Cube PDA (XScale / OpenGL ES) release! |
by Aardappel_
on 02/09/2005 00:54, 234 messages, last message: 06/17/2008 06:12, 245301 views, last view: 12/09/2021 06:25 |
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The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:
http://sourceforge.net/project/showfiles.php?group_id=91993
Some (older) screenshots are here:
http://cubeengine.com/cube_intel_pda/
And the hardware you need to run this is available for example here:
http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs
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#138: Message censored by administrator |
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by ea7bf718
on 02/19/2006 18:17
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#139: Other MONSTERS for CUBE? |
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by teknasia
on 02/19/2006 22:25
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Thanks for the tip MitaMAN! I'll try your solution.
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#140: Rhino Monster solved! |
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by teknasia
on 02/20/2006 15:36
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Ok guys I don't know why you didn't encounter any problem with this Rhino monster being all white in the game, because its skin picture is not the right size. I just had to resize the skin.jpg for 512 x 256 pixels and it's now working correctly!
Thanks for the link MitaMAN, that's exactly what I was looking for!
Other Monsters for Cube
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Go grab them under Quake 2 Models at:
http://www.planetquake.com/polycount/
You must convert the skins from .pcx to .jpg format.
You then only need 2 files in Cube Monster folder:
SKIN.JPG and TRIS.MD2
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#141: Message censored by administrator |
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by wWAPVxFrOv
on 03/18/2006 12:28
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#142: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com |
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by pushplay
on 03/18/2006 21:46, refers to #141
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Ok, this needs to be censored.
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#143: Re: CXLBdJYpz: <a href=<a href="<a href="http://www. |
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by Aardappel_
on 03/18/2006 22:26, refers to #142
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sleepwalkr will add a simple moderation feature soon....
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#144: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com |
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by CodeRed3
on 03/19/2006 07:54, refers to #141
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Why do people like you still have access to the internet..?
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#145: aeabaedd |
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by 495b8504
on 03/20/2006 04:00
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..
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#146: .. |
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by Rapha222
on 03/30/2006 10:19
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Hello,
I've a Dell X51v, the game's very good but I cann't play in multiplayers.
How to do ?
Thanks
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#147: .. |
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by Rapha222
on 03/30/2006 10:22
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... The error message is :
Could not resolve serveur [ip of the server]
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#148: Cube PDA |
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by The S1nn3r
on 05/01/2006 18:02
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I am currently working on a cube version for the Palm OS 4.5 and up. I had to remove the light effects and write a special app to effiently render the graphics under the palm OS which also included partially rewriting cube for palm standards. It is running, but often crashes randomly, it should be done in about 6 months. I will then upload it to sourceforge for you guys.
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#149: Re: Cube PDA |
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by Deaddude
on 05/06/2006 17:07, refers to #148
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I got a white rhino in my game, as well.
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#150: t |
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by ghani
on 05/07/2006 22:00
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hi
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#151: A complete review of the game |
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by Menneisyys
on 05/10/2006 17:51
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see http://www.pocketpcmag.com/blogs/index.php?blog=3&p=761&more=1&c=1&tb=1&pb=1
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#152: Re: A complete review of the game |
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by Aardappel_
on 05/10/2006 19:21, refers to #151
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I am not sure what the guy is doing wrong, since I am not much of a pocketpc person. But I know it does work, I have tried the multiplayer myself, Intel had it running between several ppc machines and a laptop at GDC 2005.
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#153: 4887ea2d |
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by 33c7dfc4
on 05/11/2006 06:39
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..
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#154: 4887ea2d |
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by 33c7dfc4
on 05/11/2006 06:39
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..
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#155: cube pda for arm and software opengl es |
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by iamacooldude
on 05/13/2006 04:11
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Is there anyone out there that wants the pocket pc port to be used on those pocket pcs without hardware acceleration? There is a big group of users who have pocket pcs that have fast(400-624mhz) processers that might be able to use a trimmed down and software implemented version of the cube pda for the x50.
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#156: Re: cube pda for arm and software opengl es |
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by Passa
on 05/13/2006 06:12, refers to #155
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That should work actually, older PDAs can run Quake III in software mode.
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#157: Message censored by administrator |
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by cbd06c9e
on 05/13/2006 20:16
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