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Cube & Cube 2 FORUM


quake3

by r00pert on 02/13/2005 02:44, 6 messages, last message: 02/18/2005 01:34, 1080 views, last view: 05/01/2024 08:25

i think cube is a little like q3, and they should make a ra3 mod to qube only not ra3 its like raq(rocket arena qube), where you begin whit all weapons and no falling damage and full armor(well 100 actually)

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#1: q3 engine

by r00pert on 02/13/2005 02:44

and oh, yeah. some body should try to make quabe with q3 engine

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#2: ..

by makkE on 02/13/2005 03:26

It´s already in,kind of, check out the "efficiency" mode..
Falling damage? There is none in Cube.

btw, cube is far more "a little q1" than a little "q3" ;)


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#3: Re: ..

by Serdar on 02/17/2005 14:58, refers to #2

also I think it looks more Serios Sam, than Quake

MfG Serdar

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#4: No,

by Pxtl on 02/17/2005 20:12

More like Doom. Serious Sam abuses teleporting-in badguys - that completely changes the gameplay. Plus Sam tends to have obscenely massive, flat, football-field-like battlefields.... Cube's singleplayer levels are far more Doom-inspired.

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#5: Re: No,

by dcp on 02/18/2005 01:06, refers to #4

lol, and it's better this way... i slowly begin to hate shooters like serious sam/painkiller...

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#6: I think Abuse had the best approach.

by Pxtl on 02/18/2005 01:34

While Abuse monsters were spawned by triggers and traps, there were obvious clues as to where they would come from - a crack on the wall would explode to produce monsters, or invincible coccoons would hang from the ceiling.

Plus, the combat was very puzzle-oriented, involving luring monsters into sweeping turret-fire or floor-explosives and frequently just running from a fight and using your weapons for suppression fire to keep them from tailing you. Combine that with a Halo-style checkpoint system (frequent checkpoints and you respawn at them with 100% health) kept the game from getting frustrating and kept the action from being repetative.

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