Compiling questions |
by niko
on 09/09/2004 18:20, 10 messages, last message: 12/15/2006 14:47, 2011 views, last view: 04/15/2024 14:41 |
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When i compile the source code i have 2 errors :
error C2300: \'dynent\' : class does not have a destructor called \'~T\'
fatal error C1083: Cannot open include file: \'GL/glext.h\': No such file or directory
the both come from the file tools.h
im sure its not very dificult to resolve those errors but im not very good in c++.
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#1: Using vintage Visual C++ 5/6? |
by D.plomat
on 09/10/2004 09:09
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Had this too.
Made a VC++5 project file long time ago, and instructions to modify the source, but it was for a 2002 version of Cube. Tried unsuccessfully with the 2003 version, it managed to compile, but was very buggy(as VC++5 was)
Either buy VC++7, or use MinGW free compiler.
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#2: .. |
by >driAn<.
on 09/10/2004 20:52
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.. or change to linux, cd to the src directory and type 'make'
;)
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#3: after unpacking cube wht the next steps.. |
by aaru_ali
on 09/11/2004 14:27
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hi..
i read the cube reviews & recently download the following packages from sourceforge.net:
cube_2004_05_22.tar.gz
cube_2004_06_06_linux_client_ATI_workaround.zip
Now, after successful downloading & unpacking the tar.gz file I don't know what do do next? how to compile it to get ready for the game? & also what is the role of second file (.zip one)?
pls help me with it..
thankx.
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#4: Re: after unpacking cube wht the next steps.. |
by makkE
on 09/11/2004 15:57, refers to #3
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^^ answered in "general thread"
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#5: Re: after unpacking cube wht the next steps.. |
by D.plomat
on 09/13/2004 12:07, refers to #3
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Just run cube.bat if you use Windows, or cube_unix if Linux.
The second .zip is a patch version. You'll need this only if you're using a Radeon in Linux and have a problem of rockets exploding in your face.
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#6: .. |
by Grogan
on 09/18/2004 18:28
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cube_2004_06_06_linux_client_ATI_workaround.zip
It should only be needed if using ATI's proprietary driver. It shouldn't happen to you using the open source radeon driver and DRI (provided with a modern implementation of X). At least I haven't seen it happen on three different models of radeon, anyway. Only when using the ATI fglrx driver. Kind of funny at first, every time you shoot a weapon, you hit yourself :-)
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#7: Compiliing with Visual Studio 6.0 |
by Vinay
on 09/30/2004 07:49
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Hi
I recently downloaded cube and want to build the same with VC++ 6.0.
Can anyone send me some instructions on how to go about this.
Regards
Vinay
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#8: don't. |
by Pxtl
on 09/30/2004 14:44
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Aard uses vs.net2003
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#9: how to |
by niekto
on 12/15/2006 13:58
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please can you help me how to compile cube 1 engine under linux (mandrake 10)
thanks
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#10: Re: how to |
by MeatROme
on 12/15/2006 14:47, refers to #9
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cd enet
cat README
(... do that stuff ...)
cd ../src
make clean
make
make install
you are aware that self-compiled clients will not be able to play on the official network? good! :)
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