Map Editing |
by Goetzenzar
on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846885 views, last view: 12/09/2021 03:11 |
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Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)
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Board Index

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#4290: Doors, Elevators/buttons, Sound |
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by Trilli
on 01/31/2010 14:11
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I study the whole manual and search with, but I even don\\\'t know how to create
1. a function door which opens if a player comes near to it
(or opens if a button is activated)
2. and I don\\\'t understand how to create an elevator
I create a mapmodel and then I create a (invisible)thing called elevator on the same position
What must I do know?
Hope someone can help me
Would be nice, I making a big High-Security Prison with ctf and team, but it looks better with elevators and not with jumpnodes
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#4291: Re: Doors, Elevators/buttons, Sound |
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by tentus_
on 01/31/2010 17:53, refers to #4290
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Doors and elevators will not work in multiplayer, last I checked. The docs don't say that, which is weird, but very important: barrels, platforms, elevators, doors, monsters etc are reserved for SP.
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#4292: Re: map size |
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by SheeEttin
on 02/01/2010 17:57, refers to #4288
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Just take the smallest map size and remove any cubes you don't want.
Diamant: There is no real fog, mostly just a cutoff. You have to fudge it with lighting and a medium fog distance.
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#4293: working on my first map, a couple of questions. |
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by jinx
on 02/07/2010 20:38
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First, is it possible to make team-specific spawn points??? I have been trying for some time with no luck.
secondly, and I know this is a supernoob question, but Im having a hard time distorting blocks (changing them to any shape but a cube)
hope someone can help me out!
thanks
jinx
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#4294: Re: working on my first map, a couple of questions. |
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by Quin
on 02/08/2010 02:04, refers to #4293
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http://sauerbraten.org/docs/editref.html#_playerstart_
http://sauerbraten.org/docs/editing.html
http://www.youtube.com/watch?v=SPrJhhBoHrU
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#4295: cant find my map |
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by masterphreak
on 02/17/2010 00:22
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ok so i just got this game a few days ago, i worked for about 2 hours on a map to play with my friend, but when i load it up they cant see the map, and i cant find out where its saved to, did i do something wrong while saving it?
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#4296: Glass |
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by Stotto
on 02/17/2010 01:28
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Am I right in thinking that in Sauerbraten, glass can only be done in whole cubes, and that if I want a glass wall, I have to make it out of hundreds of small glass cubes, and that also the faces of the glass can only be along the axes ?
If so, have the developers considered a variety of glass that only occupies the space where the texture solid would be ?
Alternatively, is it possible to use textures to make something that looks enough like glass in the existing engine ?
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#4297: Re: cant find my map |
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by SheeEttin
on 02/17/2010 01:52, refers to #4295
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masterphreak: http://cube.wikispaces.com/FAQ#sauerbraten_home
Stotto: Materials can't be sloped. Only full cubes. As far as I know, there is currently no plan to implement anything.
I'm told there is rudimentary support for transparency in models, though what this means I don't know (and I don't want to make a bunch of models to test right now).
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#4298: My map i made 75% done :D |
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by JUMPY!
on 02/17/2010 02:32
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i made a new map called jump!!! it is almost done.
it is a obby course.it is really fun :D
Some of my ideas came from Roblox you should play the obby course there and sum of the parts of those are in my obby :D i do not know how to give you the map so help ITS REALY FUN :D
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#4299: Play Testing |
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by blarg
on 02/21/2010 06:22
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Anybody interested in play testing my Halo 2 Foundation remake? I'd be very grateful for feedback from anyone on how I can improve it.
http://www.quadropolis.us/node/2485
Thanks in advance.
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#4300: Re: Play Testing |
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by Q009
on 02/21/2010 11:11, refers to #4299
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would be better if u would post it on BloodFrontier forums.....
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#4301: .. |
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by blarg
on 02/21/2010 22:50
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When I use /newent sunlight, all the shadows on the ground have jagged/pixelated edges. Anyone know why this is?
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#4302: Re: .. |
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by Quin
on 02/22/2010 06:35, refers to #4301
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Maybe your lightprecision is up too high without the aid of the blurlms feature.
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#4303: Map Location OSX |
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by Taters
on 02/22/2010 21:33
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i've been trying to play a map i recently finished over lan with a few friends. we're all on macs. when we join the server, only i can see the map, they can all see me floating in the air moving over the terrain that i can see and they can't. obviously they also need the map, but i can't find the .ogz map files in "sourcecode". do i need something like a mac version of gcfscape to access them?
thanks,
taters
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#4304: Re: Map Location OSX |
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by Taters
on 02/22/2010 21:42, refers to #4303
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well i found the "base" file in packages, but my custom maps won't show up, only the regular ones. help?
thanks,
taters
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#4305: Re: Map Location OSX |
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by blarg
on 02/22/2010 21:50, refers to #4304
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Click the show user files button on the launcher. Your maps should be in there.
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#4306: Editing Corners = Hanging |
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by Imagamer45
on 02/27/2010 02:55
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Whenever I push corners, the game absolutely hangs for a second or so, and then the change is made and the hang is over. I also experience a very small amount of lag whenever I push/pull blocks with the mouse wheel.
Does anyone have any suggestions to get rid of the hanging and lag?
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#4307: Re: Editing Corners = Hanging |
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by Imagamer45
on 02/27/2010 03:01, refers to #4306
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Oh, and I think I should mention that I can use Sandbox 2.5 (which uses the Cube 2 engine) with no lag at all when I do anything to the map.
This is Sandbox 2.5: http://sandboxgamemaker.com/
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#4308: Re: Editing Corners = Hanging |
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by ZseriusCHEATER
on 02/27/2010 04:02, refers to #4307
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Whats tha frame rate? If it's under 12 seconds just change up the gfx settings lol!
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#4309: compact map for low end PCs |
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by ZseriusCHEATER
on 03/08/2010 17:27
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I got a great idea to shrank maps as small as possible and still be cool lookn! I really hope to read positive or constructive opinions! oh and the map Orbital Scout will be available for only 60 days.
http://rapidshare.com/files/360668643/packages.zip.html
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