home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten Maps

by shahar2k on 05/09/2004 04:31, 57 messages, last message: 01/03/2005 18:58, 17652 views, last view: 05/04/2024 00:42

well I think the current release is good enough to start really working on maps with...
I made this weird experimental map here wich has a few cool Ideas

http://home.earthlink.net/~shahar/ruins.ogz

it also contains a few errors, and shows off the scale that sauerbraten can work in (from smallest to largest)
really neat stuff this engine

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#21: Re: ..

by jcdpc on 05/15/2004 16:45, refers to #19

me 3

its a LOT harder to use than cube (for me at least) the commands dont really seem to do what there supposed to. i can play with the cubes and make valleys and stuff but doing anything square is nearly impossible. (will this be fixed eventually?)I get rhe flip the thing over and reshape the bottom of it idea, but i just cant seem to make anything.

reply to this message

#22: ..

by staffy02 on 05/16/2004 00:02

i don't have a scroll mouse for editing. is it easier with one (compared to the keyboard)?

reply to this message

#23: ..

by Minion on 05/16/2004 03:39

Sauerbraten mapping is EXTREMELY simple.

Infact it's so similar to cube it's not even funny.

You push and pull blocks out by holding the F key and pulling out on faces of cubes.

Blocks push/pull based on the face that is aimed at. Ex: You aim at Y faces and it creates/deletes blocks along the Y axis. Same for X and Z.

Cubes are equal in size to the size of your grid selection. Adjust your grid selection by holding G and using the mouse wheel.

Selecting a corner of a block will allow you to edit the vertex height of it.

Textures can be asigned by aiming at the faces of a block and holding T then by either pressing PG UP and PG DN or by using your scroll wheel. Again, the size of the area the texture fills is based on the size of the grid.

The only time you use "click" select is when selecting corners of blocks, otherwise just hover your crosshair over it and go to town.

reply to this message

#24: ..

by Minion on 05/16/2004 03:40

One more thing, sauerbraten is awesome!

reply to this message

#25: Re: ..

by _Fanatic on 05/16/2004 04:44, refers to #23

I've tried all that, but it doesn't work that easily. Might be the video drivers I have (dunno if this editing fucntionality is dependent on a driver version or card chipset type), but editing in Cube was 100x easier. I can't make anything in Saur.

reply to this message

#26: ..

by Minion on 05/16/2004 06:23

Well I really don't know what to tell you except maybe you just don't understand or you're having some rendering problem that is preventing you from targeting faces.

Sauerbraten is ingenius and pretty much as simple as you can get without going back to the flatmap style of Cube.

Simply because you can't make anything in Sauerbraten doesn't mean that it's 100x harder than Cube -- Because it's not.

reply to this message

#27: ..

by _Fanatic on 05/16/2004 16:07

I'm not saying Saurbraten sucks, you're misunderstanding me.

I can target faces, and I push and pull cubes and deform them most of the time.

I'm saying after an hour of messing with the new editing style, I haven't been able to make anything that looks like a structure, or anything I made on purpose. Everything looks like I've never edited anything before in any game. And I've edited game maps since DOOM in many game engine of all kinds of genres. I can usually load up a game and start editing and have something that looks cool in a few hours.

Cube was this way for me, I had a cool looking descent sized map in a matter of hours. It was super easy to use.

reply to this message

#28: ..

by hungerburg on 05/16/2004 16:13

..

reply to this message

#29: ..

by nieb on 05/16/2004 16:48

i noticed something...
after you save and load a map up all your hills start looking like this...

http://www.geocities.com/nieb8504/Pic6.html

http://www.geocities.com/nieb8504/Pic5.html

...in the new version (2004-05-08)

reply to this message

#30: ..

by nieb on 05/16/2004 16:50

if you cant see what in the pics, the hills start having like scales(fish scales) i think it divided them up into smaller cubes and didnt do a very good job at it

reply to this message

#31: Re: ..

by spentron-postcrash2 on 05/16/2004 18:03, refers to #22

"scroll mouse for editing. is it easier with one " ... Sauer is being developed around it, in Cube it's more easier than faster; to run way up the texture sequence the keys are faster due to keyboard auto-repeat. Less hand movement with wheel since you need to use the mouse anyway to look. I added mousewheel entities which makes for a non-touch-typing left hand keys, right hand mouse system, which takes it a stage further.

reply to this message

#32: Re: ..

by jcdpc. on 05/16/2004 18:41, refers to #27

i just didnt understand the controls. once you get them though, its really easy. maybe even easier than cube.

reply to this message

#33: Re: ..

by Minion on 05/16/2004 19:36, refers to #27

You're the one who is misunderstanding. You're giving people the misconception that Sauerbraten is extremely complicated when the fact is that it isn't.

reply to this message

#34: .

by Gilt on 05/16/2004 22:15

fill commands: F + scroll wheel

problems mapping: somebody should probably write a tutorial, which clearly details the fundamental ideas mappers need to know first, like that cubes are statically positioned and all editing is based around shrinking their edges, and splitting them into 8 smaller cubes.

i'll try to make it easier in game by playing around with the editing display, and adding arbitrary copy selections etc.

For those that don't have a scroll wheel, or prefer the keyboard, find your autoexec.cfg and these lines:

bind MOUSE4 [ universaldelta 1 ]
bind MOUSE5 [ universaldelta -1 ]

and change MOUSE4/5 to the keys that you would prefer using.

reply to this message

#35: Re: ..

by _Fanatic on 05/17/2004 02:36, refers to #33

Wrong again, I'm stating that I'm having problems with editing, and I'm asking if anyone else is having the same difficulty.

reply to this message

#36: Re: ..

by Gilt on 05/17/2004 03:56, refers to #35

ok, ok. It's natural to feel confused by mapping in this engine. As with any game, mappers have really got to understand how the engine works. mapping in quake is different from mapping in unreal, or doom, or cube. sauerbraten though is radically more different. So you've really got to put in a bit of learning about the engine before hand to start doing stuff- which can admittedly be hard without some good documentation.

And easy editing has two different parts: how easy it is to learn, and how easy it is to use for advanced users. since sauer is so different, the former is really hard. but hopefully when it's finished, the later should be better then other games.

anyway, today I've done some research with the editing, trying to make a real map, and creating structures like a hollow sphere. After that, and all the feedback, I've got a good idea on how to improve editing.

some pics of the sphere for fun:
http://server5.uploadit.org/files/hapoooo-sphere.JPG
http://server5.uploadit.org/files/hapoooo-sphere2.JPG

reply to this message

#37: Re: ..

by e:n:i:g:m:a on 05/17/2004 04:24, refers to #36

Wow, how long did it take you to make the sphere?

reply to this message

#38: Re: ..

by Minion on 05/17/2004 07:22, refers to #35

Yes, right, I'm sure people got the impression that *you* were having problems when you say things like "editing in cube is 100x easier" and let's not forget "editing in the beta of Sauerbraten seems impossible"

Sure, you asked for help, and in the same posts you managed to turn around and make the justification that your difficulties are all due to extreme complexities in Sauerbraten.

reply to this message

#39: ..

by shahar2k on 05/17/2004 13:29

wow glit that's awesome, I tried to create a simpler sphere which took a while, so I'm really impressed that you managed to get one with THAT many cubes... that must have taken a long time, by the way did you understand my problem with the subdevision?(how certain subdevisions will always cause error)

reply to this message

#40: Re: ..

by _Fanatic on 05/17/2004 14:13, refers to #38

Well, thanks for your help then. :)

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53849112 visitors requested 71622211 pages
page created in 0.025 seconds using 10 queries
hosted by Boost Digital