home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846881 views, last view: 12/09/2021 03:11

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#4295: cant find my map

by masterphreak on 02/17/2010 00:22

ok so i just got this game a few days ago, i worked for about 2 hours on a map to play with my friend, but when i load it up they cant see the map, and i cant find out where its saved to, did i do something wrong while saving it?

reply to this message

#4296: Glass

by Stotto on 02/17/2010 01:28


Am I right in thinking that in Sauerbraten, glass can only be done in whole cubes, and that if I want a glass wall, I have to make it out of hundreds of small glass cubes, and that also the faces of the glass can only be along the axes ?

If so, have the developers considered a variety of glass that only occupies the space where the texture solid would be ?

Alternatively, is it possible to use textures to make something that looks enough like glass in the existing engine ?

reply to this message

#4297: Re: cant find my map

by SheeEttin on 02/17/2010 01:52, refers to #4295

masterphreak: http://cube.wikispaces.com/FAQ#sauerbraten_home

Stotto: Materials can't be sloped. Only full cubes. As far as I know, there is currently no plan to implement anything.
I'm told there is rudimentary support for transparency in models, though what this means I don't know (and I don't want to make a bunch of models to test right now).

reply to this message

#4298: My map i made 75% done :D

by JUMPY! on 02/17/2010 02:32

i made a new map called jump!!! it is almost done.
it is a obby course.it is really fun :D
Some of my ideas came from Roblox you should play the obby course there and sum of the parts of those are in my obby :D i do not know how to give you the map so help ITS REALY FUN :D

reply to this message

#4299: Play Testing

by blarg on 02/21/2010 06:22

Anybody interested in play testing my Halo 2 Foundation remake? I'd be very grateful for feedback from anyone on how I can improve it.


http://www.quadropolis.us/node/2485


Thanks in advance.

reply to this message

#4300: Re: Play Testing

by Q009 on 02/21/2010 11:11, refers to #4299

would be better if u would post it on BloodFrontier forums.....

reply to this message

#4301: ..

by blarg on 02/21/2010 22:50

When I use /newent sunlight, all the shadows on the ground have jagged/pixelated edges. Anyone know why this is?

reply to this message

#4302: Re: ..

by Quin on 02/22/2010 06:35, refers to #4301

Maybe your lightprecision is up too high without the aid of the blurlms feature.

reply to this message

#4303: Map Location OSX

by Taters on 02/22/2010 21:33

i've been trying to play a map i recently finished over lan with a few friends. we're all on macs. when we join the server, only i can see the map, they can all see me floating in the air moving over the terrain that i can see and they can't. obviously they also need the map, but i can't find the .ogz map files in "sourcecode". do i need something like a mac version of gcfscape to access them?

thanks,

taters

reply to this message

#4304: Re: Map Location OSX

by Taters on 02/22/2010 21:42, refers to #4303

well i found the "base" file in packages, but my custom maps won't show up, only the regular ones. help?

thanks,

taters

reply to this message

#4305: Re: Map Location OSX

by blarg on 02/22/2010 21:50, refers to #4304

Click the show user files button on the launcher. Your maps should be in there.

reply to this message

#4306: Editing Corners = Hanging

by Imagamer45 on 02/27/2010 02:55

Whenever I push corners, the game absolutely hangs for a second or so, and then the change is made and the hang is over. I also experience a very small amount of lag whenever I push/pull blocks with the mouse wheel.

Does anyone have any suggestions to get rid of the hanging and lag?

reply to this message

#4307: Re: Editing Corners = Hanging

by Imagamer45 on 02/27/2010 03:01, refers to #4306

Oh, and I think I should mention that I can use Sandbox 2.5 (which uses the Cube 2 engine) with no lag at all when I do anything to the map.

This is Sandbox 2.5: http://sandboxgamemaker.com/

reply to this message

#4308: Re: Editing Corners = Hanging

by ZseriusCHEATER on 02/27/2010 04:02, refers to #4307

Whats tha frame rate? If it's under 12 seconds just change up the gfx settings lol!

reply to this message

#4309: compact map for low end PCs

by ZseriusCHEATER on 03/08/2010 17:27

I got a great idea to shrank maps as small as possible and still be cool lookn! I really hope to read positive or constructive opinions! oh and the map Orbital Scout will be available for only 60 days.
http://rapidshare.com/files/360668643/packages.zip.html

reply to this message

#4310: Mac help...please?

by Johnny K on 03/09/2010 20:30

So I just downloaded onto my mac. And i have used this before with windows. BUT... when i go to look at the different skyboxes, and possibly look into making my own, they dont show up in any folders. I know the wiki and everything says to look in the folder past aplication support, but the only thing in there is config.cfg, servers.cfg, and packages (folder). In the packages folder there is a folder called base. And inside base is untitled.ogz. Am i looking in the wrong place? or are the skyboxes located in another section of my computer?

reply to this message

#4311: Re: Mac help...please?

by Matt Bierner on 03/09/2010 22:23, refers to #4310

The included skyboxes are inside of the Cube II application package. Right click on the Cube II icon and go to "Show Package Contents" and you can find them under "gamedata". The structure of this directory should also give you some hints on how to set up your files.


For custom content, it is preferable to use the other location, "/Users/YOUR_ACCOUNT_NAME/Library/Application Support/sauerbraten/packages/" so that updated versions of the game can be installed without overwriting custom content.

This directory is empty because you have not put anything there yet, but it is also the default save location. In "packages" you can then create a folder for your work and place the skybox files in here. (Further organization can also be applied) When loading a skybox in Cube II, the path is relative to the packages directory.

reply to this message

#4312: Re: Mac help...please?

by Quin on 03/10/2010 03:54, refers to #4311

If that is from some obviously-placed readme, we need a lynchin' squad for Mr. Johnny K. :P

reply to this message

#4313: Re: Mac help...please?

by Johnny K on 03/11/2010 10:01, refers to #4312

That information wasn't in anything i read, but it was very helpful. thank you.

reply to this message

#4314: Venice

by GroberKeiler on 03/12/2010 20:01

I accidentially overwrote the map \"Venice\" (by Garcia or so), how to regain it? Deleting all Sauerbraten files and reinstalling keeps the modified map.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

7 times 7 is?


content by Aardappel & eihrul © 2001-2021
website by SleepwalkR © 2001-2021
42366757 visitors requested 58072547 pages
page created in 0.062 seconds using 9 queries
hosted by Boost Digital