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Cube PDA (XScale / OpenGL ES) release!

by Aardappel_ on 02/09/2005 00:54, 234 messages, last message: 06/17/2008 06:12, 245300 views, last view: 12/09/2021 06:25

The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:

http://sourceforge.net/project/showfiles.php?group_id=91993

Some (older) screenshots are here:

http://cubeengine.com/cube_intel_pda/

And the hardware you need to run this is available for example here:

http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs

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#35: ..

by makkE on 04/13/2005 13:39

cool :)

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#36: Salut

by elmo on 04/15/2005 23:45, refers to #29

ca va bien !

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#37: Multiplayer

by maarten on 04/22/2005 23:15


Hi

It could be that I am doing something worng but the multiplayer function does not work over here. I followed the instructions by replacing the cube.exe file on my normal pc (wanted to do multiplayer between pc and pocketpc) but then when opened the server.bat file It gave an error: "error _FSOUND_Stream_Open@16 could be found in the fmod.dll"

Does anybody know how to fix this?

cheers

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#38: x50v video

by NeoG on 05/04/2005 00:57

This is a video of the GL|ES build of cube running on my x50v, for anyone that wants to see it in action (was from my webcam so the quality isn't perfect :D).

http://members.iinet.net.au/~rwindeyer/cube_x50.wmv

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#39: way cheaper

by bulletcrazy on 05/04/2005 04:48

Dude, the machine im running it on only cost like $220. SOme new company in japan called Matsunichi is making these pocket pcs. Cheap and powerful.

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#40: Re: x50v video

by Rick| on 05/04/2005 11:20, refers to #38

Heh nice :) Looks a bit hard to aim though.

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#41: Re: x50v video

by Aardappel_ on 05/04/2005 20:28, refers to #38

cool.. wouldn't mind putting that on the cube page... can I link to it or do you want me to copy it?

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#42: Re: x50v video

by NeoG on 05/05/2005 15:25, refers to #41

bulletcrazy: the i-mat looks good, besides the fact theres no vga, cf slot, bluetooth, replacable battery etc.

Aardappel_: if you dont mind copying it that would be great, i'm not sure what sort of restrictions my ISP imposes on personal webspace.

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#43: Low resolution mode

by NeoG on 05/05/2005 15:29, refers to #42

By the way, can GL|ES initialise a lower resolution window on a VGA screen (e.g hardware pixel doubling), in hopes of gaining a higher FPS?

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#44: Software Rendering

by Sparr on 05/09/2005 14:58

cube on a PDA with a hardware accelerator... what if you used software rendering? im talking about levels with average WQD on the order of 50-100. small rooms, low detail. would that be feasible?

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#45: ..

by CC machine on 05/14/2005 19:09

Has anyone made ported it to the Palm operating system? My dad has a PDA but with Palm, so he cant use it

P.S. The metroid: prime hunters demo for the nintendo DS uses the stylus for looking as well

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#46: ..

by CC machine on 05/14/2005 19:10

*Has anyone ported

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#47: dog

by buttbda on 05/15/2005 14:42

eys

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#48: ?

by Raystream on 06/08/2005 05:50

Any chance this could be modified to work strictly off of GAPI for x-scale PocketPCs without a graphics accelerator?

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#49: Re: ?

by Aardappel_ on 06/08/2005 08:24, refers to #48

unless it emulates OpenGL, and does so fast, no.

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#50: ..

by Sparr on 06/08/2005 16:17

I am actually curious how cube would run in software mode with very low wqd levels. Most maps we have extend from Doom to Quake in terms of detail and quality, but what if you built maps akin to Wolf3D, built of solid 8x8 blocks. WQD for the average Wolf3D level would probably be in the neighborhood of 100.

I am tempted to try getting cube to compile using mesa (software gl in linux) just to find out.

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#51: Re: ..

by Pxtl on 06/08/2005 16:32, refers to #50

What happens when you see a model? Unless you want to implement an alternate option with using animated billboards in the place of an Ogro, like they did in the old days.

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#52: Cube and Pocket PC Emulator

by workman on 06/15/2005 15:40

I am trying to get Cube to work on the Pocket PC emulator from Microsoft, but it doesn't seem to be working. The emulator tells me it's not a valid Pocket PC application - any ideas on how I can get it working?

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#53: ..

by Jcdpc2- the sequel on 06/15/2005 19:32

theres no way i could get this to work on my tungsten e2 is there? does it have to be a certain type of palm?

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#54: ..

by Sparr on 06/15/2005 20:19

it has to be a pda with a 3d accelerator. right now i think thats just the dell axim x50 series

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