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Cube & Cube 2 FORUM


Help creating a new mod/standalone game...

by jen01 on 01/26/2005 03:04, 36 messages, last message: 06/26/2005 07:36, 8372 views, last view: 05/18/2024 07:35

Does any one want to create a mod for cube...
I know I would if I had the;
Talent, expertise, time, resources, knowledge, patience, skills, help, money, computer power, applications, artistic flare, ideas, concepts, support, political immunity, linguistic skills, charm, potential to actually achieve something, prospect, reliability, organization, and finally not doing my final year of schooling, meaning the difference weather I get into university ( do a games programming course ) or not ( ow crap )
I propose that we as whole (the cube community that has some type of game making skill) come up with a definitive idea that is cube...
An idea for a game that is so original so fare out there, that it will redefine the FPS. It will know no boundaries; it will become a Consept itself.

Yes cube is a great game at the moment, with the multiplayer scene. But the single player aspect is really just to test the multiplayer maps...
I propose that every body and anybody create a single player version of cube that would be just as good, better, than the multi player.
Less is more...
Nothing graphical, just good old fashioned game play and story line. Its all about the ideas and simplicity of this game that would make it great.
Just think about it…

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#1: So....

by pushplay on 01/26/2005 03:32

Basically you have ideas and you want other people to do the work? I'm in! All I require is 50k/yr and a reloaction bonus.

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#2: umm

by Jcdpc Mozilla_is_teh_cookie_monster on 01/26/2005 03:35

What are you even asking for? everyone make a map with a story??

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#3: ok. i see

by tentus on 01/26/2005 03:44

I have no idea what your're trying to say. How is this a mod if nothing is added but levels? Isn't that, by definition, mapping? Which is actively occuring?

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#4: ..

by makkE on 01/26/2005 16:39

"Please make a super cool mod for me"- thread #4637 :/

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#5: Re #1

by spentron on 01/28/2005 05:44

Jen01 writes: "I propose that every body and anybody create a single player version of cube that would be just as good, better, than the multi player."

I though I already did that ;) .. a few others kicked some ass too, it still goes on ...

"But the single player aspect is really just to test the multiplayer maps..."

I suggest learning to run single player properly and also find more maps ( e.g. http://www.intergate.com/~spentron/cube/ etc.)

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#6: ..

by jen01 on 01/28/2005 10:41

I am writing a clear response to all, but all i have to say in my defence is that you have all miss understood what I was trying to say.
I will be clearer next time.
a few points...

1:pushplay... i have no ideas, that is the problem. i was never intending to none of the work, quite the opposite in fact.

2:jcdpc... i think many of you got confused when i said nothing graphical. what i ment by that was not to get hung up on graphical improvements to the engine, but probably some physical, better AI, gravity, ect...

3:tentus... not just maps... new hud, menu system, ai, add gravity to rockets, weapons, music, models (guns and player) and many more, a complete conversion. and yes that would be considered mapping.

4:makke... i can't seem to find it, i would like to read it though...

5:spentron... you seemed to have taken this personally, like an attack against all the other mods and maps that everyone has created. i am not saying that every mod/map is bad. i just want to create a new one. with a story that spans at least 20+ maps, reaching an epistemological climax.
the single player mode is good but it could be so much more if we organised the development of it. my goal was to have lots of people with the one goal. working as a team to make something better than it is now (not that it is bad, just it has so much more potential). at the moment, the way i see it, is that the cube community scattered and individuals like yourself are making good quality stuff but just think how much better i could have been if you had more help.




final:... this thread was supoast to be for ideas for the game itself...genre, point, story, inprovements, ect.


i hope this has made it more clear.

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#7: Re: ..

by Jcdpc Mozilla_is_teh_cookie_monster on 01/28/2005 12:17, refers to #6

things like new weapons and monsters and AI are changes to the code, and what you seem to be asking for is a single player campaign for cube.

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#8: ..

by makkE on 01/28/2005 14:38

The problem with these kinds of post is always the same.
Ppl want to make a cube mod/tc, requesting for help without even having a concept (story/concept art/gameplay concept)
and furthermore without having shown anything at all.

Chances to find people helping you would be much higher if you can offer something that proves you have a good idea, and the skill and talent to make it reality.
Show people something that exites them and shows them you are willing to work hard on it.
don´t take this personally, but otherwise ppl will always feel like you asked "hey anyone make a cool mod for me?"

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#9: ..

by makkE on 01/28/2005 14:42

Look at Loz-cube for example.
Tentus had created a basis himself before asking for help.
Now some people start to offer help.
If he had said "let´s make a Zelda Mod", I need : ...
noone would have taken that very serious.

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#10: cube community

by respectful gamer on 01/29/2005 01:42

Jim,

If you are looking for an easy open-source game mod, you\'ve come to the wrong place. The Cube community is a brood of rabid vipers, waiting for anybody with ambition, to strike them and bring them down to their level - to wallow with them in their depravity.

Even if you do succeed in making a game mod, don\'t count on it going anywhere.

If you are seriosly interested in making a game mod, wait for Nexuiz at http://www.nexuiz.com

That has the capabilities for graphics better than Doom3 if custom media were made for it. It has realtime lighting, realtime shadowing, bumpmapping, parallax mapping, normalmapping, gloss, glow, ZYM models (skeletal), support for older models like MD3\'s, BSP levels that can be easily made in GTKRadiant, particle effects, good networking code, and is not prone to cheats or hack, as everything, even gravity and map functions are controlled by the server instead of the client.

If you are really interested in game mods, don\'t waste you ideas on the cube community.

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#11: Re: cube community

by Aardappel_ on 01/29/2005 02:00, refers to #10

Wow, I can tell, you are indeed a very respectful guy.

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#12: wow

by Pxtl on 01/29/2005 03:41

That was warm and fuzzy.

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#13: Re: cube community

by Jcdpc Mozilla_is_teh_cookie_monster on 01/29/2005 05:03, refers to #10

I bet ya 10 bucks that repectfull guy is innovati :)

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#14: Re: ..

by tentus on 01/29/2005 19:02, refers to #9

Thank you makkE, that's exactly the plan that I had: make something before even mentioning the idea to others. I worked on LoZ for four months (I stated in august) before releasing it january 1st. As a result I've had several people help me out with little things.

"Cube community is a brood of rabid vipers"... snakes can't even have rabies :) and I've found it to be rather accomodating. They won't do my work for me, but I doubt that any community will do that. The fact is that people who offer assistance in Cube are far more likely to follow thru than any other organization.

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#15: Re: cube community

by D.plomat on 02/03/2005 21:21, refers to #10

Lol, comparing the Darkplaces engine to Doom 3...

About modding games, Cube is probably the easiest one to mod with it's very clear and human-sized code so none of the other engines will come closer to the holy graal of modding without coding skills.

And people that makes mods are respected, as long as they bring real stuff (DI, Quad, Fusion, VectorX, LoZ)... the common point of all the successful mods is that their authors never asked for others to do the hard work for them.

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#16: DI, Quad, Fusion, VectorX, LoZ...

by D.plomat on 02/04/2005 12:09

even forgot to mention Orb and Raiden... that makes a total of 7 successful Cube mods :)

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#17: Re: DI, Quad, Fusion, VectorX, LoZ...

by Jcdpc Mozilla_is_teh_cookie_monster on 02/04/2005 12:11, refers to #16

hmmm... there should be links to all of these somewhere.

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#18: ..

by staffy2005 on 02/04/2005 12:31

I don't know where my mod is.... so i can't link it.

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#19: Re: DI, Quad, Fusion, VectorX, LoZ...

by D.plomat on 02/04/2005 12:39, refers to #17

Yep, but unfortunately URLs of contents hosted on nasty free webhosts often change :(

So the central mods hosting with rsync mirrors looks promising.

DriAn pointed out that my webpage is down... i've put it on 3 different "mirrors"... a year and some month later there is only one out of two that is still valid. Lol, that makes an average of about 60% URL breaking per year for those free webhosts, i knew they're crap so i took 3 different, but at least i'd hoped that one year later there would still be 2 alive out of 3. And the one that survived was the second of my mirrors list... dawm, i've bet on the wrong one ;)

Bored of reuploading and reuploading and reuploading again, bought a domain, will buy some wepspace... at least in some month i'll enjoy the serenity of a nice single easy to type/remember URL that doesn't break.


About unstable Cube, it'd somewhat like BigCube for the 2002 version. Seems like a good idea, as the amount of new Cube stuff since 2002 has increased a lot so it'd be a good time to make a new Big/unstableCube

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#20: Re: DI, Quad, Fusion, VectorX, LoZ...

by sinsky on 02/04/2005 13:05, refers to #19

From my experience, no one is going to host, take care, etc., of something you made. Not for long I mean. And I'm still here after all, there's no point to bother about Orb at this point - that's what I'm saying.

(omg, I think I performed more crimes against the language :o now that's a DEAD sentence)

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