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Cube on a PDA!

by Aardappel_ on 12/19/2004 15:04, 17 messages, last message: 01/20/2005 16:04, 4291 views, last view: 04/27/2024 00:28

Intel have been porting Cube to a PDA, as a techdemo of their new 3d chipset and xscale cpu.

the PDA: http://www1.us.dell.com/content/products/productdetails.aspx/axim_x50v?c=us&cs=19&l=en&s=dhs

Some screenshots of the game in action:

http://wouter.fov120.com/cube/cube_intel_pda/cube1.JPG
http://wouter.fov120.com/cube/cube_intel_pda/cube2.JPG
http://wouter.fov120.com/cube/cube_intel_pda/Cube_Carb.JPG
http://wouter.fov120.com/cube/cube_intel_pda/Cube_Dell.JPG

Appearently it is not optimized for the device yet, but supports all cube features, including multiplayer over wireless with other devices (including pc's)!

I'll keep you up to date on this.

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#1: Cool

by D.plomat on 12/19/2004 15:20

I didn't had the use for a PDA but that might change ;)

Their chip still manage to bring 15 fps @ 640x480... impressive for the size of the device

So they have a full OpenGL implementation for those PDAs :)

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#2: ..

by Drakker_ on 12/19/2004 17:25

There's no lightning / shadows... but still very impressive! Too bad it wont run on my 16 shades black and white Palm V. :)

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#3: that's awesome

by tentus on 12/20/2004 03:32

How are they going to do the controls, move with the little directional pad on the bottom and aim with the stylus, something along the lines of the metroid prime hunters schemes?

Looks good though, it's nice to see PDAs branching out towards our corner of the net.

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#4: ...

by Aardappel_ on 12/20/2004 14:07

yup they have OpenGL ES... and once optimized it should be >20 fps easily.

I think they have lighting working now, that was an early dev shot.

dunno about the controls.. I doubt it is all that playable.

I must say it is quite funny that cube now runs better on a PDA than on the original "high end" pc it was initially developed on at the time (voodoo3 + ppro200 :)

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#5: ..

by >driAn<. on 12/20/2004 15:17

cool

Will this cube version be open source too?

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#6: >drian<.

by jean pierre on 12/20/2004 17:20

Its PDA not computer you just by its chip and run cube then another chi[p and play it i like the PC one better but then why didnt Quake managed to be PDA?

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#7: ..

by >driAn<. on 12/20/2004 18:44

"why didnt Quake managed to be PDA?"

Because cube owns.

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#8: DS?

by Drakker_ on 12/21/2004 01:27

Yeah, talking about Metroid Hunter... when is Cube DS coming out? Now, that would be amazing, beign able to play cube anywhere and with good controls!

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#9: Re: DS?

by dcp on 12/21/2004 07:11, refers to #8

good controls? i wouldn't call these tiny crap buttons on a DS gamepad a serious alternative to 'mouse-look'... ;-)

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#10: Re: DS?

by pushplay on 12/21/2004 07:37, refers to #9

You have clearly never played the metroid game with the thumb nub on the touch screen then.

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#11: Re: DS?

by Drakker_ on 12/21/2004 13:09, refers to #9

Touch screen? Hello?

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#12: ..

by esw on 12/22/2004 00:49

\"\"why didnt Quake managed to be PDA?\"

Because cube owns.\"

It did. 3 years ago.
http://quake.pocketmatrix.com/

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#13: Re: ..

by D.plomat on 12/22/2004 12:45, refers to #12

Funny.

But Cube is full 640x480 on the PDA ;)

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#14: cube on the PDA

by Aardappel_ on 01/19/2005 17:58

I just received a test PDA from intel with Cube on it. Quite amazing seeing the full featured engine running on a PDA.

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#15: ..

by Rick-Ubuntu on 01/19/2005 18:04

Cool, is it playable(fps wise)? And did they lower the gfx quality?

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#16: Re: ..

by Aardappel_ on 01/19/2005 20:13, refers to #15

its feature identical, graphically in otherwise. it runs in 640. FPS is not great, but playable in the not so intensive levels (I tried metl2).. probably 15 fps or so. Add tons of monsters and it starts to crawl though.

I am sure a lot could be optimized about it still.

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#17: ..

by RealNitro on 01/20/2005 16:04

Wouldn't it be better to use only a part of the screen for graphics, and the other part as a touch screen? (Like playing on a DS) Anyway, cool pics!

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