Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847027 views, last view: 12/09/2021 06:25 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#91: Fullbright doesn't work |
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by dabugas
on 04/15/2002 23:28
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I've been toying around with the new version of cube (2002_04_10,) and it's really neat, but there's one thing that REALLY bugs me. I can't get "fullbright" to work.
This may seem really stupid but I didn't have any problems with the previous version. I mean, how hard is it to select an option from a menu or open the console and type "fullbright"?
I don't know. I just can't get it to work. Am I missing something blindingly obvious here?
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#92: Hmm |
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by GrindSpire
on 04/15/2002 23:43
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The menu option doesn't seem to work, you need to drop to console and type (without quotes) "/fullbright 1".
The 1 is the important bit, it tells Cube to turn fullbright on, replace the 1 with a 0 to turn it off.
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#93: Re: Hmm |
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by Al_Capone
on 04/16/2002 07:30, refers to #92
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Ohhhh, binary, 0 off, 1 on 01101110 equals off on on off on on on off :)
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#94: Re: Hmm |
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by GrindSpire
on 04/16/2002 15:59, refers to #93
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Nah, more 0 = off, non-zero = on
:D
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#95: gdb1_remix |
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by GrindSpire
on 04/16/2002 19:56
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I've released a remix of gdb1 by Gleeb and DaveBulow. More details and screens here;
http://www.geneticrose.com/gdb1_remix.html
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#96: test |
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by Aardappel
on 04/16/2002 21:17
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1..2....
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#97: Re: test |
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by SleepwalkR
on 04/16/2002 21:50, refers to #96
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It seems to be working, no? I haven't had any of my posts disappear either.
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#98: Re: test |
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by SleepwalkR
on 04/16/2002 21:55, refers to #97
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uh
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#99: really? |
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by SleepwalkR
on 04/16/2002 21:56
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w00t!
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#100: post #100 |
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by pushplay
on 04/17/2002 00:22
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Aard, could you please explain how Cube picks the wall texture for door tags?
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#101: pushplay |
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by Aardappel
on 04/17/2002 00:58
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it uses that cubes wall texture, as normal. if you wanna check what it is, just raise the door a bit out of the ground.
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#102: Re: pushplay |
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by pushplay
on 04/17/2002 03:55, refers to #101
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That's odd. Because when I saved, the door would revert to a texture of some nearby wall.
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#103: Door textures |
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by Fern
on 04/17/2002 05:44
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same thing happens to me. I wind up just changing the wall texture of everything within a 1-cube radius. THAT works.
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#104: no messages astray here |
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by Shockie
on 04/17/2002 08:18
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..
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#105: yes sorry |
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by Aardappel
on 04/17/2002 10:27
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that is the "map optimizer" that thinks the texture is not visible.. I will fix that. For now change the whole 2x2 or 4x4 cube if you only change a 1-think door.
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#106: Re: yes sorry |
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by pushplay
on 04/17/2002 19:28, refers to #105
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Ok, cool, thanks. In the meantime I'll just play with it to get what I want. I should have a fairly large and difficult sp map up in a few days.
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#107: Stalingrad 2215 |
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by pushplay
on 04/17/2002 23:36
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I was able to put some time in and I think the level is ready to go out the door.
http://members.shaw.ca/pushplay/cube/maps/sp_stalingrad.zip
This one's dedicated to Goetz for telling me to junk it. :P As usual, comments are always welcome.
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#108: New DM Map (Inked Skin) |
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by GrindSpire
on 04/17/2002 23:47
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GrindSpire & Bal have released a new Cube DM map entitled Inked Skin. It's suitable for 2 - 4 players and can be downloaded here;
http://www.geneticrose.com/files/inkedskin.zip
Screenshots here;
http://www.geneticrose.com/inkedskin.html
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#109: /me thinks |
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by Fern
on 04/18/2002 04:38
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people should create threads when they make maps :)
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#110: that's probably not necessary |
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by pushplay
on 04/18/2002 05:12
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Also, a few of my maps got screwed over with the water texture. I fixed up Mansion, Fusion, and HMS. It's only texture changes, so version differences won't affect gameplay. But if you're like me (and if you're me, you are) then having the water texture as part of a chair is really annoying.
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