Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846916 views, last view: 12/09/2021 04:08 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#96: test |
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by Aardappel
on 04/16/2002 21:17
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1..2....
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#97: Re: test |
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by SleepwalkR
on 04/16/2002 21:50, refers to #96
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It seems to be working, no? I haven't had any of my posts disappear either.
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#98: Re: test |
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by SleepwalkR
on 04/16/2002 21:55, refers to #97
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uh
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#99: really? |
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by SleepwalkR
on 04/16/2002 21:56
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w00t!
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#100: post #100 |
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by pushplay
on 04/17/2002 00:22
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Aard, could you please explain how Cube picks the wall texture for door tags?
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#101: pushplay |
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by Aardappel
on 04/17/2002 00:58
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it uses that cubes wall texture, as normal. if you wanna check what it is, just raise the door a bit out of the ground.
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#102: Re: pushplay |
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by pushplay
on 04/17/2002 03:55, refers to #101
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That's odd. Because when I saved, the door would revert to a texture of some nearby wall.
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#103: Door textures |
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by Fern
on 04/17/2002 05:44
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same thing happens to me. I wind up just changing the wall texture of everything within a 1-cube radius. THAT works.
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#104: no messages astray here |
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by Shockie
on 04/17/2002 08:18
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..
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#105: yes sorry |
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by Aardappel
on 04/17/2002 10:27
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that is the "map optimizer" that thinks the texture is not visible.. I will fix that. For now change the whole 2x2 or 4x4 cube if you only change a 1-think door.
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#106: Re: yes sorry |
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by pushplay
on 04/17/2002 19:28, refers to #105
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Ok, cool, thanks. In the meantime I'll just play with it to get what I want. I should have a fairly large and difficult sp map up in a few days.
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#107: Stalingrad 2215 |
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by pushplay
on 04/17/2002 23:36
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I was able to put some time in and I think the level is ready to go out the door.
http://members.shaw.ca/pushplay/cube/maps/sp_stalingrad.zip
This one's dedicated to Goetz for telling me to junk it. :P As usual, comments are always welcome.
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#108: New DM Map (Inked Skin) |
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by GrindSpire
on 04/17/2002 23:47
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GrindSpire & Bal have released a new Cube DM map entitled Inked Skin. It's suitable for 2 - 4 players and can be downloaded here;
http://www.geneticrose.com/files/inkedskin.zip
Screenshots here;
http://www.geneticrose.com/inkedskin.html
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#109: /me thinks |
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by Fern
on 04/18/2002 04:38
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people should create threads when they make maps :)
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#110: that's probably not necessary |
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by pushplay
on 04/18/2002 05:12
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Also, a few of my maps got screwed over with the water texture. I fixed up Mansion, Fusion, and HMS. It's only texture changes, so version differences won't affect gameplay. But if you're like me (and if you're me, you are) then having the water texture as part of a chair is really annoying.
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#111: right, the link, that's important |
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by pushplay
on 04/18/2002 05:12
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http://members.shaw.ca/pushplay/cube/maps/
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#112: tache |
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by Thomas
on 05/14/2002 16:37
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also hier ist ja alles Englisch na gut ich schreibe meine Nachricht auf Englisch und Deutsch!
Jeder der eine Map gemacht hat, den bitte ich eine Mail zu schicken wo die Internetseite drauf steht! Danke
All who have made a map, he I please, can you send a Mail to me with Hompage, please! Sorry I cannot Englich good, but I hope you have understand me!
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#113: .. |
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by Gom Jabbar
on 05/16/2002 11:33
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Hi Thomas,
du könntest zu allererst mal die Seite "Main" hier auf der Webseite anschauen, da sind ganz unten nämlich Links zu diversen Webseiten die Cube betreffen, unter anderem auch Mapseiten.
Ansonsten kannst du ja auch gerne mal bei mir auf der Webseite vorbeischauen (http://www.gomjabbar.de), da gibts zwar erst eine Cube Map aber da wird noch mehr kommen sobald ich die Zeit dazu finde ;)...
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#114: if this is what you wanted... |
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by pushplay
on 05/17/2002 00:35
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my cube homepage: http://members.shaw.ca/pushplay/cube/
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#115: coop mapping |
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by Goetzenzar
on 05/17/2002 16:13
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Is someone interested in a fun-coop map session today/over the weekend? (it doesnt end with playable maps, but last time i had much fun, i still remember aards very stylish small boat (MY BOAT!) :)
Also if we get together many (german) newbie mappers, i would like to do an online introduction/showcase to cube mapping
(if u want to take part in a coop map session u should alread know how things work, its annoying to delete others "accidental heightfields" and stuff)
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