New April (?) cube release... |
by Aardappel
on 04/12/2004 00:58, 313 messages, last message: 07/28/2006 06:40, 321785 views, last view: 05/18/2024 23:00 |
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As you all know, a new cube release is coming up. This will mostly be a content release (many new sp/dm maps, textures, models), but also functions as a wakeup call for all server operators and the "double ogro" problem, and last but not least will also have some new features.
Since most depends on the new content and I know many of you are working on it, I want to set a rough deadline so I can start wrapping things up and stop delaying the release any further. I would hope that to be in a week, but if that is too soon lets do 2 weeks. Let me know where you all stand.
Any further discussion about the new release goes in this thread too.
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#1: Oh and... |
by Aardappel
on 04/12/2004 01:03
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Since I know you all are gonna ask anyway, these are the very few features that are already in the history list (more will be done before release):
• players/monsters now show death animation, and correctly drop using physics also after death
• "sensitivityscale" variable for lower sens
• randomness in lighting is now the same every time, even with dynamic light
• monsters don't get stuck in the air anymore when shooting/getting hit etc.
• new textures available! look in packages/dg, and at the end of default_map_settings.cfg
• a large set of new map models courtesy of dcp (see the new entity menus)
• "particlesize" command
• "musicvol" fixed
• new enet that fixes double player bug on high pings
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#2: release date |
by kurtis84
on 04/12/2004 02:45
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Give me 2 weeks, and I'll be done.
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#3: ok... |
by Aardappel
on 04/12/2004 02:48
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based on initial feedback already, its going to be at least 2 weeks. So the initial deadline for all content that you want to be in the new release is sunday night the 25th. I will be away 22-25 anyway.
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#4: Re: ok... |
by Drakker_
on 04/12/2004 02:52, refers to #3
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I will do my best to be ready in 2 weeks. :)
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#5: Re: ok... |
by Cwiiis
on 04/19/2004 03:44, refers to #4
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*Please* put in some work-around for us poor ATI-card-owning people with the crappy glReadPixel (was that it?) bug - I read another thread discussing a fix and it seems perfectly possible... I don\'t really understand why the monsters have no problem shooting though, but I\'ve no idea how it works anyway..
But I digress, please please put in a fix for that :)
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#6: Re: ok... |
by Thalion
on 04/19/2004 06:54, refers to #5
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I second that =)
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#7: .. |
by >driAn<.
on 04/19/2004 11:30
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This bugfix would be great. On linux, i cant play cube like on windows, cause of my ati card.
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#8: yay |
by jcdpc
on 04/19/2004 12:20
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..
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#9: oops |
by jcdpc
on 04/19/2004 12:22
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wrong button. umm I would love the bugfix too. (so would my little brother)
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#10: .. |
by _Fanatic
on 04/19/2004 13:58
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I have 2 new songs complete. I think I can do 8 and keep it under 10 megs.
I am capable of doing 1-2 complete songs a night, so I could get that finished within 2 weeks without too much stress. :)
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#11: Re: ok... |
by Aardappel
on 04/19/2004 23:08, refers to #5
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yup I definitely plan to put in a glreadpixel fix...
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#12: Re: .. |
by Aardappel
on 04/19/2004 23:09, refers to #10
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wow, that be great, I didn't actually expect your songs to be present in this release.
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#13: Re: Oh and... |
by ph0ok
on 04/20/2004 19:52, refers to #1
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if you really want a death animation, please a short one. in my opinion we don't need it, the game is too fast for crap like this ;0
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#14: Re: Oh and... |
by systmh
on 04/21/2004 00:12, refers to #13
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I think the death animation would be a great way to add some polish to an already great game :D I'm sure it'll still run just fine
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#15: Re: Oh and... |
by Aardappel
on 04/21/2004 07:02, refers to #13
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don't worry its pretty short, and bodies dissapear (sink through the floor) pretty quickly.
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#16: new songs |
by Drakker_
on 04/21/2004 16:49
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DCP: I'd like to get a hand of your songs if I manage to complete my level in time for the new release. I'm using a lot of interactive music but the current cube songs are very limited. My "boss" battles are pretty intense and there's no really intense songs so far. :)
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#17: Re: new songs |
by MitaMan
on 04/21/2004 19:49, refers to #16
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Drakker,
by some chance are you working on some SP maps? I hope so, I'm dying to play some new SP levels.
MitaMAN
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#18: .. |
by ph0ok
on 04/21/2004 21:10
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please don't add the death animations :D
or give the gamer the choice whether he wants to use it or not.
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#19: .. |
by arghvark
on 04/21/2004 21:24
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No, death animations will be teh r0x!
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#20: Re: new songs |
by _Fanatic
on 04/22/2004 02:07, refers to #16
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Check your email, links to the tracks I have done so far await, let me know what you think.
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