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Crazy level

by Tomasu on 06/22/2004 19:00, 1 messages, last message: 06/22/2004 21:20, 856 views, last view: 04/19/2024 17:17

I had an idea for a crazy level. I'm kind of new to this, so please don't snap at me if it's already been done.

If any of you have played James Bond Nightfire, in the multiplayer there is a level which is just an office building. I thought, hey! this would make and awesome cube level.

Then, as I continued thinking about it, I though, what if you were to have an office type level, with teleports to completely sealed rooms. They wouldn't know when somebody might teleport into their room, or don't know if the room they want to teleport into has people in it.

This could also work because in the entrance, there might be stairs going up to a higher level, which could easily snipe on the main entrance.

What do you say?

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by piggeh on 06/22/2004 21:20

I've considered deathmatch maps with 'no escape' areas.. fairly soon after I came up with the idea I decided that they wouldn't really work (possibly unless every area could see every other area). The real problem with the concept is that it breaks one of the most important 'rules' of deathmatch level desing "There should be at least 2 exits out of almost everywhere"..

That said, if someone can pull of a level like it, i'd be suitable impressed.

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