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no sound

by marcel2 on 01/03/2005 15:17, 8 messages, last message: 11/13/2005 12:26, 1174 views, last view: 05/05/2024 00:40

hi,
i played cube under linux and now under windows with 5.1 sound.

but under windows i have no sound. in singleplayermode i have music but i hear no shots or other things.

have anybody an idea?

thnx, marcel

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#1: ..

by makkE on 01/03/2005 17:08

I can´t really help you on this, but have you tried to disable that 5.1 stuff ? that´s what I´d try...

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#2: Re: ..

by marcel2 on 01/04/2005 00:44, refers to #1

this takes no effect....i played with the settings but no effect :-(

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#3: Re: ..

by pushplay on 01/04/2005 01:37, refers to #2

I think fmod is responsible for the sound on cube, so try googling for other games using fmod and see if they work.

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#4: Re: ..

by D.plomat on 01/04/2005 11:17, refers to #3

Fmod seems ok, as the music itself plays. About the sounds IIRC it's SDL_mixer so maybe this one has a problem.

That's still weird, as i suppose it's fmod that's on top of SDL (or they are in "parallel" and some lower-level library on the OS does the mixing?) so if it was really a SDL_mixer problem the music wouldn't play too.
I don't really know the sound code... time for some code reading :)

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#5: Re: ..

by pushplay on 01/05/2005 04:13, refers to #4

I thought the SDL mixer was only used in linux. Either way that's a weird problem you're having.

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#6: Re: ..

by D.plomat on 01/05/2005 16:22, refers to #5

Yep, i was wrong about fmod+SDL_mixer, just checked the source and it's one or the other depending on the platform.

Checking sound.cpp i see only 2 possible causes:
-unlikely, his card drivers doesn't handle mono sound well(maybe it's worth trying if a mono mp3 music would play (maybe that explains why it's ok in SP, because maps loads specific music?))

-most likely, a problem with hardware channels, as they say in the FMOD doc.

the FMOD function for playing music is different and i think the music function, unlike the sound one, doesn't manage to load the full music file into the samples memory of the card. (there is a check which falls back to streaming mode if loading fails, so it probably uses a software channel when the whole music doesn't fit into the memory of the sound card)

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#7: ..

by D.plomat on 01/05/2005 16:57

If there is no option to disable sound hardware acceleration on your card's properties applet, you can try this:
http://www.esimgames.com/faq_problems.htm#I'm%20having%20problems%20running%20SB,%20and%20it%20might%20be%20related%20to%20my%20sound%20card.%20%20Is%20there%20anything%20I%20can%20do?

(it's for a game using DirectSound, but it might work for Cube, as according to FMOD doc, FMOD uses(by default/can use?) DirectSound)

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#8: It's working for me

by quini on 11/13/2005 12:26

Hallo!

Despite I use linux 95% of my time, I've also tryed the game in XP, and I was experiencing the same problem: no sound.

It's working for me after disabling "some" of the sound hardware acceleration, from "full hardware acceleration" to "standard Directsound acceleration" (both translated from spanish!).

If I disable the sound hardware acceleration completely the sound was awful.

Hope that helps you ;)

Good job!

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