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Cube PDA (XScale / OpenGL ES) release!

by Aardappel_ on 02/09/2005 00:54, 234 messages, last message: 06/17/2008 06:12, 245293 views, last view: 12/09/2021 06:24

The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:

http://sourceforge.net/project/showfiles.php?group_id=91993

Some (older) screenshots are here:

http://cubeengine.com/cube_intel_pda/

And the hardware you need to run this is available for example here:

http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs

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#136: Message censored by administrator

by 5331e3e3 on 02/19/2006 18:17

#137: Message censored by administrator

by 5b2c497b on 02/19/2006 18:17

#138: Message censored by administrator

by ea7bf718 on 02/19/2006 18:17

#139: Other MONSTERS for CUBE?

by teknasia on 02/19/2006 22:25

Thanks for the tip MitaMAN! I'll try your solution.

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#140: Rhino Monster solved!

by teknasia on 02/20/2006 15:36

Ok guys I don't know why you didn't encounter any problem with this Rhino monster being all white in the game, because its skin picture is not the right size. I just had to resize the skin.jpg for 512 x 256 pixels and it's now working correctly!

Thanks for the link MitaMAN, that's exactly what I was looking for!

Other Monsters for Cube
=======================
Go grab them under Quake 2 Models at:
http://www.planetquake.com/polycount/

You must convert the skins from .pcx to .jpg format.
You then only need 2 files in Cube Monster folder:
SKIN.JPG and TRIS.MD2

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#141: Message censored by administrator

by wWAPVxFrOv on 03/18/2006 12:28

#142: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com

by pushplay on 03/18/2006 21:46, refers to #141

Ok, this needs to be censored.

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#143: Re: CXLBdJYpz: <a href=<a href="<a href="http://www.

by Aardappel_ on 03/18/2006 22:26, refers to #142

sleepwalkr will add a simple moderation feature soon....

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#144: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com

by CodeRed3 on 03/19/2006 07:54, refers to #141

Why do people like you still have access to the internet..?

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#145: aeabaedd

by 495b8504 on 03/20/2006 04:00

..

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#146: ..

by Rapha222 on 03/30/2006 10:19

Hello,
I've a Dell X51v, the game's very good but I cann't play in multiplayers.
How to do ?
Thanks

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#147: ..

by Rapha222 on 03/30/2006 10:22

... The error message is :
Could not resolve serveur [ip of the server]

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#148: Cube PDA

by The S1nn3r on 05/01/2006 18:02

I am currently working on a cube version for the Palm OS 4.5 and up. I had to remove the light effects and write a special app to effiently render the graphics under the palm OS which also included partially rewriting cube for palm standards. It is running, but often crashes randomly, it should be done in about 6 months. I will then upload it to sourceforge for you guys.

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#149: Re: Cube PDA

by Deaddude on 05/06/2006 17:07, refers to #148

I got a white rhino in my game, as well.

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#150: t

by ghani on 05/07/2006 22:00

hi

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#151: A complete review of the game

by Menneisyys on 05/10/2006 17:51

see http://www.pocketpcmag.com/blogs/index.php?blog=3&p=761&more=1&c=1&tb=1&pb=1

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#152: Re: A complete review of the game

by Aardappel_ on 05/10/2006 19:21, refers to #151

I am not sure what the guy is doing wrong, since I am not much of a pocketpc person. But I know it does work, I have tried the multiplayer myself, Intel had it running between several ppc machines and a laptop at GDC 2005.

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#153: 4887ea2d

by 33c7dfc4 on 05/11/2006 06:39

..

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#154: 4887ea2d

by 33c7dfc4 on 05/11/2006 06:39

..

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#155: cube pda for arm and software opengl es

by iamacooldude on 05/13/2006 04:11

Is there anyone out there that wants the pocket pc port to be used on those pocket pcs without hardware acceleration? There is a big group of users who have pocket pcs that have fast(400-624mhz) processers that might be able to use a trimmed down and software implemented version of the cube pda for the x50.

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