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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847064 views, last view: 12/09/2021 06:36

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#961: Re: Wall Editing Help?

by Nazgul11 on 04/23/2004 02:21, refers to #960

Ok THANKS! :D

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#962: I found something cool

by jcdpc on 04/23/2004 02:52

http://fps.brainerd.net/mapmodels.htm
lots of mapmodels, just use milkshape to convert them to .md2s.

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#963: fog color

by exus on 04/23/2004 15:07

hello,
i have a question
can i anyway modify the fog color?
thx

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#964: Re: fog color

by ph0ok on 04/23/2004 16:17, refers to #963

sure you can.
the command you are looking 4 is fogcolor

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#965: Re: fog color

by ph0ok on 04/23/2004 16:18, refers to #964

i mean fogcolour

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#966: fog

by exus on 04/23/2004 19:47

oh thx

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#967: Teleport?

by Nazgul11 on 04/23/2004 22:02

I have a question here, I know how to place a teleport entity but how do you confirm where it puts you?

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#968: Re: Teleport?

by jcdpc on 04/23/2004 22:58, refers to #967

teledest entity

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#969: Re: Teleport?

by spentron-postcrash2 on 04/24/2004 02:05, refers to #968

Exit edit and try it. If you don't know where a port number goes or if there is a certain teledest, make a teleport to it and see. Then find the teledest entity itself in edit. If you can't see it from where the port took you, it could be in a floor or wall or there could be two dests. Never make more than one teledest per number. Multiple teleports can converge to a single destination though.

Tricky stuff with teleporters: http://wouter.fov120.com/cube/forum.php4?action=display_search&keywords=Switchable+Destination+Teleport&submit=+GO+

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#970: spmap

by KREiM on 04/24/2004 16:40

hi,
i made a sp map it call's the old tunnel (kksp1 beta1). please test it.
review's are very wellcome.

you can get the beta1 here:

-> http://www.kreim.ch.vu

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#971: ..

by >driAn<. on 04/24/2004 17:48

Good work, but on some places, you could put better textures.
The jumppads, which kicks you into the room with the big drill on the ceiling, are great! The tunnel could be a little bit darker...

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#972: Re: spmap

by pushplay on 04/24/2004 19:05, refers to #970

Maybe I'm picky, but if the skybox isn't from sock, it shouldn't go in the sock directory. Maybe it could go in skyboxes or something. Also, the zip file should automatically have the directory structure laid out for everyone. The readme should be a pleasantry.

Map wise, it's pretty good. I don't know if the egypt textures quite belong. Pick a theme and stick to it.

I think it would look better if the lamp posts had a bigger head. Gameplay wise, you're hiding a lot of monsters in corners or having them jump out of walls. That means you have to balance as though the monster is going to get some free shots in because the player doesn't know where he is. To this end I would add some armor or more health or something.

The rooms were well paced though. You didn't see too much or too little of the map at once.

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#973: ..

by >driAn<. on 04/24/2004 20:55

The idea to push the player with jumppads into a room is quite good, I think. That makes more infighting. Else, players often shot the monsters afar.

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#974: Re: spmap

by jcdpc on 04/24/2004 21:19, refers to #970

it's reveiwed on my site (www.websamba.com/jcdpc)

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#975: review's

by KREiM on 04/24/2004 21:55

Thx for all the good review's.
thx for the tipps and improvement proposals. i will motify this things as soon as possible.

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#976: new model

by dcp on 04/24/2004 23:26

new: teleporter model replacement

http://cube.dietmarpier.de

-> items (at the bottom of the page)

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#977: Re: spmap

by makkE on 04/25/2004 02:56, refers to #970

nice map :)

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#978: Re: new model

by jcdpc on 04/25/2004 03:18, refers to #976

very nice model. Good job keeping it roughly the same size, too.

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#979: Re: new model

by dcp on 04/25/2004 23:47, refers to #976

and another one: quaddamage model replacement

http://cube.dietmarpier.de -> items - special

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#980: Re: new model

by jcdpc on 04/26/2004 03:08, refers to #979

I don't like it. sorry, it's not bad or anything, it's just a matter of personal preference. the teleporter is soo much better than the old one! are you gonna do a replacement carrot? maybe a key (like in DI) or a card. Or a rifle replacement? that is the ugliest weapon in cube...

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