Cube PDA (XScale / OpenGL ES) release! |
by Aardappel_
on 02/09/2005 00:54, 234 messages, last message: 06/17/2008 06:12, 245260 views, last view: 12/09/2021 02:23 |
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The port of Cube created by Intel for their latest mobile cpu & 3d chipset has been uploaded to sourceforge. You can get it in the files section as usual here:
http://sourceforge.net/project/showfiles.php?group_id=91993
Some (older) screenshots are here:
http://cubeengine.com/cube_intel_pda/
And the hardware you need to run this is available for example here:
http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs
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#126: a4e66d84 |
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by 0d08609b
on 02/13/2006 23:30
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#127: 1f1b632a |
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by 5c41ce20
on 02/13/2006 23:31
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#128: 8ed741d0 |
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by 3586578a
on 02/13/2006 23:31
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#129: 8ed741d0 |
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by 3586578a
on 02/13/2006 23:31
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#130: Rhino Monster do not display!? |
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by teknasia
on 02/16/2006 11:52
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Do one of you guys know why I find a completely white Rhino monster in Cube for PPC? I checked the skin but didn't find anything wrong in PACKAGES\MODELS\MONSTER. Except that the picture format is not the same as the one of other monsters (not 256x256!). I also checked with the one for Desktop PC which own same monster files than on the PPC version.
Could one of you guys who manage to edit or create new monster models please post a link where to grab them? ;-)
Many thanks in advance for any help.
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#131: Re: Rhino Monster do not display!? |
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by SilentFox
on 02/16/2006 12:09, refers to #130
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White rhino monster? I never saw any monsters white in the game... Or am I blind? :/
___________________________________________
For all you FPS freaks, register here
http://invisionfree.com/directory.php?go=1195710
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#132: White rhino monster |
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by teknasia
on 02/16/2006 14:01
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Yeah but I mean it's a skin bug in my game! I really don't know why it is the case...
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#133: Re: Rhino Monster do not display!? |
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by tentus
on 02/17/2006 04:07, refers to #130
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weird. i haven't seen that before, but i doubt it's because of the skin proportions. powers of 2 run faster, but a typical proportions have never given me trouble
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#134: Someone could share other MONSTERS? |
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by teknasia
on 02/18/2006 13:05
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That would be really nice if soneone could kindly share any other new MONSTERS with me. They may be created for any other CUBE version (PC,...). Many thanks in advance!
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#135: Re: Someone could share other MONSTERS? |
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by MitaMAN in the cave
on 02/18/2006 17:36, refers to #134
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If your looking for .md2 "monsters" go to polycount and check out the quake2 player models. There are many there to choose from. If you want a monster to have a weapon, choose one that has the weapon "built in" as part of the player model. As far as I know, cube and sauer do not support seperate weapons models/vweps.
http://www.planetquake.com/polycount/
You must also convert the skins from .pcx to .jpg format, and the skin size must be a power of "2" (like 128 x 128, or 256 x 256).
Good luck with your "monster hunt".
MitaMAN
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#136: Message censored by administrator |
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by 5331e3e3
on 02/19/2006 18:17
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#137: Message censored by administrator |
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by 5b2c497b
on 02/19/2006 18:17
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#138: Message censored by administrator |
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by ea7bf718
on 02/19/2006 18:17
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#139: Other MONSTERS for CUBE? |
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by teknasia
on 02/19/2006 22:25
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Thanks for the tip MitaMAN! I'll try your solution.
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#140: Rhino Monster solved! |
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by teknasia
on 02/20/2006 15:36
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Ok guys I don't know why you didn't encounter any problem with this Rhino monster being all white in the game, because its skin picture is not the right size. I just had to resize the skin.jpg for 512 x 256 pixels and it's now working correctly!
Thanks for the link MitaMAN, that's exactly what I was looking for!
Other Monsters for Cube
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Go grab them under Quake 2 Models at:
http://www.planetquake.com/polycount/
You must convert the skins from .pcx to .jpg format.
You then only need 2 files in Cube Monster folder:
SKIN.JPG and TRIS.MD2
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#141: Message censored by administrator |
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by wWAPVxFrOv
on 03/18/2006 12:28
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#142: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com |
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by pushplay
on 03/18/2006 21:46, refers to #141
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Ok, this needs to be censored.
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#143: Re: CXLBdJYpz: <a href=<a href="<a href="http://www. |
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by Aardappel_
on 03/18/2006 22:26, refers to #142
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sleepwalkr will add a simple moderation feature soon....
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#144: Re: CXLBdJYpz: <a href=<a href="http://www.itc-world.com |
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by CodeRed3
on 03/19/2006 07:54, refers to #141
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Why do people like you still have access to the internet..?
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#145: aeabaedd |
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by 495b8504
on 03/20/2006 04:00
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