Cube bots ver 0.1 done :-) |
by Rick
on 10/06/2004 21:27, 92 messages, last message: 10/17/2005 13:06, 17300 views, last view: 12/09/2021 04:24 |
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Alrighty, I finished my first bot release for cube :)
Its based on the latstes cube(2004_05_04).
Current features:
- Bots will use all the available weapons.
- Simple, waypointless, navigation.
- Bots should be able to play all gamemodes and shouldn't shoot at team mates :-)
- You can add bots in DMSP, bots will attack the monsters and monsters will attack bots.
When there are bots in a DMSP game, it won't restart when you die.
- When a bot doesn't have an enemy he will search for entities like ammo, teleporters and jumppads.
- Windows and Linux support.
Site(which contains a download link):
http://cube-bots.cjb.cc/
Its pretty basic at the moment but thats where a first release if for :)
If you have any questions/suggestions or bugs please lemme know.
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#21: .. |
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by Rick
on 10/14/2004 11:49
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I can open my wibsite without any problems...Well here is the download link(its hosted somewhere else):
http://www.home.zonnet.nl/vantol3/files/cube_bot.tar
And they won't navigate with waypoints(yet). Mayble i'll make support for that later.
For the ATI stuff; I think about changing that it won't use open-gl at all for detecting where you aim at, so this should fix it.
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#22: .. |
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by e:n:i:g:m:a
on 10/14/2004 20:00
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Ooh, can someone add the ATI patch PLEEEEESEEEEEE?
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#23: Re: .. |
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by e:n:i:g:m:a
on 10/14/2004 20:01, refers to #22
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Oh yeah, I'd be glad to test it if you add an ati patch. I believe you need to multiply something by 256...
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#24: .. |
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by Rick
on 10/14/2004 20:53
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I don't know, Aard needs to reply his mail :)
Currently I have a fix though, but it doesn't work if you completely aim up or completely aim down....
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#25: ATI driver fix |
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by arghvark
on 10/14/2004 21:01
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I think changing the depthcorrect function in renderextras.cpp to:
float depthcorrect(float d)
{
return (d<=1/256.0f) ? d*256 : d;
};
works, atleast it worked for verbal ;)
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#26: .. |
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by Rick
on 10/14/2004 22:08
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Cool, thanx :-)
I don't think it will make any difference for the cards/drivers that won't need this?
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#27: .. |
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by arghvark
on 10/14/2004 23:20
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yeah doesnt do anything to other cards/drivers
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#28: Lolwtfbbq? |
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by bobismog
on 10/17/2004 08:36
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Try add 30 bots at the same time.
In a small level.
That is fun. Especially in teamplay modes.
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#29: wow , bots .. |
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by F r a n k__i
on 10/20/2004 17:11
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i was here a long time ago when cube was around the start , and since that day i always though that bots would be great , thanx !
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#30: ATI patched binarie |
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by Kiney
on 11/01/2004 02:18
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I uploaded an ATI patched binary to my server:
http://kiney.homelinux.org/sambaweb/ftp/kiney/cube_bot_lin
it's compiled for i686 and there ist absolutely NO WARRANTY.
for me it works fine
(you still need the other achive, this ist only the binary)
Kiney
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#31: .. |
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by Rick
on 11/01/2004 22:35
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Alrighty, did you use the fix arghvark posted? (That one is in the upcoming release...)
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#32: .. |
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by Kiney
on 11/02/2004 01:56
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yes, I used the posted fix
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#33: Very good! |
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by eZ-lokirulez
on 11/02/2004 19:21
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The Bots seem to work very cool, thanks so far!
I think for most people it would be very nice if you could add some skill levels as already written above.
Hope to see some new releases,
lokirulez
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#34: Hey, |
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by Pxtl
on 11/02/2004 21:01
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I wonder if this would work with Quad?
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#35: developement? |
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by Kiney
on 12/02/2004 20:52
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ist it still developed or will 0.1 be the only release... because it's still some kind of "stupid"(it knows how to shoot, but not how to think)
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#36: .. |
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by Rick
on 12/03/2004 15:23
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I'm still busy with it, just not that hard :)
But I impletent waypoint support and (A*) pathfinding. I also created skill support and fixed a few bugs. Skills and navigation need to be tweaked though.
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#37: Thanks... |
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by Kiney
on 12/04/2004 04:06
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...for your answer.
...for the Bot(I like it).
...for improving it.
Kiney
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#38: blah |
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by staffy2000
on 12/04/2004 10:59
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this is what i would add/what you might have already put in:
-a reaction time of 0.35 secs for the bots
-70% accuracy or something like it
-bots that "cover" each other in team matches
-If a bot gets ammo it should ignore that kind of ammo for the next 10 seconds.
-bots should ignore players that are too far away
-bots should dodge/jump when shot at
-If the bot's only weapon is the fist it should make looking for ammo its priority
-bots should rocket jump to get quads and the 150 armor if normal jumping doesn't work (only if health is x so they don't suicide).
-bots should have a weapon preferance depending on the distance they are from the player or other bot.
-bots shouldn't be able to "see" behind them properly
-more names for bots :)
-bots should "keep their distance" kind of
-bots should not go into water unless they need to.
this is a long list. don't take much notice of it. ;)
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#39: Yeah |
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by Baldours
on 12/04/2004 13:13
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That are good impressions for the next version :)
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#40: .. |
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by Rick
on 12/04/2004 13:40
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Nice suggestions :)
"-more names for bots :)"
Any suggestions? :)
/me adds them to todo list
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