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Map Editing

by MitaMan on 09/07/2004 01:42, 27 messages, last message: 10/07/2004 18:23, 3052 views, last view: 05/05/2024 15:06

Hello fellow CUBERS, I have a few map editing questions. I'm beginning my 5th SP map and would like to try something different (if possible).

1. Is it possible to trigger a light on or off, (or just dim) like going into a room and the lights go out? (without resetting the map)
2. Can I use the "arch command" to make an upside down arch and place it on the floor? (think walking thru a pipe with the floor curved up and the ceiling flat).
3. Is there a way to make the "slope command" work on the ceiling, not just the floor?

Thanks for any feedback.
MitaMAN

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#8: map editing question

by jokayee on 09/22/2004 11:29

hey, i have a question.
I know its possible (because i saw it on the default map \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"zippie\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\") how do you make a bridge?

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#9: Re: map editing question

by j.c.d.p.c. on 09/22/2004 12:30, refers to #8

rtfm

reply to this message

#10: Re: map editing question

by gabbabay on 09/23/2004 02:04, refers to #9

rtfm?

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#11: Re: map editing question

by j.c.d.p.c. on 09/23/2004 02:17, refers to #10

read the (f-star-star-star-ing) manual

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#12: more

by spentron on 09/23/2004 04:42

I have an editing page here: http://www.intergate.com/~spentron/cube/mm/editing.html ... but then both that and my Guide start off with the manual (cube\readme.html)

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#13: re: map editing question

by jokayeee on 09/23/2004 07:36

its not in the f***ing manual

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#14: ..

by tonyboy on 09/23/2004 07:50

hey yea!!! it's not. And in that one that spentron posted it says you cant. BUT LOOK AT THE PRESET MAP, ZIPPIE!!! its has two bridges. how the hell did he do it? you can select them either??? im confused

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#15: Re: map editing question

by j.c.d.p.c. on 09/23/2004 12:19, refers to #13

uhh... Insert entitie, mapmodel

A bridge is a mapmodel...
you can also go in the menu and go to editing, new entity, mapmodels, bridge

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#16: Re: ..

by spentron on 09/23/2004 12:20, refers to #14

My page isn't consistent. The manual includes, in "reference", the newent command and its argument mapmodel. But, in a programmer's reference format with no examples. You can get the entity to show in the editor by getting near those bridges. That's all I can type right now ...

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#17: Re: ..

by spentron on 09/23/2004 12:21, refers to #16

and yes it's also in the menus, basic version only.

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#18: new map

by m o s h a on 10/02/2004 02:29

Here are 3 new maps.The zip files include a discription.


SCREENSHOTS
------------------
______
1o1box
______
http://sola.giana-brotherz.de/Pictures/1o1box.jpg

http://sola.giana-brotherz.de/Pictures/1o1box2.jpg

_____
unreel
_____
http://sola.giana-brotherz.de/Pictures/unreel1.jpg

http://sola.giana-brotherz.de/Pictures/unreel2.jpg

___
fort
___
http://sola.giana-brotherz.de/Pictures/fort1.jpg

http://sola.giana-brotherz.de/Pictures/fort2.jpg


DOWNLOAD

1o1box -> http://sola.giana-brotherz.de/DATA/1o1box.zip

unreel -> http://sola.giana-brotherz.de/DATA/unreel.zip

fort -> http://sola.giana-brotherz.de/DATA/fort.zip

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#19: Re: new map

by j.c.d.p.c. on 10/02/2004 03:34, refers to #18

Fort was pretty nice. The WQD got a little high, but it was pretty good.

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#20: Re: new map

by rodneypayne on 10/02/2004 11:39

hey yea nice, what mod did u have on then? that weapon looked cool. oh and can anyone suggest some good mods? is there any out there with more than 4 weapons?

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#21: Re: new map

by dcp on 10/02/2004 20:40, refers to #18

@ mosha: wtf have you done to my railgun? it looks butt-ugly without the scope and lamp and the twisted position on the screen!

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#22: ..

by Mosha on 10/03/2004 15:38

your railgun looks good but it was too big for me and so i made it smaller. i only modified it for myself. ;-)

i think your teleport and teledesk should be in the next version of cube instead this oldschool diamond.

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#23: ..

by Mosha on 10/03/2004 15:49

@rodneypayne

DCP has some great mapmodels, items and weapon mods. i just modified his railgun a little for my needs. ;-)

DCP - HOMEPAGE :
http://cube.dietmarpier.de/

reply to this message

#24: ..

by Rodnypayne on 10/05/2004 11:29

do the weapon mods have more than 4 weapons? i f not, can anyone tell me how to make more guns???///i dont know the scripting or nething but plz can someone give a tutorial?????????

reply to this message

#25: Nope.

by Pxtl on 10/05/2004 15:07

No can do - guns are coded in C++, and so the way to learn to make more guns is to learn to program.

reply to this message

#26: new cube

by Rodnypayne on 10/07/2004 12:10

i download the latest cube the .tar.gz file. but were do i put this? i have the 2003 version of cube. plz help me.

reply to this message

#27: ..

by makkE on 10/07/2004 18:23

You extract it (Winrar can do, in case you use windows), just like the 2003 version. Please use "general tread" next time for this kind of questions.

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