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Cube & Cube 2 FORUM


Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2847028 views, last view: 12/09/2021 06:25

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#70: Re: Damn MetaTags...

by Bascule on 02/19/2002 13:48, refers to #69

Interesting...
Tell me how you do the sloped ceiling/arched floor thing, as I have considered it, but didn't think it would work.

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#71: Re: Damn MetaTags...

by pushplay on 02/19/2002 22:52, refers to #70

I'm releasing what modifications I've made to Cube, mostly config files. Press x or z and play with it. It should only take you a little bit of time to see what's going on there.

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#72: Re: Damn MetaTags...

by Bascule on 02/20/2002 02:27, refers to #71

pushplay - liked your stuff. A lot of it was v. similar to what I've been doing with regard to multiple configs for editing, but I did like the slopes and arches bit and also the named light entities :)

/me goes to create bizarre shapes...

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#73: Re: Damn MetaTags...

by pushplay on 02/20/2002 04:15, refers to #72

My editing changes weren't that fantastic, hotkeys for entites, and taking you directly to the edit menu was the biggest part. The menu changes were more significant. It would be cool if other people would post their config changes. <hint>goetz</hint>

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#74: Mansion

by pushplay on 02/23/2002 06:51

Right, new map time. http://plaza.v-wave.com/pushplay/cube/mansion.zip

Enjoy.

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#75: Harbor

by SirLiveAlot on 02/26/2002 02:19

Check out my new map harbor at http://www27.brinkster.com/bfiles/

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#76: Abuse

by pushplay on 02/28/2002 01:25

Another map. This one is small but open, good for instagib only. It doesn't really go out on any limbs, but it does demonstrate my abuse (hence the name) of the engine to fake a room over room.

http://plaza.v-wave.com/pushplay/cube/abuse.zip

I also made a minor changed to Fusion. It was a small error in the ceiling, the version difference won't affect gameplay.

http://plaza.v-wave.com/pushplay/cube/fusion.zip

I'm keeping everything at my cube page.

http://plaza.v-wave.com/pushplay/cube/

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#77: custom textures

by Shockie on 04/12/2002 12:25

how do i setup a custom texture a map. i want to use my own textures.

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#78: Re: custom textures

by pushplay on 04/12/2002 18:20, refers to #77

You SO aren't able to do that.

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#79: Re: custom textures

by Al_Capone on 04/13/2002 04:54, refers to #78

Just back up the ones that are there and put yours in your place, work for me.

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#80: Re: custom textures

by Shockie on 04/13/2002 08:26, refers to #79

ones that are where?

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#81: onesinglescreen

by Fern on 04/13/2002 09:37

is it just me or is it impossible to CREATE accounts? I only have the option to re-cookie myself :)

Anyhow I'm working on a SP map, here's the only good screen of it that exists so far: http://www.suspenlute.com/cube/6.jpg

Incidentally, what happened to "checkmate"? all the links are dead :(

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#82: Re: onesinglescreen

by SleepwalkR on 04/13/2002 10:23, refers to #81

Fern, accounts are created automatically. You indeed can't create new accounts, you'd have to delete your cookie to do that.

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#83: checkmate?

by Shockie on 04/13/2002 14:57

whats that?

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#84: Sleep & Shock

by Fern on 04/13/2002 20:12

Sleep, I saw that after posting my first message. That's actually a pretty cool system. I'm trying to think of something really wrong with it but I can't. =)

Shockie: When I first looked at this thread, somebody was apparently working on a SP map called Checkmate but none of the screenshot links or the links to the cgz would work.

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#85: slopes

by Fern on 04/13/2002 21:42

Is there any difference in the way the game treats a "slope" and a "heightfield"? or is a slope just a heightfield with the vdelta values adjusted automatically instead of manually?

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#86: Re: slopes

by Bascule on 04/13/2002 21:54, refers to #85

Yes, that's exactly right :)

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#87: Re: Sleep & Shock

by SleepwalkR on 04/14/2002 01:01, refers to #84

Fern, all credit goes to Aard for the idea behind the user system. I would have implemented the Qboard / Qmap system without even thinking twice, but this system has some cool advantages.

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#88: qboard?

by Shockie on 04/14/2002 09:18

did you make that?

and shouldnt that go in the general thread =)

and if you find checkmate, plz tell, so i can add to cubeworld, have you look there fern?

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#89: Re: qboard?

by SleepwalkR on 04/14/2002 10:20, refers to #88

No, I did not make Qboard, but I was part of it's community from the beginning and I was somewhat involved in what happened to Qboard in it's last 6 months since I was working together with headshot back then.

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