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weapon models for cube?

by jen01 on 11/17/2004 02:46, 56 messages, last message: 12/21/2004 18:40, 27688 views, last view: 05/18/2024 23:22

i have looked in alot of the old threads and all the links to new weapon models don't work.

where can i find good weapon models?
polycount or whatever does not have any good ones and i waould like som realistic army type weapons, for a game i am making.

thanks lots...

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#1: ..

by makkE on 11/17/2004 12:00

Slim chance to find good, low poly work for this purpose... make them yourself :)

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#2: ..

by macher on 11/17/2004 17:36

dcp has made some quite good I think :)

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#3: Bazooka was huge

by jean pierre on 11/18/2004 07:09

The rocket launcher modification of DCP should shrink a bit it is huge.

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#4: ..

by makkE on 11/18/2004 16:12

Well he was askin for real type guns, so only dcp´s mg would be suitable..

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#5: Re: Bazooka was huge

by dcp on 11/19/2004 05:28, refers to #3

the view blocking size of that thing was intentional... because of the firepower of it, you should've to cope with a slightly decreased view ;-)

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#6: ..

by makkE on 11/19/2004 15:32

hehe, looking at it from this point of view, we´d need a machinegun that fills 2/3rds of the screen ;)

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#7: Re: ..

by dcp on 11/19/2004 22:34, refers to #6

you want one? ;-)

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#8: ..

by makkE on 11/20/2004 02:56

no, thanx :D

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#9: ..

by jen01 on 11/20/2004 04:50

where do i get it from? i have no idea what you are talking about and i made the thread

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#10: ..

by Drakker_ on 11/20/2004 15:27

Actualy, most people seem to favor the machinegun over the rocket launcher... and theres a lot of small cramped map where the RL is pretty much useless... so I think it should shrink and be really really small. :)

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#11: ..

by makkE on 11/20/2004 19:12

jen01: cube.dietmarpier.de

Drakker: Small cramped maps are where the RL is most usefull...

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#12: ..

by Drakker_ on 11/21/2004 02:10

makkE : I don't see how doing yourself damage is useful. :)

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#13: Re: ..

by D.plomat on 11/21/2004 14:37, refers to #12

They've to be just a little bit far enough, and that's where they're the most efficient, using controlled splash-damage.

On wide open maps they're useless, because it's trivial to dodge them from a certain distance.

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#14: ..

by makkE on 11/21/2004 16:55

heh, of couse it takes some caution to use it, but it´s the #1 choice in aard3 for example ;)

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#15: ..

by Drakker_ on 11/21/2004 22:20

The shotgun is one shot kill, not the RL, gimme the shotgun anytime in small maps. ;)

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#16: Re: ..

by D.plomat on 11/21/2004 22:53, refers to #15

Yep, the shotgun is my favourite one :)

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#17: RL

by Pxtl on 11/21/2004 23:48

RL is mostly useful as a midrange weapon. It fills out the gap between the SG and the sniper rifle. Maps with midsized rooms and lots of gaps, allowing you to shoot the player at midrange but making it hard to get up to point blank range are ideal uses.

If you're asking "what about the chaingun" - chaingun is the superweapon. Its always the best, except at absolute point blank, or obscenely monstrous long range (ie larger than 99% of cube maps). The chaingun makes up for this power by sucking ammo like a hoover.

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#18: ..

by jean pierre on 11/22/2004 06:49

ChainGun is more usefull then the Sniper Rifle It's Accurate is Very Good and Can hit from a Long Range the chaingun can do whatever the rifle do but better.

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#19: Re: ..

by Pxtl on 11/22/2004 08:16, refers to #18

At obscenely, stupidly, zoomed in long range I think the chaingun does disperse, and then the sniper is useful…. But I may be thinking of a different game.

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#20: Re: ..

by D.plomat on 11/22/2004 13:59, refers to #19

The chaingun doesn't disperse (i added that when i was playing with the 2002 source to avoid it being used as sniper weapon and give back the rifle some usefullness).

In the 2004 there is now some recoil that doesn't add dispersion, but makes it harder to keep vertical accuracy at very long range.

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