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skins

by ripdisk on 06/25/2004 06:46, 6 messages, last message: 08/31/2004 08:08, 1016 views, last view: 04/06/2024 12:53

Hey... is it possible to change the skins of your character without changing other people's skins?

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#1: ..

by dcp on 06/25/2004 09:32

nope...

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#2: Re: ..

by krakensden(windows) on 06/25/2004 19:38, refers to #1

Bah. It should be. Playing with teams is ridiculous- I'm squinting too see if the bastard is blue or not before I shoot. Something more obvious would be good- like completely different models, or strapping colored flags on the back of all the identical ogros... of course, someone would have to impliment it. So fughedaboudit.

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#3: My thought...

by Pxtl on 06/25/2004 19:52

My thought was this: make each playermodel into 2 separate models - a "playermodel" and a "teammodel" - the teammodel gets colour shifted, while the playermodel doesn't. The teammodel is something like a set of shoulderpads, breastplate, boots, and a flag stuck on the back. Thus, the models don't all get the ugly colourshift, but you have a section you can colourshift.

Now, to avoid changing the existing naming scheme, you just extrapolate the team colour from the teamname. Make a set of "special" names where the colour is defined (gold, blue, noir, brun, rojo, whatever). For any other name, use the characters to determine the team colour (like maybe use the alphabetic order of the first three characters as the team colour, like aaax is black and zzzx is white). Perhaps, in case of similar teamcolour (which shouldn't happen, but is possible) you attach on something special (like a flag) to your teammates.

UT also had an interesting, simple optional approach, a "beacon" would float over the player's head if they were your teammate.

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#4: ..

by ripdisk on 06/26/2004 06:35

Hmm.. i like pxtl's idea. But still, don't
you think they could come up with somthing better then an ogre? :P

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#5: beacon idea

by tentus on 08/30/2004 18:04

A beacon would probably be the best way to do it- put the entity glimmer over a temmate (you may want to create a red version of the glimmer too) and just hope that it isn't an issue in places with low ceilings. maybe make it so it will vary in altitude depending on the location... or have a line we could put in the cfg, like "beaconheight 6"

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#6: ..

by staffy99 on 08/31/2004 08:08

you can change your skin. just put a new one in to replace the old one in the packages/models/monsters/ogre folder.

btw. it would be nice for the crosshair to change somehow when aimed at a friendly.

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