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Map Editing

by Goetzenzar on 01/05/2002 19:30, 4767 messages, last message: 10/18/2021 18:52, 2846990 views, last view: 12/09/2021 05:15

Welcome to the map editing saloon:
here u can post ur screens, maps, comments, questions and answers about mapediting, and meet other ppl for coop-sessions online :)

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#4285: How to play my new map

by sylos on 01/25/2010 14:26

I have been creating my first map recently and I now want to test it out with some bots in. I have looked through the documentation but cant seem to find out how to get to play it with bots in.
From what I have read it seems that I need to edit the menu.cfg file but as a noob I'm not sure if this is right or how I do it.
Can any one help me out?

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#4286: Re: How to play my new map

by eihrul on 01/25/2010 15:40, refers to #4285

Just go in your map and his the Insert key to add a bot, or the Delete key to remove a bot. You don't need to use the Bot Match menu at all. Just run around your map and you will automatically drop waypoints for the bots to follow, and you can use the "savewaypoints" command to cause the waypoints to be saved out for later replays.

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#4287: @sylos:

by LeftClicker on 01/26/2010 05:27

If you don't have the Insert or Delete keys, you can use "addbot" and "delbot" to add and delete bots, respectively.

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#4288: map size

by cassy-lee on 01/28/2010 06:14

Hi
I know this is potentially a stupid question, but how do you create a map that is 100x100? as far as I can figure, the default it 150x150..
thanks

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#4289: Fog/clouds

by Diamont on 01/30/2010 18:56

Hello all,
I'm sorry if this is a supid question, but I have been searching to figure out how to make clouds or fog in a map. I found two solutions: /cloudbox and /fog. I was wondering if there is a better way to make fog, so that it's actually foggy instead of everything too far away to see being gray.

Thanks!

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#4290: Doors, Elevators/buttons, Sound

by Trilli on 01/31/2010 14:11

I study the whole manual and search with, but I even don\\\'t know how to create
1. a function door which opens if a player comes near to it
(or opens if a button is activated)

2. and I don\\\'t understand how to create an elevator
I create a mapmodel and then I create a (invisible)thing called elevator on the same position
What must I do know?

Hope someone can help me
Would be nice, I making a big High-Security Prison with ctf and team, but it looks better with elevators and not with jumpnodes

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#4291: Re: Doors, Elevators/buttons, Sound

by tentus_ on 01/31/2010 17:53, refers to #4290

Doors and elevators will not work in multiplayer, last I checked. The docs don't say that, which is weird, but very important: barrels, platforms, elevators, doors, monsters etc are reserved for SP.

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#4292: Re: map size

by SheeEttin on 02/01/2010 17:57, refers to #4288

Just take the smallest map size and remove any cubes you don't want.

Diamant: There is no real fog, mostly just a cutoff. You have to fudge it with lighting and a medium fog distance.

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#4293: working on my first map, a couple of questions.

by jinx on 02/07/2010 20:38

First, is it possible to make team-specific spawn points??? I have been trying for some time with no luck.

secondly, and I know this is a supernoob question, but Im having a hard time distorting blocks (changing them to any shape but a cube)

hope someone can help me out!
thanks
jinx

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#4294: Re: working on my first map, a couple of questions.

by Quin on 02/08/2010 02:04, refers to #4293

http://sauerbraten.org/docs/editref.html#_playerstart_
http://sauerbraten.org/docs/editing.html
http://www.youtube.com/watch?v=SPrJhhBoHrU

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#4295: cant find my map

by masterphreak on 02/17/2010 00:22

ok so i just got this game a few days ago, i worked for about 2 hours on a map to play with my friend, but when i load it up they cant see the map, and i cant find out where its saved to, did i do something wrong while saving it?

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#4296: Glass

by Stotto on 02/17/2010 01:28


Am I right in thinking that in Sauerbraten, glass can only be done in whole cubes, and that if I want a glass wall, I have to make it out of hundreds of small glass cubes, and that also the faces of the glass can only be along the axes ?

If so, have the developers considered a variety of glass that only occupies the space where the texture solid would be ?

Alternatively, is it possible to use textures to make something that looks enough like glass in the existing engine ?

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#4297: Re: cant find my map

by SheeEttin on 02/17/2010 01:52, refers to #4295

masterphreak: http://cube.wikispaces.com/FAQ#sauerbraten_home

Stotto: Materials can't be sloped. Only full cubes. As far as I know, there is currently no plan to implement anything.
I'm told there is rudimentary support for transparency in models, though what this means I don't know (and I don't want to make a bunch of models to test right now).

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#4298: My map i made 75% done :D

by JUMPY! on 02/17/2010 02:32

i made a new map called jump!!! it is almost done.
it is a obby course.it is really fun :D
Some of my ideas came from Roblox you should play the obby course there and sum of the parts of those are in my obby :D i do not know how to give you the map so help ITS REALY FUN :D

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#4299: Play Testing

by blarg on 02/21/2010 06:22

Anybody interested in play testing my Halo 2 Foundation remake? I'd be very grateful for feedback from anyone on how I can improve it.


http://www.quadropolis.us/node/2485


Thanks in advance.

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#4300: Re: Play Testing

by Q009 on 02/21/2010 11:11, refers to #4299

would be better if u would post it on BloodFrontier forums.....

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#4301: ..

by blarg on 02/21/2010 22:50

When I use /newent sunlight, all the shadows on the ground have jagged/pixelated edges. Anyone know why this is?

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#4302: Re: ..

by Quin on 02/22/2010 06:35, refers to #4301

Maybe your lightprecision is up too high without the aid of the blurlms feature.

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#4303: Map Location OSX

by Taters on 02/22/2010 21:33

i've been trying to play a map i recently finished over lan with a few friends. we're all on macs. when we join the server, only i can see the map, they can all see me floating in the air moving over the terrain that i can see and they can't. obviously they also need the map, but i can't find the .ogz map files in "sourcecode". do i need something like a mac version of gcfscape to access them?

thanks,

taters

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#4304: Re: Map Location OSX

by Taters on 02/22/2010 21:42, refers to #4303

well i found the "base" file in packages, but my custom maps won't show up, only the regular ones. help?

thanks,

taters

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