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New Map Models - More?

by _Fanatic on 06/02/2004 12:43, 115 messages, last message: 01/25/2005 01:40, 67409 views, last view: 05/18/2024 16:24

I'm working on a new castle type map for Cube and I absolutely love the new map models, and the ability to add them via the menu too. They add so much atmosphere!

Whomever made them, can you make more plantlife models, and possibly some medieval type items, like wall torches, torches on a pole, wooden barrels, carts, etc.?

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#1: torches...

by dcp on 06/02/2004 16:53

torches won't look good... with a static flame, ukwis...

cube doesn't support animated mapmodels...

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#2: Animated mapmodels...

by Pxtl on 06/02/2004 16:57

Possible future feature? Would be nice, and should be pretty simple. Either way, you'd need more than animation for good torches though. Billboards would help. Alpha transparencies, luminoscity mapping, and other texture features would help more. Point lightsources bound to mapmodels would also help further, but wouldn't be necessary. Animated lighting would make it excellent (the gentle flicker of an exposed flame).

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#3: Re: Animated mapmodels...

by e:n:i:g:m:a on 06/02/2004 16:58, refers to #2

Well for that matter, conic an spheric lighting would be nice too...

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#4: Re: Animated mapmodels...

by e:n:i:g:m:a on 06/02/2004 16:59, refers to #3

**and spheric, not an spehric...

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#5: Re: torches...

by dcp on 06/03/2004 00:39, refers to #1

@ fanatic:

is this what you're looking for?

http://cube.dietmarpier.de/gamdev/images/mapmodels/cart.jpg

this is a WIP. before i UVmap and skin it i want to know if u can use it or not... ;-)

oh, and a medieval looking candle is up on my page...

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#6: Re: torches...

by dcp on 06/03/2004 00:40, refers to #5

F*CK! the correct url is:

http://cube.dietmarpier.de/images/mapmodels/cart.jpg

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#7: ..

by makkE on 06/03/2004 01:38

hooray ! looks cool :D

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#8: Re: torches...

by _Fanatic on 06/03/2004 02:18, refers to #6

Yeah! That looks fantastic!

You're the one that did those other models right?

The new forest and tropical vegitation is just outstanding. Wait till you see the level I'm building with them. :)

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#9: ..

by >driAn<. on 06/03/2004 12:37

Fanatic:
Dont use too much mapmodels. AFAIK it slows down the fps :(

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#10: Re: ..

by _Fanatic on 06/03/2004 14:05, refers to #9

I'm using just the right amount to look good without too much (so far).

I'll tweak it as I go though, maybe get some people to play test it too.

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#11: Re: torches...

by dcp on 06/03/2004 17:38, refers to #8

ok, then i'll try to finish it until sunday...

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#12: Re: torches...

by dcp on 06/03/2004 22:40, refers to #8

@ fanatic:

in the meantime:

a new wooden cask model

you find it at http://cube.dietmarpier.de

in the mapmodel section, as usual ;-)

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#13: Re: torches...

by dcp on 06/04/2004 03:34, refers to #11

@ fanatic:

ok, your cart is ready to download on my page... have fun :-)

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#14: Re: torches...

by _Fanatic on 06/04/2004 04:14, refers to #13

Awesome work! Check your email, I sent a copy of the level I'm working on with your models in it.

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#15: ..

by _Fanatic on 06/04/2004 06:27

Check these out:

http://fanaticalproductions.net/screenshots/Revenge1.jpg

http://fanaticalproductions.net/screenshots/Revenge2.jpg

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#16: Re: ..

by jcdpc@school on 06/04/2004 19:04, refers to #15

looks nice... the plants add a lot

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#17: Re: torches...

by db on 06/04/2004 21:08, refers to #6

I sent you a private mail, but the question I asked may be of general interest.

What set of tools do you use to create these md2 models?

Thanks.

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#18: Re: torches...

by dcp on 06/05/2004 18:22, refers to #17

milkshape3D. that's it.

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#19: ..

by arghvark on 06/05/2004 22:33

How much do map models slow cube down? Is it only noticable on slower computers?

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#20: Re: ..

by e:n:i:g:m:a on 06/06/2004 00:41, refers to #19

It's only noticable when you have 15+ higher poly or around 25+ smaller mapmodels in one view.

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