look at me for coding |
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by jean pierre
on 05/23/2005 07:22, refers to #43
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But it will get you stuck on scripts only actions.
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#45: hrm.. |
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by CC machine
on 05/23/2005 21:46
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good point jean peirre, oh and tentus what do you mean by 'rediculously large'?? if you're talking about the file size game maker makes, that is because every single thing needed for the game (sprites, sounds, etc etc) is in there, unlike cube which relies on being in the right folder surrounded by resources. game maker does take some time to learn, so dont decide it 'sucks' without looking at everything, it even has a scripting language called GML (game-maker-language)
oh and another thing, i think i should mention im only 13, but i dont think that should be a problem
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#46: hello? calling all available humanoids |
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by CC_machine
on 05/24/2005 23:11
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hello? anyone out there?
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#47: for the love... |
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by tentus
on 05/25/2005 00:46
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please don't double post on the CL thread. some of us don't get on every hour and twenty five minutes. just chill, ok?
the reason i think GameMaker produces bloated code is simple. the engine for a simple, straitforward game (eg the flyswatter tutorial) is larger than the whole cube engine, not counting the sprites and music, etc, which are outside resources.
i'm 17. it's not stopping me from ignoring simplistic languages like GML (which i did learn the basics of when i was about 14) and moving straight on to C++.
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#48: double post |
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by CC_machine
on 05/26/2005 19:44
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ok sorry, dunno what made me do that
i am currently workng on a 3d FPS game (gamemaker can do that) in gamemaker, so dont diss it
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#49: 3D FPS |
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by jean pierre
on 05/27/2005 07:17, refers to #48
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How cool and are you using the FPS tutorial and edit it or you are doing it from scratch?
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#50: 3d FPS |
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by CC_machine
on 05/27/2005 23:13
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ive modified the FPS tutorial, it now has all the DooM weapons except pistol and fist, ive got a bug in it at the moment and i cant seem to fix it
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#51: .. |
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by CC_machine
on 05/27/2005 23:15
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jean peirre can you please answer my question in the Cube Mods thread?
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#52: Re: .. |
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by jean pierre
on 05/28/2005 07:08, refers to #51
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What do i need to tell you?
How to make a new code?
I dont know how to make a new code i just compiled and editted the weapons in the engine but not added others so sorry i cant help you on coding
compiling and coding is different.
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#53: Re: 3d FPS |
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by jean pierre
on 05/28/2005 07:12, refers to #50
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Wait i thaught you were talking about Cube sorry now that i gotten up i dont know how to add the weapons but if you follow the weapons stuff reading the reloading time and damage stuff(if you dont know how to make a health bar(must be invisible)then go to platforms tutorial)
Other then that im working on games of my own right now like CoolGuy game but the tutorial is Advanced and even for me so i cant help too much also i dont even tough it right now due to im making my own Projects.
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#54: .. |
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by CC machine
on 05/28/2005 14:09
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to make a health bar you must set it to 100 at the start of the game and then put a <draw health bar> action in the draw event of an object, i recommend using a special object that doesnt do anything else except both of these, oh and dont give it a sprite so you dont see it in-game
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#55: .. |
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by makkE
on 05/28/2005 14:25
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Maybe you could do your converstion by email or something? It doesn´t have to do with Cube Legends anymore, not even with cube.
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#56: Re: .. |
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by tentus
on 05/29/2005 04:32, refers to #55
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I concur. I'm trying to keep this thread as simple as possible, to benefit anyone with questions about Cl.
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#57: why not? |
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by CC_Machine2
on 05/29/2005 22:08
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well if there is nothing to talk about that has to do with CL, i dont see why not..
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#58: Re: why not? |
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by tentus
on 05/29/2005 23:37, refers to #57
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i just explained that. other people exist in this world, CCMachine. a few of the may one day read this thread, looking for answers about Cube Legends. by you spamming it up, you make them less inclined to keep reading. hence, you are making my life more difficult by spamming this thread.
NOW, on to CL news and updates:
i have exams next week and then i'm free for the summer (more or less, i'll need to get a job, but...), which means that hopefully i'll be able to put a lot of hours into CL developement. For the most part I'm going to be focusing on making a Campaign for CL, making mapmodels and such as the need arises. I'm going to continue coding work, yes, but i need a break from it.
Also, I've dug up a lot of new MIDIs to use for music, but if anyone knows of some good music that would fit CL, please make a mention of it!
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#59: saurbraten legends? |
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by CC machine
on 05/31/2005 16:12
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off-topic:
oh ok soz i was just answering a question from jean pierre
on-topic:
there seems to be a lot of focus on sauerbraten at the moment, have you thought about making a 'saurbraten legends'? if you do, you may want to wait for a more mature version
though i do realise that cube is sufficient for your mod..
P.S. i am CC_machine, not CCMachine or CC machine, not to be fussy, lots of people missspell my name it really gets on my nerves
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#60: Re: saurbraten legends? |
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by tentus
on 05/31/2005 23:11, refers to #59
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It has been considered. Until there is a full, complete and most bug-free version of sauer out, i'll stick with the cube engine. if i do make the change, i'll stick with the same name, Cube Legends, and just change the version number. No reason to lose what little name recognition i have.
about your name... sorry, i'm used to having my real name and my nicks shortened and butchered. I nearly just typed ccm.
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