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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846996 views, last view: 12/09/2021 05:15

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4397: sphere

by Zoocata on 10/15/2010 05:23

Hey people. I'm new to cube 2, and I'm really into coop edit. I was editing a map, and some people made spheres in the sky. How exactly do you do that?

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#4398: Re: sphere

by SheeEttin on 10/15/2010 08:23, refers to #4397

Carefully.

http://quadropolis.us/node/2058

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#4399: Hard

by Calinou- on 10/15/2010 08:41

This is the hard way, you can do spheres simplier, uglier... Ask someone in a coop edit how to do a 4x4 sphere ;)

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#4400: Blend brushes.

by Gibanator on 10/24/2010 00:24

I am trying to use the blend brushes within the editor and it doesn\'t seem to be working.
Is there any kind of procedure to use them?

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#4401: Re: Blend brushes.

by SheeEttin on 10/24/2010 00:47, refers to #4400

http://sauerbraten.org/docs/editref.html#texture_blending

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#4402: Re: Blend brushes.

by Gibanator on 10/24/2010 03:35, refers to #4401

Thanks.

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#4403: weather

by rt(mupp) on 10/31/2010 17:24

how do you make rain in sauerbraten?

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#4404: Re: weather

by suicizer01 on 10/31/2010 19:24, refers to #4403

try to manipulate some particles so they look like rain.
You'll probabaly need these command in edit mode:
- "newent particles"
- "entset particles"

good luck...

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#4405: /replace and /replacesel

by aiueo on 11/01/2010 20:04

How do I make these commands work?
As I know, I should change texture on some area and then type one of these commands so it will replace texture over all the faces which has previously used texture. But as a result I always get:
>can only replace after a texture edit
Am I doing it wrong?

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#4406: Re: /replace and /replacesel

by SheeEttin on 11/01/2010 20:50, refers to #4405

Just tried it, and it works fine.

Select something, press F2, pick a texture, /replace. Done.

Note that undoing a /replace or /replacesel doesn't really work. It seems to only undo the texture change around the same area as the source change.

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#4407: Re: /replace and /replacesel

by mayhem on 11/02/2010 04:07, refers to #4405

What SheeEttin says is correct.

The problem you are having is probably because you have allfaces selected. Zero on your keyboard I believe.
HTH

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#4408: Re: In cube 2, is it possible to create vehicles?

by cdxbow on 11/03/2010 04:30, refers to #4395

You can put vehicles in as player models and monsters, as long as you get the animations configured and skun properly for teams. We have had tanks, vans, APC's, mechs and gumby running around as both player models and NPC.

The major issues comes down to the fact the engine doesn't support different player classes, and when people say 'the engine doesn't support vehicles' this is really what they mean. I think this is the major shortcoming of the cube2 engine. Player classes would not only make vehicle games possible, but would help in the development of very popular TF type games.

We have been facing this problem with the MekArcade project, for the demo in the new year we are probably going to fake it, but after that we will need a proper solution.

One other issue is scale. If you scale your vehicle up it doesn't fit on maps easily and the targetting is screwy. If you make them player size then your giant battle machine looks like a toy. Vehicles need maps and textures in scale for them.

A few behavoirs need to be changed, tanks generally don't jump for example. Again, this is the sort of problem that a player class would solve.

If people want some vehicle models we can post them.

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#4409: How can i play my own map?

by Thielquis on 11/04/2010 20:05

I create my own map, but i canīt find it in the menu.
How can i play it?

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#4410: Re: How can i play my own map?

by eihrul on 11/04/2010 20:07, refers to #4409

Use the command:
/map your_map_name_here

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#4411: ..

by Calinou- on 11/05/2010 23:36

Tip : type /showcustommaps to see the custom map list :)

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#4412: Rotate mapmodels

by aiueo on 11/25/2010 06:55

I wonder if it is possible to rotate all the mapmodels inside of some selection.
The problem is, I've rotated some large map with about two hundreds of mapmodels, but they all saved their original direction. Is there any way I could turn them by -90 (or +270) degrees?

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#4413: Re: Rotate mapmodels

by Calinou- on 11/25/2010 10:08, refers to #4412

Yes... Forgot how with a command. Try to press 1 (near the F* keys), +scroll wheel until the desired angle.

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#4414: Re: Rotate mapmodels

by suicizer01 on 11/25/2010 18:16, refers to #4412

Iīm really wondering if such map would look good, when it has such ammount of mapmodels...

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#4415: Re: Rotate mapmodels

by SheeEttin on 11/26/2010 07:58, refers to #4412

http://sauerbraten.org/docs/editref.html#replaceents

If you just want to do it on a subset of all mapmodels (those inside a selection), then it's more complicated than I want to work out right now. Easiest thing to do would probably be to do it partially by hand.

eihrul: typo in editref.html, syntax of "entfind": two "type"s?

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#4416: Re: Rotate mapmodels

by Hirato Kirata on 11/26/2010 13:03, refers to #4415

rotate in a selection

/entselect insel
/entloop [entset (et) (+ (ea 0) 270) (ea 1) (ea 2) (ea 3) (ea 4)]

To rotate everything, just replace insel with 1

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