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Colorized Death Illustrated

by FaMoUsFr3d on 06/10/2004 00:25, 7 messages, last message: 06/12/2004 07:33, 994 views, last view: 05/03/2024 15:21

Well, if youre like me, you dont liek greyscale games. But you also think Death illustrated is the best Cube Mod, despite itys lack of color, well now you dont have to add that despite its lack of color ... I was lookign everywhere for colorized texture replacements for the game but couldnt find them, so after about 4 long hours with the freehand selection tool, colorize and a few extra effects to some things, I ended up with these revised textures with color for Death Illustration. Theyre all simply colorized textures for the walls and celings, items, monsters, just abotu everything i hope. I didnt colorize EVERY image, because soem still look good black and white, but if somethign looks any bit off just let me knwo and I'll fix it.

these are the default textures from 0.6 Beta in color

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#1: ..

by FaMoUsFr3d on 06/10/2004 00:27

http://www.deviantech.net/di-colortextures.zip
forgot the link ... and also just unzip the foler to your death illustrated folder ... if you still wanna hang on to the b/w ones then simply back them up because it will overwrite them, it wont overwrite anything else

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#2: o_O

by pushplay on 06/10/2004 03:06, refers to #1

The black and white wasn't by laziness, it was a style choice. Personally I don't approve, but they're not my textures.

How did you go about colouring them?

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#3: Hey

by Pxtl on 06/10/2004 17:43

I liked the B&W - I just think that they didn't work well enough with the B&W to make it still visible what's going on. The textures are too busy. It would be much better with cartoon-style outlined models (which can be done wiht md2s) and simpler wall/floor textures.

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#4: ..

by FaMoUsFr3d on 06/10/2004 21:26

i knwo it was a style choice, but it wasnt a style i liked, i colorized them in paint shop pro 8, using the freehand selection tool and the colorize tool found under adjust>hue and saturation>colorize ... i didnt put way too much effort into coloring them but a few textures needed some detail done so i had to colorize a few different selections...

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#5: Re: Hey

by e:n:i:g:m:a on 06/10/2004 22:01, refers to #3

> cartoon-style outlined models

You mean cel shading?

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#6: Yeah.

by Pxtl on 06/10/2004 22:11

There's a kludge to do it in md2, and it looks pretty nice. I didn't say "cel shaded" outright because then people think "oh, you use shaders, can't use shaders in md2 models", but there's a trick inolving flipped polys that works well without shaders - but it only provides the outline, not the shading. I could see that being appropriate for a black and white "comic book" style game.

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#7: Re: Yeah.

by e:n:i:g:m:a on 06/12/2004 07:33, refers to #6

True, very true... But I thought that I saw a graphic tutorial here: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=37
And it uses a quake 2 model with cel shading...
erm, but whatever, I don't even know why I'm replying to this... haha

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