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Cube & Cube 2 FORUM


ut2k4

by spectre on 03/21/2004 21:20, 17 messages, last message: 04/04/2004 11:03, 1574 views, last view: 04/29/2024 12:21

ut2k4 PWNS ALL OF J00 GOOKY NOOBS

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#1: ..

by Hippi on 03/24/2004 01:13

Suckor t3h p3n@r

ut2k4 is great but cube is classic.

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#2: ..

by Minion on 03/24/2004 09:13

UT 2004 would be better if the server pings were even remotely accurate. Then again UT 2003 had the exact same problem so...

Also despite the fact that they're both FPS; The game flow in UT is entirely different than that of Quake and Cube.

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#3: Re: ..

by Thalion on 03/24/2004 12:41, refers to #2

Funny thing is that I like both UT (99 and 2004; hate 2003 tho) and Cube, but plain hate Q3...

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#4: Re: ..

by D.plomat on 03/24/2004 13:48, refers to #3

I really enjoyed Q2 but not Q3 too.

Only played some minutes on a friend's PC with Unreal, the first one, never tested the new versions...

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#5: ..

by Thalion on 03/24/2004 15:23

Unreal is very different from UT. It wasn't, after all, multiplayer-oriented.

UT99, I still consider it the best multiplayer 3D-action ever. Yes, even better then Cube =)

But Cube of course has its own joys...

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#6: Re: ..

by spentron-postcrash2 on 03/24/2004 16:12, refers to #5

Unreal isn't well known for multiplayer because the SP is known for bringing a new aesthetic appeal and rather different combat and because the netcode was awful. In the current revision the netcode is the same as UT's and strikes me as not THAT different from Cube (except when the server needs to download 10 megs of maps and models to play the level).

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#7: Heheh,

by Pxtl on 03/24/2004 18:06

While I absolutely loved UT's hyper-modular design (like the ability to download mutators automatically at run-time) - the fact is that texture data is a bitch to download. It was a little better if you set up your server for http redirect (imho, good feature for cube if we ever get runtime extensibility in that sort of thing). Cube's Jpeg based system (besides not having like 40 overlaid textures per model) makes tons more sense for runtime downloading.

I've got something in mind I might try to add to cube - how does this sound: a player can define their skin, but as an http referral and last-date-modified, like the way avatars are handled in message boards. Then the textures are stored in a web-browser style cache. So, you just upload your body texture to a server, set your personal variable to the link to that texture, and set its modified date appropriately so that other players will not download it redundantly. Keeps the game traffic separate from the resource downloading, and everyone can get http hosting. The only trick would be designing the caching file system. Same system also could be applied to map models and map model skins.

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#8: Re: ..

by Lethedethius on 03/30/2004 18:39, refers to #1

Well I just got a demo of 2004... dunno if it's any good because I'm on a gf2 mx200 :\, I'll check it in a few months ;)

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#9: ..

by dcp on 03/30/2004 18:49

it's just a plain boring multiplayer only game as many others around... no single-player, no good story or else...

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#10: ..

by makkE on 03/30/2004 19:22

when i tried to play ut online bout 2001, I gave up, because every server i tried to cennect to would want me to dl stuff for hours...

UT99 was still ok ,but the follow-ups...phew, what I disliked most about all ut´s were the silly taunts and the silly scaling and physics (feeling like a dwarf, jumping like a frog)..

I rather like quake and cube :D

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#11: UT2k4

by Pxtl on 03/30/2004 21:56

IMHO, its an excellent game. The problem I have is that the demo was "look! we're bf1942!"

Single player is masturbation. I like how its a multiplayer focus. You want a good story, play something else. I rather find it annoying when developers wasted time on a story and generic monsters rather than improving gameplay. Remember the multiplayer mode in original Half-Life? Pretty bad. Multiplayer focus is good.

And Quake3 is a boring, boring game. Its like Cube but without the exciting level editor or the fast movement.

The biggest difference between UT2k4 is teh least obvious - it is way, way faster, makign them able to do those idiotic sprawling battlefields they love so much. It also killed the newb group. IMHO, the UT games have always had the best weaponspread and the best modsystem. The only problem is that UT textures were so friggin file-intensive that it takes forever to download new media from a server.

The problem you wait so long when logging on to a UT server is that it is really, really complicated for the server to properly set-up the download system.

First, the server must include any resources he needs in the serverpackages list. Any he forget will screw up. Any extra he adds will waste the player's time. Second, if he doesn't want it to take forever, he has to use an internal, command-line based zip system that's poorly documented to compress his packages. Next, he has to configure an http redirect to another server on which he stores the files, because if he tries to host the files directly (the default approach) then the client only gets their allocated bandwidth to download with - and by default that's something like 2 k/s. This is why you often log onto a badly configured UT server and end up downloadign forever.

UT is unique in that its the first game to really modularlise its mod system. Unfortunately, it bore the brunt of having to work the kinks out of said system, so you see all the flaws.

Go look at the mutator and gametype list at Modsquad (modsquad.beyondunreal.com) and tell that such a modular system isn't really really cool. Mix and match your weapon mods, add in player/vehicle mods, custom gametypes, custom pickups, special effects, etc. all into one match.

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#12: Re: UT2k4

by dcp on 03/31/2004 04:03, refers to #11

'You want a good story, play something else. '

that's what i prefer to do ;-)

(just finished the good ol' 'deus ex', now i'm playing 'chaser', one of the most undertestimated solo-shooters in the last years, besides contract J.A.C.K. ...)

cube has a special status... what i like about it, is the easy way to modify/add models/textures/skies. i just fire it up many times a day for testing my new mapmodels and silly-running-around-in-'non-populated'-levels just for fun ;-) i have to confess that i never played a cube-multiplayer session ever... 56k is not fun... ;-)

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#13: Re: ..

by Thalion on 03/31/2004 11:56, refers to #9

ehm... like cube? =)

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#14: Re: ..

by Thalion on 03/31/2004 11:59, refers to #10

UT2004 is much more like the original UT, definitely better in this aspect than UT2003. I've only seen the demo so far; well, the deathmatch map is made in a good 'ol UT99 style, which was half of the fun and which disappeared in UT2003... and hey, the same tune in the main menu! I gotta love this game...

Oh, and Onslaught is deh good. Somehow the guys have actually made all aspects of it perfectly balanced, fun included. A rare case indeed.

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#15: Re: UT2k4

by makkE on 04/01/2004 00:21, refers to #12

"i have to confess that i never played a cube-multiplayer session ever... 56k is not fun... ;-)"

?? why? cube plays great on 56k, the only game that does :) try it!

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#16: Re: UT2k4

by dcp on 04/01/2004 04:13, refers to #15

no, online time costs a lot of money, which i don't have...

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#17: Re: UT2k4

by Jabbapop on 04/04/2004 11:03, refers to #12

Re:Chaser
Ugh. I just finished that game. The levels are too big and the gameplay gets real boring at times. the first few mission were definitely fun, but right when you get to that water mission it seemed to go downhill with me.

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