new classic SP gameplay discussion/feedback |
by Aardappel
on 04/10/2002 20:08, 29 messages, last message: 06/05/2002 08:20, 5201 views, last view: 12/08/2021 22:16 |
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As you all know a lot has been tweaked w.r.t. the classic SP gameplay in the recent release. Even though quite a bit will be added, the basic gameplay is there, hence I want your feedback to make it better.
What I want specifically feedback on is the core gameplay and monster AI. If you read the gameplay doc, you will notice monster behaviour is now skill-dependant, and more importantly monster aiming lag has a big effect on gameplay. Very specific ideas on tweaking this are most welcome.
When commenting, remember the kind of gameplay I want to achieve: hardcore hectic intense super fast constant moving battles like some good doom sp maps have. So if you think gameplay should be more slow/tactical, then sorry, this will never be the case.
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#21: Re: SP Mode |
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by rickclark
on 04/14/2002 20:29, refers to #20
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Sorry, I see that you did add triggers to the new release. Yes, I know. RTFM. :)
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#22: rick |
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by Aardappel
on 04/14/2002 21:15
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more kinds of triggers will be added in the future... "lower/raise N cubes on trigger" is most definitely one of them.
The trigger that is currently there was just the most "universal" one I could come up with. More later.
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#23: Stuff |
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by Gom Jabbar
on 04/15/2002 00:10
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Don't know if the following stuff was already mentioned, I'm just too lazy to read the whole thread:
- real doors, not those pseudo ones
- buttons (although i like the carrot ;))
- elevators
- trigger multiple
- trigger hurt
That's it for now...
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#24: large models |
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by cyBeAr
on 04/19/2002 08:51
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Aren't there a q2 model with a rider on a dragon with the dragon being much larger than the bounding box?
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#25: Re: large models |
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by Al_Capone
on 04/20/2002 02:10, refers to #24
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You mean the one with a polycount so high it renders them corrupt ?
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#26: Re: underworldfan |
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by Vlo
on 05/23/2002 01:17, refers to #19
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Try the mech models. there are lots of !
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#27: more feedback plz |
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by Goetzenzar
on 06/03/2002 16:50
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some more comments about the very few existing map/, about gameplay/monster ai ? (perhaps make this/or similar topic thread permanent)
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#28: Re: more feedback plz |
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by captmellow
on 06/05/2002 08:18, refers to #27
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<plug>my tarintech review mentions some ai stuff</plug>
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#29: Re: more feedback plz |
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by captmellow
on 06/05/2002 08:20, refers to #28
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how funny, my "plug" pseudo-xml markup was stripped.
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