Cube bots ver 0.1 done :-) |
by Rick
on 10/06/2004 21:27, 92 messages, last message: 10/17/2005 13:06, 17295 views, last view: 12/08/2021 20:20 |
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Alrighty, I finished my first bot release for cube :)
Its based on the latstes cube(2004_05_04).
Current features:
- Bots will use all the available weapons.
- Simple, waypointless, navigation.
- Bots should be able to play all gamemodes and shouldn't shoot at team mates :-)
- You can add bots in DMSP, bots will attack the monsters and monsters will attack bots.
When there are bots in a DMSP game, it won't restart when you die.
- When a bot doesn't have an enemy he will search for entities like ammo, teleporters and jumppads.
- Windows and Linux support.
Site(which contains a download link):
http://cube-bots.cjb.cc/
Its pretty basic at the moment but thats where a first release if for :)
If you have any questions/suggestions or bugs please lemme know.
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#41: Re: .. |
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by staffy2000
on 12/05/2004 03:42, refers to #40
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....Jerry?
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#42: .. |
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by e:n:i:g:m:a
on 12/06/2004 00:16
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OOh, thanks for the linux patch!
I'm downloading the files right now, Yeah I've got an athlon-tbird (if you are using make options), so i686 should be good for me.
Oh yeah, and BTW, I haven't dropped off the face of the world... yet... I've just been busy.
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#43: Team resolution errors... |
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by e:n:i:g:m:a
on 12/06/2004 01:30
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OK, I've found a bug in cube_bots...
If you are playing in teamplay (mode 3?) it seems that no one is on your team... I tried it on nudist, two blue bots, me on blue, and three red bots. Whenever I fragged a red bot, it said that I fragged a teammate, then deducted the score from the blue team, and whenever I fragged a blue bot (my team), it didn't say that I fragged a teammate, I don't remember what happened to my score.
Anyway, I though that it maybe assumes that the player is on the red team... switched to red, and blue bots are "on the same team" and red bots are "on the same team" as I am... arrrgh.
It's a problem with bot/team recognition. The bots fight OK on teams, it's the player's team that is weird.
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#44: .. |
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by Rick
on 12/06/2004 16:59
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Thanks for mentioning this, I'll see what I can do about this :)
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#45: .. |
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by e:n:i:g:m:a
on 12/06/2004 23:11
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no prob, BTW, nice work! it brings alot to cube... Perhaps Aard will integrate it into the next release? Cube really needs some more SP modes (other than SP and DMSP like it has now).
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#46: Re: .. |
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by tentus
on 12/07/2004 04:06, refers to #45
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Indeed, an SP mode using the bots would be fanastic... I'm thinking of a three way team deathmatch, or perhaps a variant of ogro hunter.
Anyhoo, perhaps in the next day or two I'll have a supersimple variant of the ogro ready for my own cube-based game, so i'd be perfectly willing to give you the rights to it Rick if I can use your bots in my game. Sound fair?
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#47: .. |
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by Rick
on 12/07/2004 16:41
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Well maybe after waypoint support works reasonable I can make coop support.
Tentus:
Whats "your game" about?
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#48: Re: .. |
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by tentus
on 12/08/2004 01:23, refers to #47
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It's a simple mod of Cube following a fantasy theme, namely the theme of my pet series, The Legend of Zelda. Hence, Legend:Cube. Mostly it's just a fun way of teaching myself the various aspects of cube though, so it's not *that* serious of a game.It's just me messing around with what I know and mistakenly thought I knew.
So that's what it's about- me emulating the Zelda games (to an extent) with the Cube Engine. If you want me to email you what I have, I'm preparing for it's first real beta release, so I'd be glad to send it to you (it's 16 Megs though, I'll have to chop it up.)
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#49: .. |
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by n00dle
on 12/10/2004 05:43
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The link to the site where the bots are isnt working... anyone got an alternate site
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#50: .. |
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by Rick
on 12/10/2004 14:33
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Hmm seems they moved their servers, I'll check after this weekend if I can do something about it.
Download link should still work: http://www.home.zonnet.nl/vantol3/files/cube_bot.tar
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#51: .. |
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by n00dle
on 12/12/2004 06:45
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thx, btw will they work on ctf?
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#52: .. |
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by Rick
on 12/12/2004 20:02
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There isn't ctf in cube :-\
But I guess you mean a cube mod with ctf. The bots won't work with a cube mod.
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#53: .. |
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by makkE
on 12/13/2004 04:04
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letīs hope aard will implement ctf one day :D
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#54: .. |
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by Rick
on 12/15/2004 00:29
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Alrighty my site has moved to bots-united(www.bots-united.com). The new link is: http://cubebot.bots-united.com/
I've got a forum for it now aswell:
http://forums.bots-united.com/forumdisplay.php?f=77
Current bot progress:
I'm mostly busy with the navigation; I've made support for "waypoint flooding", this will simply fill a map with waypoints. That way the bots can navigate on not to complex maps quite well without someone needing to "waypoint" the map.
So for further bot related stuff please go to my new forums :)
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#55: .. |
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by tentus
on 12/18/2004 01:52
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OK, I'm about ready to give up on my ogro replacement. My computer ate my file when I was ridiculously close to finished, so either I'll have to start completely over or give up. and with sites like http://www.planetquake.com/polycount/downloads/index.asp?game=1&sort=date&order=DESC offering tons of already finished models, giving up is looking increasingly attractive.
Any input? Should I give up completely, start over, or perhaps take a middle ground and simply edit an existing model?
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#56: 0.2 Released |
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by Rick
on 01/13/2005 22:18
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Just wanted to let you guys know that I released a new version: 0.2.
More info here: http://forums.bots-united.com/showthread.php?p=32285#post32285
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#57: .. |
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by makkE
on 01/14/2005 20:39
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Very nice!! They work fine !
TNX a lot :D
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#58: Excellent! |
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by D.plomat
on 01/14/2005 21:22
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Just some minor bugs:
-a bot can get stuck standing on the head of another(and you get stuck yourself if you jump over the 2 blocked bots)
-if an enemy stays on top of a high wall and the bots want to attack with (? shotgun/fist ?) they keep jumping in front of the wall instead of taking some steps back for shooting (or is it when they have only the fist left?)
-They seem to avoid high areas, like in vaterland SP map they'll never get after the second carrot where you need to jump some blocks to go to the upper area. I'll try to add some waypoints and if that works i'll send you the waypoints file. quick suggestion: they should "learn" from human player how to get to certain areas, or in some circumstances try to follow player in SP.
Had great fun playing skill 9 DMSPs on huge maps with 3-4 bots, very intense action!
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#59: Re: Excellent! |
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by D.plomat
on 01/14/2005 21:40, refers to #58
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> "learn" from human player how to get to certain areas...
...this is autowp 1 :)
About adding jump waypoints, it helps a lot on this area, but unfortunately /wpsave makes a segfault, i tried with or without adding a filename.
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#60: .. |
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by makkE
on 01/15/2005 20:28
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a little bug I noticed: the jumping sound wonīt play if the bot jumps..
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