How do I get ambient light back when making maps? |
by AMiltonF
on 06/26/2004 20:12, 6 messages, last message: 06/27/2004 17:26, 882 views, last view: 04/12/2024 00:29 |
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After creating maps they have ambient light. Some operations remove the ambient light. How do I get it back?
Andy F.
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#1: .. |
by SnipaMaster
on 06/26/2004 20:20
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do you mean the fullbright?
/fullbright 1
read before posting, this should be in the "general topic" like it says when you posted this.
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#2: .. |
by drian@arizzoliPC
on 06/26/2004 20:20
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try /fullbright 1
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#3: .. |
by drian@arizzoliPC
on 06/26/2004 20:21
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ummmm.. i was 3sec too late ;)
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#4: Re: .. |
by AMiltonF
on 06/26/2004 20:40, refers to #1
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Sorry, I did read ...just didn't understand. Anyway, thanks for the answer. I was entering /fullbright = 1 ...didn't realize the "=" was unnecessary.
Thanks,
Andy F.
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#5: .. |
by SnipaMaster
on 06/27/2004 01:02
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ye in most languages or editing e.g, you normally type the command then "0" for off and "1" for on. Just a lil' tip there :D
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#6: Re: .. |
by e:n:i:g:m:a
on 06/27/2004 17:26, refers to #5
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I just think that he didn't realize that it was a command, not a variable... (because in alot of games, the "=" is there when it is a variable, and isn't there when it is a command [like in JK2])
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