Cube PDA (XScale / OpenGL ES) release! |
by Aardappel_
on 02/09/2005 00:54, 234 messages, last message: 06/17/2008 06:12, 245305 views, last view: 12/09/2021 06:25 |
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The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:
http://sourceforge.net/project/showfiles.php?group_id=91993
Some (older) screenshots are here:
http://cubeengine.com/cube_intel_pda/
And the hardware you need to run this is available for example here:
http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs
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#28: .. |
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by staffy2005
on 03/12/2005 00:04
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I thought it would be: gaming developers conference or something like that.
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#29: telecharger |
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by zaami
on 03/21/2005 09:55
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slt cmt ca va
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#30: new release |
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by bamboo
on 03/25/2005 19:36
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hello !
Great work for the pda version, amazing !
just wondering when the next release's get out, and if the framerate will really be increased !
hope that it's the begining of a great mobile adventure... keep on with courage !!!
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#31: new, optimized, version |
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by Aardappel_
on 04/13/2005 03:57
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http://sourceforge.net/project/showfiles.php?group_id=91993
New binary that is an optimized version of the previous release (up to 40% faster). This is the release as demoed by Intel at GDC. No new source as the extra speed is purely from using a new version of Intel's compiler.
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#32: FAQ: |
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by Aardappel_
on 04/13/2005 03:59, refers to #31
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Oh and, some FAQ's Jeff answered from questions on this forum:
1) The stylus is the only way to turn at the moment (exactly like the
mouse in PC Cube). I may address this if there is a next release.
2) Using the stylus slows the game down, this is a known issue.
3) There is no installer application; to play they must put it on a
CF/SD card or transfer the entire game via Activesync.
4) Using hacks or tweaks such as the GAPI one are not supported and can
cause the game to not run.
5) Cube will only run on a Dell Axim X50v or better, the game will crash
on PDAs without graphics accelerators.
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#33: Re: FAQ: |
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by Aardappel_
on 04/13/2005 04:07, refers to #32
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And as promised, pictures from Cube at GDC:
http://cubeengine.com/cube_at_GDC/
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#34: .. |
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by Rick-Ubuntu
on 04/13/2005 11:14
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Nice :)
Some pictures are not very clear though :P
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#35: .. |
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by makkE
on 04/13/2005 13:39
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cool :)
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#36: Salut |
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by elmo
on 04/15/2005 23:45, refers to #29
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ca va bien !
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#37: Multiplayer |
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by maarten
on 04/22/2005 23:15
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Hi
It could be that I am doing something worng but the multiplayer function does not work over here. I followed the instructions by replacing the cube.exe file on my normal pc (wanted to do multiplayer between pc and pocketpc) but then when opened the server.bat file It gave an error: "error _FSOUND_Stream_Open@16 could be found in the fmod.dll"
Does anybody know how to fix this?
cheers
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#38: x50v video |
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by NeoG
on 05/04/2005 00:57
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This is a video of the GL|ES build of cube running on my x50v, for anyone that wants to see it in action (was from my webcam so the quality isn't perfect :D).
http://members.iinet.net.au/~rwindeyer/cube_x50.wmv
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#39: way cheaper |
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by bulletcrazy
on 05/04/2005 04:48
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Dude, the machine im running it on only cost like $220. SOme new company in japan called Matsunichi is making these pocket pcs. Cheap and powerful.
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#40: Re: x50v video |
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by Rick|
on 05/04/2005 11:20, refers to #38
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Heh nice :) Looks a bit hard to aim though.
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#41: Re: x50v video |
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by Aardappel_
on 05/04/2005 20:28, refers to #38
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cool.. wouldn't mind putting that on the cube page... can I link to it or do you want me to copy it?
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#42: Re: x50v video |
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by NeoG
on 05/05/2005 15:25, refers to #41
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bulletcrazy: the i-mat looks good, besides the fact theres no vga, cf slot, bluetooth, replacable battery etc.
Aardappel_: if you dont mind copying it that would be great, i'm not sure what sort of restrictions my ISP imposes on personal webspace.
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#43: Low resolution mode |
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by NeoG
on 05/05/2005 15:29, refers to #42
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By the way, can GL|ES initialise a lower resolution window on a VGA screen (e.g hardware pixel doubling), in hopes of gaining a higher FPS?
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#44: Software Rendering |
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by Sparr
on 05/09/2005 14:58
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cube on a PDA with a hardware accelerator... what if you used software rendering? im talking about levels with average WQD on the order of 50-100. small rooms, low detail. would that be feasible?
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#45: .. |
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by CC machine
on 05/14/2005 19:09
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Has anyone made ported it to the Palm operating system? My dad has a PDA but with Palm, so he cant use it
P.S. The metroid: prime hunters demo for the nintendo DS uses the stylus for looking as well
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#46: .. |
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by CC machine
on 05/14/2005 19:10
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*Has anyone ported
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#47: dog |
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by buttbda
on 05/15/2005 14:42
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eys
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