home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847027 views, last view: 12/09/2021 06:25

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#91: Fullbright doesn't work

by dabugas on 04/15/2002 23:28

I've been toying around with the new version of cube (2002_04_10,) and it's really neat, but there's one thing that REALLY bugs me. I can't get "fullbright" to work.

This may seem really stupid but I didn't have any problems with the previous version. I mean, how hard is it to select an option from a menu or open the console and type "fullbright"?

I don't know. I just can't get it to work. Am I missing something blindingly obvious here?

reply to this message

#92: Hmm

by GrindSpire on 04/15/2002 23:43

The menu option doesn't seem to work, you need to drop to console and type (without quotes) "/fullbright 1".

The 1 is the important bit, it tells Cube to turn fullbright on, replace the 1 with a 0 to turn it off.

reply to this message

#93: Re: Hmm

by Al_Capone on 04/16/2002 07:30, refers to #92

Ohhhh, binary, 0 off, 1 on 01101110 equals off on on off on on on off :)

reply to this message

#94: Re: Hmm

by GrindSpire on 04/16/2002 15:59, refers to #93

Nah, more 0 = off, non-zero = on

:D

reply to this message

#95: gdb1_remix

by GrindSpire on 04/16/2002 19:56

I've released a remix of gdb1 by Gleeb and DaveBulow. More details and screens here;

http://www.geneticrose.com/gdb1_remix.html

reply to this message

#96: test

by Aardappel on 04/16/2002 21:17

1..2....

reply to this message

#97: Re: test

by SleepwalkR on 04/16/2002 21:50, refers to #96

It seems to be working, no? I haven't had any of my posts disappear either.

reply to this message

#98: Re: test

by SleepwalkR on 04/16/2002 21:55, refers to #97

uh

reply to this message

#99: really?

by SleepwalkR on 04/16/2002 21:56

w00t!

reply to this message

#100: post #100

by pushplay on 04/17/2002 00:22

Aard, could you please explain how Cube picks the wall texture for door tags?

reply to this message

#101: pushplay

by Aardappel on 04/17/2002 00:58

it uses that cubes wall texture, as normal. if you wanna check what it is, just raise the door a bit out of the ground.

reply to this message

#102: Re: pushplay

by pushplay on 04/17/2002 03:55, refers to #101

That's odd. Because when I saved, the door would revert to a texture of some nearby wall.

reply to this message

#103: Door textures

by Fern on 04/17/2002 05:44

same thing happens to me. I wind up just changing the wall texture of everything within a 1-cube radius. THAT works.

reply to this message

#104: no messages astray here

by Shockie on 04/17/2002 08:18

..

reply to this message

#105: yes sorry

by Aardappel on 04/17/2002 10:27

that is the "map optimizer" that thinks the texture is not visible.. I will fix that. For now change the whole 2x2 or 4x4 cube if you only change a 1-think door.

reply to this message

#106: Re: yes sorry

by pushplay on 04/17/2002 19:28, refers to #105

Ok, cool, thanks. In the meantime I'll just play with it to get what I want. I should have a fairly large and difficult sp map up in a few days.

reply to this message

#107: Stalingrad 2215

by pushplay on 04/17/2002 23:36

I was able to put some time in and I think the level is ready to go out the door.

http://members.shaw.ca/pushplay/cube/maps/sp_stalingrad.zip

This one's dedicated to Goetz for telling me to junk it. :P As usual, comments are always welcome.

reply to this message

#108: New DM Map (Inked Skin)

by GrindSpire on 04/17/2002 23:47

GrindSpire & Bal have released a new Cube DM map entitled Inked Skin. It's suitable for 2 - 4 players and can be downloaded here;
http://www.geneticrose.com/files/inkedskin.zip

Screenshots here;
http://www.geneticrose.com/inkedskin.html

reply to this message

#109: /me thinks

by Fern on 04/18/2002 04:38

people should create threads when they make maps :)

reply to this message

#110: that's probably not necessary

by pushplay on 04/18/2002 05:12

Also, a few of my maps got screwed over with the water texture. I fixed up Mansion, Fusion, and HMS. It's only texture changes, so version differences won't affect gameplay. But if you're like me (and if you're me, you are) then having the water texture as part of a chair is really annoying.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 added to 5 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42368200 visitors requested 58074868 pages
page created in 0.045 seconds using 9 queries
hosted by Boost Digital